Search found 12 matches

by IonCannon
Mon Jan 13, 2003 10:20 pm
Forum: Starships Unlimited v3
Topic: A data display bug
Replies: 11
Views: 217

Possible fix?

<r>Hi all,<br/>
<br/>
I was wondering if Andrew could fix this problem up by including the use of vertical scrollbars. Maybe do it like Windows start menu, where arrows appear at the top and bottom to enable you to browse the whole menu.<br/>
<br/>
That way, we can navigate up and down individual ...
by IonCannon
Sun Dec 29, 2002 7:25 pm
Forum: Starships Unlimited v3
Topic: New to the game and have some questions
Replies: 12
Views: 250

Twthomas,

There's no need to apologise :)
Afterall, I've been in quite a few situations similar to your one.

Hopefully, everything's working smoothly for you now. Good luck and happy hunting! :)
by IonCannon
Fri Dec 27, 2002 6:50 pm
Forum: Starships Unlimited v3
Topic: New to the game and have some questions
Replies: 12
Views: 250

<t>Hi twthomas,<br/>
<br/>
It wasn't my intention to tell you to read the manual, since I assumed that was the first place you looked before posting here; but those were indeed the steps I used to create a new colony using the instant colony artifact.<br/>
<br/>
I just tried it today and ...
by IonCannon
Thu Dec 26, 2002 4:53 pm
Forum: Starships Unlimited v3
Topic: New to the game and have some questions
Replies: 12
Views: 250

<r>Andrew should have the best answers to these questions; afterall, he's the developer of the game <E>:)</E><br/>
<br/>
1. No, you can use the instant colony artifact on some planet you would like to colonise, provided its system does not already have a colonised planet.<br/>
<br/>
To do this, you ...
by IonCannon
Wed Dec 25, 2002 5:24 pm
Forum: Starships Unlimited v3
Topic: World-flipping, and 3 other questions
Replies: 13
Views: 250

Thanks for clarifying that up for me Andrew :)
by IonCannon
Tue Dec 24, 2002 8:30 pm
Forum: Starships Unlimited v3
Topic: World-flipping, and 3 other questions
Replies: 13
Views: 250

<r>Hi Andrew,<br/>
<br/>
I've got just one question about the unrest user setup; I thought that you only have access to that part of the game if you're playing any difficulty level other than easy.<br/>
<br/>
Am I right or was I dreaming when I read the manual on this part of the game? <E>:D</E><br ...
by IonCannon
Wed Nov 06, 2002 4:20 pm
Forum: Starships Unlimited v3
Topic: Help Building Starship
Replies: 4
Views: 115

<r>yes, having more than one of a component speeds up its operation eg having two generators means you have double the charging rate, which is the amount of power the generator puts out or having two computers doubles the scanning range, etc<br/>
<br/>
From what I've understood from the manual and ...
by IonCannon
Sun Jul 07, 2002 3:20 pm
Forum: Starships Unlimited v3
Topic: List of all new artifacts in game?
Replies: 3
Views: 78

Thanks!!

Alright! :D

Thanks very much for the info guys :)
by IonCannon
Fri Jul 05, 2002 7:22 pm
Forum: Starships Unlimited v3
Topic: List of all new artifacts in game?
Replies: 3
Views: 78

List of all new artifacts in game?

<r>Hi all,<br/>
<br/>
I was wondering where I could get a comprehensive list of all the new artifacts, such as crack shot, and the description of their functions.<br/>
<br/>
I know I can use shift-click on the items to find out, but I'm more used to having a hard-copy list at hand <E>:)</E><br/>
<br ...
by IonCannon
Sun Jun 09, 2002 6:17 pm
Forum: Starships Unlimited v3
Topic: Technology Tree Reference
Replies: 12
Views: 269

Thanks for the tech tree D-Ray. Nice work! :)
by IonCannon
Tue May 28, 2002 5:46 pm
Forum: Starships Unlimited v3
Topic: Number of generators needed...
Replies: 4
Views: 131

<r>Thanks for the info guys <E>:)</E> Really appreciated, especially for clearing up how the generators worked, because I've always thought that what was shown in the power management screen was how much power there was left out of the total amount generated ie even if all the components were ...
by IonCannon
Sun May 26, 2002 7:44 pm
Forum: Starships Unlimited v3
Topic: Number of generators needed...
Replies: 4
Views: 131

Number of generators needed...

<t>Hi,<br/>
<br/>
I was just wondering how many generators a cruiser-sized ship would need, since that there is never enough of them inside the ships I own.<br/>
<br/>
I was playing a game last time, in which I had 1 cruiser with all of its component slots filled with 1 repulsor wave, fore-aft ...

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