Search found 9 matches

by Dogmeat
Sat Apr 06, 2002 11:35 pm
Forum: SP:WaW Training Center
Topic: Loading multiple units (again)
Replies: 7
Views: 207

<t>It would also be great to load onto LCs and barges APCs and trucks that are loaded. When you hit L to load a loaded vehicle, it instead unloads. So to get a vehicle and its passengers onto a barge, you have to load them in separately.<br/>
<br/>
To be able to pickup in combat would be great if ...
by Dogmeat
Tue Mar 26, 2002 11:54 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Core units
Replies: 0
Views: 26

Core units

<t>Is there any way to add to the core units? I started out in 1939 and some formations had only a few units but later in the war,<br/>
some sections had more units. How do I change my core units to reflect the new formations? Specifically, how do I change a squad from having 3 units to, say, 5. I ...
by Dogmeat
Tue Mar 19, 2002 6:51 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Don't ya just hate it when.....
Replies: 59
Views: 909

What I hate is when my planes mistake my units for the bad guys and bomb the crap out them. Too bad I can't order my AA to fire warning shots at the near-sighted pilot. :)
by Dogmeat
Tue Mar 19, 2002 6:47 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Non-firing 88's and other flak
Replies: 30
Views: 214

<t>I've found that AA situated close (within a dozen hexes) to the unit it was to protect, did a poor job doing so. Putting the AA further back and they never failed to shoot at planes for me. I never took any planes down unless I overloaded on AA or I got two lucky 88 hits on the same plane.<br ...
by Dogmeat
Tue Mar 19, 2002 6:40 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Tokyo's Answer to Indiana Jones?
Replies: 13
Views: 235

<r>LOL. I've had a few of those "Revenge is sweet" scenarios.<br/>
<br/>
I roll up on a Russion T-28 and smoke him with a Pz III. As I move on past the flaming wreck, my Pz III blows up, assaulted by the crew still hulking down in the burning wreck. Give their tank commander or group captain a medal ...
by Dogmeat
Tue Mar 19, 2002 6:33 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Crew survivability
Replies: 14
Views: 272

<r>Heh heh, I suppose so if it was a case of flammability and the vulnerability of the fuel tanks, but it would be hard to imagine that it was the case for more than 75% of the damage to Shermans and other US AFVs in the game.<br/>
<br/>
Here's another situation. I ambushed a Sherman from range of 2 ...
by Dogmeat
Tue Mar 19, 2002 6:23 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Which AFV is the king?
Replies: 35
Views: 408

The PZ 39H RAK from the Czech OOB rules!

<r>As long as the flame rockets do as much damage as they do, like flamethrowers and other napalm weapons, a few of those attached to ammo carrier squads, you got a rolling wall of death. <E>:)</E><br/>
<br/>
Another one from the Czech OOB is the 12.8 Pz Sfl V. With the 128 mm barrel, good speed and ...
by Dogmeat
Tue Mar 19, 2002 12:34 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Crew survivability
Replies: 14
Views: 272

Crew survivability

<t>I am wondering why when I destroy Shermans or half-tracks, the only thing that seems to be ejected are passengers. No crew. It doesn't seem to matter what I destroy them with, no crew are ever ejected.<br/>
<br/>
Was the survivability that bad for Shermans or half-tracks? Also, sometimes when ...
by Dogmeat
Fri Mar 15, 2002 1:00 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Beta 7.1 download location
Replies: 6
Views: 39

Are there different 7.1 beta patches out there?

<t>People have been saying the 7.1 beta patch fixes the "Waiting for all players to sync" bug. I had grabbed the 7.1 off the Prado site (but that site is down now) but I am still getting the sync error. It always comes up when the AI has to move a huge number of units (worse when I play Hard Battles ...

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