Search found 46 matches

by Uncle Toby
Sun Apr 20, 2003 4:41 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: One Concern
Replies: 46
Views: 1132

<t>Just because a problem is old doesn’t mean new ideas can’t be applied. Not long ago someone achieved the goal of inventing a better mousetrap using technology which has been around for thousands of years. I don’t know if the world beat a path to his door but the accomplishment shows even old ...
by Uncle Toby
Sun Apr 20, 2003 4:48 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: One Concern
Replies: 46
Views: 1132

<t>SPI is known for two things, innovative game mechanisms and games of random quality, I don’t think this is a coincidence.<br/>
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In any case I didn’t say simulations of these thing hadn’t been tried, only that they either weren’t done well or proved to make games no one wanted to play. Random ...
by Uncle Toby
Sat Apr 19, 2003 6:57 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: One Concern
Replies: 46
Views: 1132

<t>Well if the designer notes and interviews on SMG are to be believed it was less carelessness than a design decision for the sake of simplicity and game focus. <br/>
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The points I have made about accepted simplifications and absurdities are no different. The only reason movement is not ...
by Uncle Toby
Fri Apr 18, 2003 11:17 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: One Concern
Replies: 46
Views: 1132

<t>This notion of realism in games which strikes me as so strange yet seems to be accepted by most people might be a fruitful field for further examination. Let me make it clear that the lack of realism I am going to point out does not bother me in the least, my attitude is the only true absurdity ...
by Uncle Toby
Fri Apr 18, 2003 8:12 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: One Concern
Replies: 46
Views: 1132

<t>I think you begin to understand. Reality and a game or a film or even a book intersect at only a few points. It is bordering on the delusional to think that because ‘Gettysburg’ intersects on 100 points out of a million and some revised version of EiA intersects on 200 that it has significantly ...
by Uncle Toby
Fri Apr 18, 2003 2:45 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: One Concern
Replies: 46
Views: 1132

<t>Chiteng<br/>
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You are quite right. I feel like a doctor endlessly repeating, "to lose weight you must consume fewer calories than you burn". <br/>
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Against desire, faith and hope I have only experience and reason and experience is telling me I haven’t got a chance - but I did point out ...
by Uncle Toby
Wed Apr 16, 2003 11:33 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: One Concern
Replies: 46
Views: 1132

<t>If ‘pregame agreement’ is a synonym for ‘rules addendum’ I’m all for it. In the five or so games of EiA I’ve played which lasted long enough to be worthy of the name we changed the rules with every game. What we didn’t do is revise the rules by consensus during the game according to some notion ...
by Uncle Toby
Wed Apr 16, 2003 8:34 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: One Concern
Replies: 46
Views: 1132

My oh my.

<t>'Le Tondu'<br/>
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Personal characterizations are not discussion they are, as Cicero pointed out, the resort of someone who knows their argument to be weak.<br/>
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Misrepresentations likewise, if you read my post again you will find I specifically point out that I do not exploit rules to ...
by Uncle Toby
Tue Apr 15, 2003 2:44 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: One Concern
Replies: 46
Views: 1132

I disagree

<t>From ‘Le Tondu’<br/>
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"No set of rules is ever perfect and attempts to circumvent them are always a danger when you wargame with players who have an extreme desire to just "win" the game -at any cost. These players don't care about history or the ethics of taking advantage of mistakes or ...
by Uncle Toby
Thu Nov 07, 2002 7:14 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: A Plea Against Simulation
Replies: 11
Views: 451

<t>Well that’s a very big question, to answer it would require me to virtually write a game outline. What I’m trying to get across is the idea that the approach to game design which takes simulation of unsimulatable events as it’s goal is wrongheaded. It may produce a briefly entertaining pastime ...
by Uncle Toby
Tue Nov 05, 2002 6:55 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: A Plea Against Simulation
Replies: 11
Views: 451

<t>No, not at all. I thought I made it clear in my first post but I’ll try again. I think you should look at the problem, the challenges, if you like, of real life situations and abstract them. These challenges don’t have particular times or places. Relying heavily on the character of a subordinate ...
by Uncle Toby
Tue Nov 05, 2002 7:28 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: A Plea Against Simulation
Replies: 11
Views: 451

Turvey-Topsy

<t>Let me reassure everyone that I think there is "no way in hell" Matrix will make the game I envisage. We all have opinions, which we value I’m sure, I was looking for ideas, specifically ideas about the problems with EiA’s design fundamentals.. <br/>
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It’s not that I don’t want AI, but I do ...
by Uncle Toby
Tue Nov 05, 2002 1:30 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: A Plea Against Simulation
Replies: 11
Views: 451

A Plea Against Simulation

<t>I’ve got nothing against simulations, the many first person shooter sims on the market are a testimony to the potential of computer gaming, my problem is with simulations of a politico-military variety. I think they are a distraction and a waste of programming, I think this because they just don ...
by Uncle Toby
Fri Nov 01, 2002 12:05 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Plea against gameyness
Replies: 19
Views: 632

Yeah, just like how everybody agrees on what’s reasonable in politics, punitive damage awards, stereo volume at three in the morning and divorce settlements.

Simple!
by Uncle Toby
Thu Oct 31, 2002 6:36 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Plea against gameyness
Replies: 19
Views: 632

Plus ca change

<t>I don’t doubt pre-game agreements can work, it depends what you mean by work doesn’t it? What I’m saying is they get you no closer to the goal of a historical simulation. You approach in one way (a silly move is forbidden) and you recede in another as an arbitrary rule is introduced (in a proper ...
by Uncle Toby
Wed Oct 30, 2002 7:21 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Plea against gameyness
Replies: 19
Views: 632

Unravelling

<t>This is the can of worms I was talking about when I noted how difficult it is to reconcile game design with re-creation or simulation.<br/>
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What sense does it make to have pre-game agreements about actions, or to play the game according to some unwritten code of conduct? If you are trying ...
by Uncle Toby
Sat Oct 26, 2002 12:54 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Plea against gameyness
Replies: 19
Views: 632

<t>Yes I’ve played it several times about twelve years ago. It wouldn’t be hard to stop a specific action but without a complete model you would still get unrealistic behavior, you’d just change when and how it occurs. You won’t get much closer to a recreation and you’d likely get a worse game if ...
by Uncle Toby
Fri Oct 25, 2002 11:54 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Plea against gameyness
Replies: 19
Views: 632

Very deep indeed

<t>I think I understand what you want, the problem is to model it in a game, that’s what I meant by trying to realistically create all the forces and balance them as in real life. To use the example of the Portuguese blitzkrieg, in reality Britain could not have done this for several reasons, some ...
by Uncle Toby
Fri Oct 25, 2002 4:48 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Plea against gameyness
Replies: 19
Views: 632

Equal and opposite reactions

<t>On the ‘Re-creation’ Vs ‘Strategy’ and ‘Paper game’ Vs ‘Computer game’ poles I’ll mark you as strong re-creation, computer game.<br/>
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The problem with a re-creation of history in a game is you either have to model all the constraints on a player’s actions accurately and in balance (a ...
by Uncle Toby
Sun Oct 20, 2002 1:32 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Start with the basics
Replies: 27
Views: 843

Perhaps we'll give 'Stars!' a second chance

<t>We looked at ‘Stars!’ but passed it because it didn’t seem to differ much from the standard 4x model, which didn’t seem to offer much in the way of a strategy game.<br/>
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Strategy games are about decisions, the quality of the game is to a large degree dependent on the quality of the ...

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