Search found 5 matches

by Raife
Tue Apr 02, 2002 4:56 am
Forum: Starships Unlimited v3
Topic: Blasting Off!
Replies: 4
Views: 158

<t>Hi Eric -<br/>
<br/>
Some tips for you:<br/>
<br/>
First, scouting is very important. If you don't scout, you won't explore new systems. Without exploring systems, you won't be able to set up freighter routes, and eventually colonies. Each star system has a resource value, which you can use to ...
by Raife
Fri Mar 29, 2002 4:00 pm
Forum: Starships Unlimited v3
Topic: What Happens to systems after you raid them?
Replies: 8
Views: 181

<r>Yep, you can only destroy a freighter route in wartime, and you can only do that if your ships succeed in destroying the actual freighter in combat (can be real tricky in one-planet systems). Of course, if you take the supplied planet out of the equation, that might open up a whole slew of new ...
by Raife
Fri Mar 29, 2002 3:46 pm
Forum: Starships Unlimited v3
Topic: Opening Scenario
Replies: 6
Views: 138

Now that is interesting. Purely from a hypothetical point of view, of course.
by Raife
Fri Mar 29, 2002 3:42 pm
Forum: Starships Unlimited v3
Topic: Can't seem to get FEDERATION
Replies: 9
Views: 168

<r>Heheh, got to love when things you plainly state in your post are completely ignored in the reply. <E>:x</E><br/>
<br/>
I don't think I've ever had that problem in either STUN or SUDG. Once I hit 100%/100%, things are golden, and there is much rejoicing.<br/>
<br/>
Maybe some kind of a bug?<br ...
by Raife
Fri Mar 29, 2002 3:31 pm
Forum: Starships Unlimited v3
Topic: More on crippled ships
Replies: 2
Views: 96

<r>Crippled ships are tricky. Sometimes I'll want to rescue an allied ship, but the 'rescue' order always returns it to one of my planets. <E>:x</E> <br/>
<br/>
I have to manually route the rescuing ship to an ally's world, manually re-engage the tractor beam, and hope it doesn't cut out before I ...

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