Search found 143 matches

by madmax88
Thu Jul 04, 2002 12:29 am
Forum: Starships Unlimited v3
Topic: Help! Can't start SUDG
Replies: 8
Views: 152

Also,
It's been said that the cd autorun menu (matrix menu) is flawed So don't use it to play the game, instead run the sudg executable from your Sudg directory.
by madmax88
Thu Jun 13, 2002 1:26 am
Forum: Starships Unlimited v3
Topic: patch 1.2
Replies: 26
Views: 560

Especially when realizing that hds 12 years ago had at best a 10megs capacity.

Even if they still worked today, they wouldn't much help. You couldn't even install an operating system... :)
by madmax88
Sun Jun 02, 2002 9:30 pm
Forum: Starships Unlimited v3
Topic: Demo downloaded like crazy...but
Replies: 79
Views: 2042

Willgamer wrote:
2. Font is horrible...

Patch 1.2 for the complete version comes with mods that allow you to change the font. The example included is a much better alternative to the old font, and a lot easier to read.
by madmax88
Sat Jun 01, 2002 6:40 am
Forum: Starships Unlimited v3
Topic: Bug Reports - Ver. 1.2
Replies: 8
Views: 137

Andrew is thinking of Starships Unlimited 2... :D

A crossover between massively multiplayer 'Merchant empires' and 'Sudg'.

...maybe! ;)
by madmax88
Tue May 28, 2002 3:11 am
Forum: Starships Unlimited v3
Topic: just curious
Replies: 3
Views: 92

ahh hehe, man you can be such a....

:D
by madmax88
Mon May 27, 2002 11:52 am
Forum: Starships Unlimited v3
Topic: Number of generators needed...
Replies: 4
Views: 153

<r>I was here, little mishap with my computer... i had to format my drive and reinstall everything. Fortunately, i saved my race portraits for SUDG. <E>;)</E><br/>
<br/>
As for weapons, each player can only fire once per turn for each weapon. Difference with energy based weapons is that you can tap ...
by madmax88
Mon May 27, 2002 1:44 am
Forum: Starships Unlimited v3
Topic: Number of generators needed...
Replies: 4
Views: 153

<t>Generators in SUDG work in a slightly "different" way.<br/>
<br/>
They charge the components of a ship, once these are charged, then the generators store a certain amount for later use.<br/>
<br/>
Then let's say you use a weapon, then the generator uses the stored amount (from generators, drives ...
by madmax88
Sun May 26, 2002 12:30 pm
Forum: Starships Unlimited v3
Topic: patch 1.2
Replies: 26
Views: 560

You can install 1.2 directly.
by madmax88
Thu May 16, 2002 11:41 pm
Forum: Starships Unlimited v3
Topic: Demo downloaded like crazy...but
Replies: 79
Views: 2042

This is probably the major turnoff.

Shipping.

Like Cranex mentioned, you should sell a downloadable version of the game for a slightly lower price (no cd, no box). Afterall, it's so small in size.
by madmax88
Tue May 14, 2002 1:09 pm
Forum: Starships Unlimited v3
Topic: Mods, anyone?
Replies: 4
Views: 91

<r>(and i wish the shields animations could be modified... <E>:D</E>)<br/>
<br/>
What you should do kahn is download patch 1.2 for the game right now. Mods where implemented into this version so it includes a very detailed readme on how to modify graphics for the game.<br/>
Let me know if you create ...
by madmax88
Tue May 14, 2002 1:03 pm
Forum: Starships Unlimited v3
Topic: Planetary Upgrades
Replies: 3
Views: 139

<r>Worlds DO autobuild new components when available.<br/>
And it struck me as annoying sometimes when they start refitting old technology when there's like a month left in researching a long awaited weapon...<E>:D</E><br/>
Check your game options as there might be one that says not to autobuild on ...
by madmax88
Mon May 13, 2002 6:21 am
Forum: Starships Unlimited v3
Topic: Comments after 2 days
Replies: 6
Views: 123

<t>Colors correspond only to the type of technology... red/weapons, orange/generators...etc.<br/>
<br/>
Upon reading about one technology, it says there what is required to get it.<br/>
<br/>
To advance to the next age, you need 15 discovered technologies in that age plus 2 wisdom artifacts for the ...
by madmax88
Sat May 11, 2002 12:28 am
Forum: Starships Unlimited v3
Topic: Comments after 2 days
Replies: 6
Views: 123

<t>Well let's say you have ship with 2 lasers, 1 generator, 1 fwd laser screen and 1 drive. Each of these need power to operate but also can store this power. If you fire your weapons, your generator then tries to recharge them. If your shields have been hit, your generator will first try to ...
by madmax88
Thu May 09, 2002 6:56 am
Forum: Starships Unlimited v3
Topic: Mods, anyone?
Replies: 4
Views: 91

<r>Andrew's allowed mods to be created, but as of now, only for graphics (ships, races).<br/>
<br/>
I made a few changes to the races as previously posted, and also made a few tests with ship graphics. <br/>
As far as creating a larger tech tree, i have also thought of many different technologies ...
by madmax88
Wed May 08, 2002 9:21 am
Forum: Starships Unlimited v3
Topic: patch 1.2
Replies: 26
Views: 560

I installed 1.2 over 1.1 without a problem.
You simply have to make sure you install it in the right folder. The folder that contains the file "sudg.exe".
by madmax88
Wed May 08, 2002 9:19 am
Forum: Starships Unlimited v3
Topic: Disappearing Holy Relic
Replies: 8
Views: 269

He probably had the relic, but didn't know where to return it. The AI needs to explore just a much as you do, he must have discovered that system late in the game... too late. ;)
by madmax88
Wed May 08, 2002 9:15 am
Forum: Starships Unlimited v3
Topic: Jump engines?
Replies: 1
Views: 51

The jump drive is used to move instantly for large distances, but since it's not the fastest drive to move around (explore, patrol, combat) , it can be used in conjunction with the next best drive.

There is a tech tree in the game. Try from the research screen.
by madmax88
Wed May 08, 2002 9:09 am
Forum: Starships Unlimited v3
Topic: What the?!
Replies: 2
Views: 81

<r>You might not need as many as 16 ships to attack an homeworld. <E>;)</E><br/>
You can assign ships to different fleets. The best way to capture is to send a strike fleet to weaken the planet's defenses, then send another fleet to capture it. By default, your ships and fleets will always refit to ...
by madmax88
Tue May 07, 2002 7:52 am
Forum: Starships Unlimited v3
Topic: SUDG Newbie
Replies: 4
Views: 148

It used to be a force field that surrounded the ship, now it's only a small blue dust cloud where the weapon hits.

It would just great to see a more obvious difference. :D
by madmax88
Tue May 07, 2002 7:43 am
Forum: Starships Unlimited v3
Topic: Disappearing Holy Relic
Replies: 8
Views: 269

Make sure the artifact is not simply lower in the list of items you have. When you have too many items, you have to scroll down to see them all.

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