Search found 15 matches

by tjfox1
Sat Nov 04, 2017 10:35 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: We've Fixed the Artillery Screen - Guaranteed!!!!
Replies: 59
Views: 8014

RE: We've Fixed the Artillery Screen - Guaranteed!!!!

Thanks everyone for checking this out, I'm very careful about downloading files anymore and when a warning pops up it's a real concern.
by tjfox1
Sat Nov 04, 2017 7:52 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: We've Fixed the Artillery Screen - Guaranteed!!!!
Replies: 59
Views: 8014

RE: We've Fixed the Artillery Screen - Guaranteed!!!!

<r> Here is screen shot<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/6451/0143DC656CC9401CA3F233F0FCACCB6D.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/6451/0143DC656CC9401CA3F233F0FCACCB6D.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by tjfox1
Sat Nov 04, 2017 7:34 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: We've Fixed the Artillery Screen - Guaranteed!!!!
Replies: 59
Views: 8014

RE: We've Fixed the Artillery Screen - Guaranteed!!!!

Depot Patch 8403d.zip

I've tried DL it 3 times always the same.

The Trend Mico message that pops up says it has to do with software trying to hijack my system
.
by tjfox1
Sat Nov 04, 2017 7:25 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: We've Fixed the Artillery Screen - Guaranteed!!!!
Replies: 59
Views: 8014

RE: We've Fixed the Artillery Screen - Guaranteed!!!!

When trying to run the game, after DL and unpacking and overwriting the Mech.exe file, my Trend Mico blocks the Mech.exe file from running or at least gives me a warning not to proceed. Yes it seems Tapatalk is trying to dump something else onto my system.
by tjfox1
Sat Nov 04, 2017 5:41 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: We've Fixed the Artillery Screen - Guaranteed!!!!
Replies: 59
Views: 8014

RE: We've Fixed the Artillery Screen - Guaranteed!!!!

When I try and run mech.exe (8.403 version), it is blocked because it tries to run an outside app from www.tapatalk.com, what is that all about?
by tjfox1
Fri Feb 10, 2017 6:07 pm
Forum: Tigers on the Hunt
Topic: Runs so Sloooow
Replies: 65
Views: 2667

RE: Runs so Sloooow

<t> So a Win 10, i7-6500, 12GB machine with a "resting" CPU usage of 0-5% with the sound off should still have about a 3-5 second lag to move a tank from one hex to the next is normal?<br/>
<br/>
Not asking for an immediate fix just wondering if this lag is being looked at for a future fix so ...
by tjfox1
Fri Feb 10, 2017 3:35 am
Forum: Tigers on the Hunt
Topic: Runs so Sloooow
Replies: 65
Views: 2667

Runs so Sloooow

<t> Game runs so slow as to make it unplayable. It's taking 5-10 seconds to move a unit(s) form one hex to the next. Is something being done to fix this? I've tried it on two different computers both of which have move then enough memory and processing power to run move involved games then this one ...
by tjfox1
Thu Feb 09, 2017 1:44 pm
Forum: Tech Support
Topic: Don't See Anything About Kursk
Replies: 4
Views: 110

Don't See Anything About Kursk

Installed new update and then Kursk DLC and when I start it up there is nothing on the menu screen about playing Kursk.
by tjfox1
Mon Apr 18, 2016 7:03 pm
Forum: Tech Support
Topic: Units frozen in melee
Replies: 1
Views: 182

Units frozen in melee

<t> Some units have been frozen in Melee, see hex 20,20. The german unit CC the Russian tank and they were locked in melee, the russians then fired into the hex and broke the german unit, but they still stayed in melee even with the german unit broken. The russians advanced some squads into the hex ...
by tjfox1
Sun Feb 28, 2016 11:13 pm
Forum: Tigers on the Hunt
Topic: Thoughts on AI
Replies: 20
Views: 592

RE: Thoughts on AI

To me the AI seems to make a lot of really good shots. Like a tank MG repeatedly breaking units in a stone building. The AI fire attacks seems much more deadly then the humans fire attacks. As an experienced ASL player maybe I'm trying to related it to much to what would happen in ASL.
by tjfox1
Sun Apr 01, 2012 1:44 pm
Forum: Team Assault: Baptism of Fire
Topic: First impressions
Replies: 50
Views: 3345

RE: First impressions

<t> Did a test last night. One of my squads was behind cover with a line of sight to and enemy squad, yes i could have shot at them but i didn't I "saved my action". The enemy squad moved toward me in the open and my squad did nothing, amazingly the enemy squad didn't shoot at me either. The next ...
by tjfox1
Sat Mar 31, 2012 3:01 pm
Forum: Team Assault: Baptism of Fire
Topic: First impressions
Replies: 50
Views: 3345

RE: First impressions

No units can't enter buildings or move over fences. Neither can units defensive fire at moving units, at least they don't for me. A moving unit can advance right next to a unit and then shoot it up without being shot at, not very realistic. I think I wasted my money, at least it's only $20.
by tjfox1
Tue Jul 16, 2002 11:40 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Is this game any good? Should I buy it?
Replies: 26
Views: 440

<t>EVERYONE needs to buy this game.<br/>
<br/>
Yes, there are some issues, but Matrix is committed to providing great support. What other software company would put out 2 patches (soon 3) in such a short time. And most of these patches fixed how the ships and planes interacted and how the combat ...
by tjfox1
Tue Jul 16, 2002 11:28 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Frustrations
Replies: 13
Views: 206

<t>I don't have any touble keeping TFs together, try the following:<br/>
<br/>
To keep two (or more) TF together use the "FOLLOW TF" button. Be sure to have the faster TF follow the slower one or they will separate. If the faster TF is the lead with the slower TF to follow, the slower TF will lag ...
by tjfox1
Fri Jun 07, 2002 7:10 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Sub-hunting again
Replies: 9
Views: 143

<t>What I've done to combat Jap subs:<br/>
<br/>
1) Train the SC and PG for 30-40 days by sending them out on pleasure cruises away from Jap subs.<br/>
<br/>
2) Form a TF out of 5-6 DD's (make sure they have Depth Charges), 3 PG's and 6 SC's and go hunting for subs. This is done after #1 above.<br ...

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