Search found 1237 matches

by JJKettunen
Tue Feb 24, 2026 4:17 pm
Forum: Flashpoint Campaigns: Cold War
Topic: T-80 vs M1A1
Replies: 25
Views: 1795

Re: T-80 vs M1A1

Just finished my 5th campaign, the Soviet "Red Hammer." This was almost a walk in the park, as T-80s are so dominant on the battlefield.
redhammer.jpg
redhammer.jpg (480.89 KiB) Viewed 152 times
by JJKettunen
Tue Feb 17, 2026 8:33 pm
Forum: Flashpoint Campaigns: Cold War
Topic: T-80 vs M1A1
Replies: 25
Views: 1795

Re: T-80 vs M1A1

Well, in the first scenario of the Canadian campaign you are told to repulse ("Hold Them Here") three Soviet mech inf Bns and two tank Bns (of T-80s) with a light infantry bn, supported by one coy of ATMs and one coy of Leopard C1s. It's mostly an open field, over 10kms wide. Victory locations are ...
by JJKettunen
Tue Feb 17, 2026 2:59 pm
Forum: Flashpoint Campaigns: Cold War
Topic: T-80 vs M1A1
Replies: 25
Views: 1795

Re: T-80 vs M1A1

If you want to experience the power of T-80s, try the Canadian campaign or scenarios, where you have insufficient number of ATMs and Leopard C1s, the latter being lightweight in comparison. Frankly, some poor scenario design right there.

E: Have to add that it is an excellent game otherwise!
by JJKettunen
Sun Jan 25, 2026 8:00 pm
Forum: Flashpoint Campaigns: Cold War
Topic: T-80 vs M1A1
Replies: 25
Views: 1795

Re: T-80 vs M1A1

Survivability of T-80s seem to be a bit over the top.
by JJKettunen
Sun Jan 29, 2023 8:09 am
Forum: Scenario Design and Modding
Topic: 1943-45 Campaign Revised
Replies: 65
Views: 8275

Re: 1943-45 Campaign Revised

It definitely didn't. No clue why they messed it up.
by JJKettunen
Sat Jan 28, 2023 7:59 am
Forum: Scenario Design and Modding
Topic: 1943-45 Campaign Revised
Replies: 65
Views: 8275

Re: 1943-45 Campaign Revised


Hi I was just wondering if this mod is complete bc wite2 has some problems with the soviets being way too well supplied and their airforce being way too effective in 1941 and no reason to hold Ukraine bc of no industry and I just want a game about the eastern front that gets these big picture ...
by JJKettunen
Sun May 13, 2018 5:51 am
Forum: Decisive Campaigns: Barbarossa
Topic: This is so hard
Replies: 38
Views: 4198

RE: This is so hard

Well, I did the '43 scenario published with WitE, along with playtesting the game, so in general I know what I'm talking about. [;)]
by JJKettunen
Sat May 12, 2018 8:46 am
Forum: Decisive Campaigns: Barbarossa
Topic: This is so hard
Replies: 38
Views: 4198

RE: This is so hard

<t> Everytime I encounter a strong garrison in the Baltic Sates, it feels wrong, and from historical POV it is wrong.<br/>
<br/>
The fact is that the early turns are made tougher because the AI can't handle bigger gaps that might appear. It can be sugarcoated with philosophical discussions, but ...
by JJKettunen
Fri May 11, 2018 7:29 am
Forum: Desert War 1940 - 1942
Topic: Desert War: What's Next?
Replies: 41
Views: 1855

RE: Desert War: What's Next?

A vote for Kharkov Feb '43 from me.
by JJKettunen
Fri May 11, 2018 5:26 am
Forum: Decisive Campaigns: Barbarossa
Topic: This is so hard
Replies: 38
Views: 4198

RE: This is so hard

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Neogodhobo<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: SwampYankee68<br/>
<br/>
I highly recommend Warsaw to Paris. It plays historically but is challenging. No added Russians for "play balance"
<e>[/quote]</e></QUOTE>
<br/>
<br/>
There is no added ...
by JJKettunen
Sat Mar 24, 2018 9:57 am
Forum: Desert War 1940 - 1942
Topic: BK Games Website?
Replies: 11
Views: 560

RE: BK Games Website?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Capt Cliff<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Saint Ruth<br/>
<br/>
I'd like to go East but first things first! [8D]
<e>[/quote]</e></QUOTE>
<br/>
Stalingrad, Stalingrad, Stalingrad!!! V for Victory games did Stalingrad and it was great.
<e ...
by JJKettunen
Sun Mar 18, 2018 3:16 pm
Forum: Decisive Campaigns: Barbarossa
Topic: This is so hard
Replies: 38
Views: 4198

RE: This is so hard

Well, let's see what you think after you have played it. [;)]
by JJKettunen
Sun Mar 18, 2018 2:31 pm
Forum: Decisive Campaigns: Barbarossa
Topic: This is so hard
Replies: 38
Views: 4198

RE: This is so hard

<r>
<QUOTE><s>[quote]</s>ORIGINAL: User1988<br/>
<br/>
I'm a newbie myself at these sort of games, DCB is supposed to be one of the easiest to play, and I bought it a couple of months ago, I didn't even touch it without watching all the video tutorials and reading the logistics part from the ...
by JJKettunen
Sun Mar 11, 2018 1:50 pm
Forum: Decisive Campaigns: Barbarossa
Topic: This is so hard
Replies: 38
Views: 4198

RE: This is so hard

<t> Ok, after playing with the easy mode (no self-respecting grognard will do it gladly[;)]) for 7 turns I see that the fronts are more fluid, something that one would expect. Shame if the AI can't handle bigger gaps later. Anyhow, forget my earlier ramblings, here's a reasonable suggestion: A "semi ...
by JJKettunen
Sat Mar 10, 2018 6:02 pm
Forum: Decisive Campaigns: Barbarossa
Topic: This is so hard
Replies: 38
Views: 4198

RE: This is so hard

<t> If the AI is only competitive with the current approach, then there are some serious design issues. Just as an example, I could imagine that the Axis side could do with much lower bonus values (if needed at all) if the initial state of the bordering Soviet forces were modelled properly (going ...
by JJKettunen
Sat Mar 10, 2018 2:25 pm
Forum: Decisive Campaigns: Barbarossa
Topic: This is so hard
Replies: 38
Views: 4198

RE: This is so hard

Could it be possible to implement, as a game option, Soviet AI that has historical deployment (with no variation), and which would act more historically, ie. not conducting a general pre-planned withdrawal everywhere?
by JJKettunen
Wed Mar 07, 2018 12:03 pm
Forum: Decisive Campaigns: Barbarossa
Topic: This is so hard
Replies: 38
Views: 4198

RE: This is so hard

nevermind, was too harsh.
by JJKettunen
Tue Feb 16, 2016 9:57 am
Forum: Mods
Topic: Historical Flags and Symbols mod version 1.4
Replies: 42
Views: 7229

RE: Historical Flags and Symbols mod version 1.0

Just purchased the game and installed this mod right away. Cheers!
by JJKettunen
Tue Feb 16, 2016 7:09 am
Forum: Scenario Design with the Community Project
Topic: How to Calculate stats for DC:CP and the like
Replies: 3
Views: 437

RE: How to Calculate stats for DC:CP and the like

Hi,

It seems to me that no consideration for fire control is taken into consideration. If a tank has no radios, cramped turret and poor optics, it should be reflected in the attack values (at least).
by JJKettunen
Fri Sep 20, 2013 5:57 pm
Forum: Maps, Models and Mods
Topic: Panzer Command Ostfront Operational Game Project
Replies: 5
Views: 1296

RE: Panzer Command Ostfront Operational Game Project

How does it deal with the most important aspect of industrialized warfare: supply and logistics?

Go to advanced search