Search found 36 matches

by Cooper
Sat Sep 24, 2005 2:11 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Changing Headquarters Unit to another type unit
Replies: 18
Views: 197

RE: Changing Headquarters Unit to another type unit

You are right Harry. After mid '43 Majors (in the German Army) commanded Bns or even Regiments, Cpts. commanded Bns, Lts commanded Companies, Feldwebels(Sgts) commanded platoons and Corporals were often in charge of squads.
by Cooper
Sat Sep 24, 2005 1:37 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: VH Placement in long campaign
Replies: 3
Views: 94

RE: VH Placement in long campaign

<t> With some simple file manipulation you can place the VHs in more appropriate and militarily logical places. Simply save the battle before you start the first turn, change the save game file to a scenario file, load it into the editor, and place the hexes where ever they make the most sense ...
by Cooper
Sun Sep 26, 2004 3:44 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Penetration vs Armor value
Replies: 12
Views: 357

RE: Penetration vs Armor value

Harry
Were you able to open the Ter86 file with the tile transfer? I am unable to do so and I am wondering if it is me or the computer that needs the head space and timing adjustment.
by Cooper
Wed Sep 08, 2004 2:47 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Buildings in 8.2
Replies: 31
Views: 394

RE: Buildings in 8.2

I've been playing around with those invisible AT obstacles. Very useful for a number of things. Keeping vehicles out of buildings, streams, stonewalls, allowing engineers to "bridge" streams and AT trenches. Thanks Harry, you did a great job on this.
by Cooper
Sat Sep 04, 2004 1:09 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Penetration vs Armor value
Replies: 12
Views: 357

RE: Penetration vs Armor value

<t> Thanks Harry. I am not so sure it works as well in the game as in the manual, but my experiments in reducing the survivablity of the AFVs lead me to believe, at least so far, that the Matrix team settled on the best combination of playability and realism that they could come up with given the ...
by Cooper
Sat Sep 04, 2004 1:05 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Penetration vs Armor value
Replies: 12
Views: 357

RE: Penetration vs Armor value

Thanks Chief, I'll check it out.
by Cooper
Mon Aug 30, 2004 1:44 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Penetration vs Armor value
Replies: 12
Views: 357

RE: Penetration vs Armor value

I'll play around with it this week. I've gotten so much out of this game with the editors and the utilities available that I have no complaints, just trying to find out what can safely be adjusted so as not to ruin play-ability.
by Cooper
Sun Aug 29, 2004 5:53 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Penetration vs Armor value
Replies: 12
Views: 357

RE: Penetration vs Armor value

<t> Thanks for explaining that. I don't agree with the idea that an AP round going through a crew compartment or turret would cause no damage or injury to the crew from the spall flying around inside the tank (having commanded an M-113 for over two years as a combat engineer I was under no illusions ...
by Cooper
Sun Aug 29, 2004 5:38 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Generated Campaigns unplayable ?
Replies: 25
Views: 416

RE: Generated Campaigns unplayable ?

<t> Check out the map size thread. Putting the campaign battle into the scenario file will allow a friend, or even an enemy to set up the Op-For and set up their basic battle plan. Yes it is a little more work, but depending on the ability of the person setting up the Op-For the time invested is ...
by Cooper
Sat Aug 28, 2004 2:53 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Penetration vs Armor value
Replies: 12
Views: 357

Penetration vs Armor value

<t> I have noticed in the game (8.2) that with depressing regularity I get what appears to be a non-lethal penetration of armor. The penetration value is shown as larger than the armor value, yet the AFV that got hit continues blithely on its way, no matter how many holes I have put in it. Is there ...
by Cooper
Sat Aug 28, 2004 1:19 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Changing names of units
Replies: 4
Views: 88

RE: Changing names of units

<t> I am glad to see that I am not alone in doing that. Four of us are fighting a campaign and doing exactly that. In addition we are keeping track of vehicle losses and casualties and editing them into the next battle of the campaign. Our SPW Bn in now down to two under strength companies and a ...
by Cooper
Sat Aug 21, 2004 12:59 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: map size
Replies: 11
Views: 203

RE: map size

quote:
E-mail me. I will send you a document (thanks to Mike "Warhorse" Amos) that explains the whole process.
by Cooper
Fri Aug 20, 2004 12:50 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: map size
Replies: 11
Views: 203

RE: map size

<t> Change the save file to a scen file, open it up in the scenario editor, and put in any map you want, along with any objectives that you want more intelligently placed. In other words, place obj hexes on important road junctions, dominant terrain features, anything that would make military sense ...
by Cooper
Sat Aug 14, 2004 11:45 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Buildings in 8.2
Replies: 31
Views: 394

RE: Buildings in 8.2

Thanks Harry! You have been a real inspiration to my map making over the last year. I really apppreciate your explanations of what works and what doesn't and why.
by Cooper
Thu Aug 05, 2004 11:41 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Buildings in 8.2
Replies: 31
Views: 394

RE: Buildings in 8.2

<t> I've wondered about that Belisarius. I don't remember getting immobilized since 5.0. Maybe I have something set wrong, but I can't imagine what. I agree that if you have to choose between an immobilized AI and a mobile one that really isn't a choice at all. I would still like to find a way to ...
by Cooper
Thu Aug 05, 2004 11:36 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Buildings in 8.2
Replies: 31
Views: 394

RE: Buildings in 8.2

<t> Kevin<br/>
I did try that and as long as the units were not in heavy traffic it did seem to make the game a little more reticent about driving into buildings. However, since the current campaign I am playing has four different company commanders, two of whom just can't be bothered with using ...
by Cooper
Thu Aug 05, 2004 2:15 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Buildings in 8.2
Replies: 31
Views: 394

RE: Buildings in 8.2

<t> I agree Harry. But, how do you hide the AT obstacle after you place it in the hex? Can anyone design an invisible AT obstacle. After several hours of experimenting with the hex editor I find I can't get it to keep vehicles out. Where do I find that scenario? As for the stream I went into Fred's ...
by Cooper
Tue Aug 03, 2004 2:14 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Buildings in 8.2
Replies: 31
Views: 394

RE: Buildings in 8.2

I agree that this would have been a much better choice. I don't like driving through stone buildings with a schwimmwagen, stopping only when I run out of movement points.
by Cooper
Tue Aug 03, 2004 2:12 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Buildings in 8.2
Replies: 31
Views: 394

RE: Buildings in 8.2

I was hoping to avoid that but it seems that it is the only option. I was able to edit streams so that vehicles couldn't cross and infantry could. I guess i will have to see what I can do with buildings.
by Cooper
Sun Aug 01, 2004 5:16 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Buildings in 8.2
Replies: 31
Views: 394

RE: Buildings in 8.2

Do you know if this is hard-coded or if it can be changed on an individual basis?

Go to advanced search