Search found 4 matches

by Dr. Lee
Mon Jan 14, 2002 5:04 am
Forum: Starships Unlimited v3
Topic: Espionage/Unrest/Random events and game balance
Replies: 1
Views: 114

Espionage/Unrest/Random events and game balance

<r>Okay, I suggested adding artifacts/techs that affect espionage, and Andrew pointed out that the espionage subgame is pretty skewed in favor of the player already, and beefing espionage up would probably just make the AI easier to take advantage of. This is probably true, and adding complexity for ...
by Dr. Lee
Mon Jan 14, 2002 3:59 am
Forum: Starships Unlimited v3
Topic: Initial Impressions and Suggestions
Replies: 12
Views: 406

<t>I see where you're coming from regarding using buttons to reflect status...it's a personal preference, really. As long as the interface is consistent, either method is fine.<br/>
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As far as the intro movies go, I replaced them with 0-byte files...it didn't occur to me to just move/delete ...
by Dr. Lee
Sun Jan 13, 2002 3:03 am
Forum: Starships Unlimited v3
Topic: Initial Impressions and Suggestions
Replies: 12
Views: 406

<t>A minor issue...the play/pause glyphs for the pause button seem to be reversed. Surely you want the button to show the pause glyph when pushing the button would pause the game, and vice versa, instead of using the button to reflect the current status? The way it currently works is counter ...
by Dr. Lee
Thu Jan 03, 2002 1:46 pm
Forum: Starships Unlimited v3
Topic: Does anyone except A.P.E. have this game yet?
Replies: 20
Views: 650

<t>Just dropping a note that I received the game today via FedEx. In Alaska, no less. Weird that those in the lower 48 haven't gotten their copies yet...<br/>
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Haven't played much, but the new gfx/interface seem nifty. Pacing is way slowed, reflected in travel times and tech costs. I left the ...

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