Search found 26 matches

by Kavik Kang
Sun Aug 22, 2004 9:53 am
Forum: The War Room
Topic: So how is WITP?
Replies: 13
Views: 133

RE: So how is WITP?

Haha, so that's why I had to mail order UV, haha. I didn't get to the store, was going to go tomorrow, I guess now I'll have to place an order and wait:-(
by Kavik Kang
Sat Aug 21, 2004 7:13 pm
Forum: The War Room
Topic: newb questions
Replies: 11
Views: 90

RE: newb questions

<t> WITP is the latest in a long line of similar games going back to PacWar and Carrier War. It is very complex compared to most games made today, and the learning curve would be very steep if you have no experience with such games. But you did say you've played Steel Panthers, which is not very ...
by Kavik Kang
Sat Aug 21, 2004 6:57 pm
Forum: The War Room
Topic: So how is WITP?
Replies: 13
Views: 133

RE: So how is WITP?

<t> These really are some of the best game industry forums around. If it were anything like UV 1.0 the UV crowd would have said so... So now I can go down the street to the store and spend the whole weekend playing WITP, woo hoo!!! I just didn't want to have it and have it be in the kind of shape UV ...
by Kavik Kang
Thu Aug 19, 2004 1:32 am
Forum: The War Room
Topic: So how is WITP?
Replies: 13
Views: 133

So how is WITP?

<t> Hi everyone...<br/>
<br/>
Nobody is likely to remember me because I didn't make many posts, but I played a lot of UV (and PacWar and Carrier War, for that matter) and was on these boards during the early days of UV. I just love these types of games and can't wait to play WITP.<br/>
<br ...
by Kavik Kang
Fri Aug 30, 2002 1:56 am
Forum: The War Room
Topic: Question for Grognards
Replies: 5
Views: 62

<t>None of us think anything 'sinister' is going on. I guess you had to know my grandfather. He was just plain impressive, you couldn't meet him without feeling that you had been in the pressence of greatness. He was one of those people who gave off that aura. And the family had always been ...
by Kavik Kang
Mon Aug 26, 2002 5:56 pm
Forum: The War Room
Topic: Question for Grognards
Replies: 5
Views: 62

<t>You are exactly right, we had figured that out. What he did in Japan is still a mystery, but we now know some of what he never told us. He was a US Army Ranger instructor at Ft. Bragg, went to Ft. Benning to officer candidate school at Ft. Benning and alsi became among the first too be trained in ...
by Kavik Kang
Thu Aug 15, 2002 5:23 am
Forum: The War Room
Topic: Early US CV TF commanders (and tactics) discussion
Replies: 30
Views: 414

<t>Yes, you are right. I have only played against a human once and he disappeared after a few turns. I have played the AI. I wouldn't try to go around Rabaul against a human:-) But sinking transports would still be my main focus. A human would be much better at keeping them alive, the AI does stupid ...
by Kavik Kang
Wed Aug 14, 2002 3:32 am
Forum: The War Room
Topic: Early US CV TF commanders (and tactics) discussion
Replies: 30
Views: 414

<t>I send my US carriers out on the 3rd day of the long campaign. I send them to a point about half-way between PM and Lunga, and just barly south of the islands. By the time they get there I have either spotted the Jap carriers, or will on the next turn or two. Which ever side the Jap carriers are ...
by Kavik Kang
Wed Aug 14, 2002 2:54 am
Forum: The War Room
Topic: Question for Grognards
Replies: 5
Views: 62

Question for Grognards

<t>Hi,<br/>
<br/>
This has nothing to do with UV, but I know I can spend hours to find this info myself or one of you true grognards (unlike me, a pseudo-gognard:-) will just know this.<br/>
<br/>
How long did it take for a typical transport ship, one that soldiers would travel on, to get from the ...
by Kavik Kang
Wed Jul 24, 2002 2:18 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: B-17's
Replies: 240
Views: 3249

<t>Hi again... I know I just happened to get the game and make a few posts right when they were finishing up a new patch. And I could tell when I first mentioned it, that the low level bomber issue had been mentioned before. But I just have to say that in over 20 years of playing games I have never ...
by Kavik Kang
Mon Jul 15, 2002 7:28 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: B-17's
Replies: 240
Views: 3249

<t>This is a great discussion, I hope the developers are reading this one.<br/>
<br/>
To reply to a few of the posts since my last. Yes, I have a strong opinion on big bombers. I have played a lot of games, for a very long time, and my favorite are combat games. I break combat games apart into their ...
by Kavik Kang
Sat Jul 13, 2002 12:13 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: B-17's
Replies: 240
Views: 3249

<t>I am not only talking about B17s, I am talking about all big bombers. I know a lot about WWII history compared to your average person, but not like a true grognard. So I am not debating anyone's historical data. I am only speaking about concepts in game design, which I have a lot of experience ...
by Kavik Kang
Fri Jul 12, 2002 11:08 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: B-17's
Replies: 240
Views: 3249

<t>...but that is the real-life reason why commanders did not use level bombers at low-altitude against war fleets. Players don't consider that loss of life and so are willing to use them that way. All I am saying is that the low level flak might need to be more powerful, and the low level attacks ...
by Kavik Kang
Fri Jul 12, 2002 10:27 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: B-17's
Replies: 240
Views: 3249

<t>I'm glad too see that the test stats support my instincts. I just wanted to add again that, because players do not consider the lives of the 8-10 man crews of the level bombers, a more realistic end result between human players will only be achieved through compensating for this factor. It would ...
by Kavik Kang
Fri Jul 12, 2002 1:27 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: B-17's
Replies: 240
Views: 3249

<t>Flak at low level (1000 feet) is obviously a little too weak, I assumed everyone already believed that. That is part of the problem, but the real problem when it comes down to people actually playing this game is that the level bombers are too effective at low altitude. As gamers, you don't ...
by Kavik Kang
Thu Jul 11, 2002 4:23 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: B-17's
Replies: 240
Views: 3249

<t>I don't think it is reporting wrong. I think the programmers took the logical most simple approach and made altitude affect bomb accuracy/effect based on some type of simple curve. The lower altitude end of that curve is too powerful. I think it is that simple. I have a lot of game design ...
by Kavik Kang
Thu Jul 11, 2002 4:08 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Transport bug and cheating opponent
Replies: 53
Views: 1012

<t>Yes. The one time I took planes off a carrier both of the Dauntless squadrons increased to 36 planes. I remember that the TBFs did not change, but don't remember if the Wildcat squadrons grew or not. I liked it, I used them as land based strike forces and planned to put marine fighters on the ...
by Kavik Kang
Thu Jul 11, 2002 10:58 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: B-17's
Replies: 240
Views: 3249

<t>I am not basing it on that. As far as I know, and I know a lot about most forms of combat, level bombers were notoriously bad at attacking warships. A big slow transport is a little different than hitting a thin warship traveling at 25 knots+. Historically, level bombers were not a real threat to ...
by Kavik Kang
Thu Jul 11, 2002 8:45 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: B-17's
Replies: 240
Views: 3249

Yes...

<t>...This was my first lesson in the oddities of this particular game (like all games have). I came into it knowing that level bombers were not a threat to my fleet... boy was I wrong. Or, I should say, was the game wrong. One of the most well known qualities of WWII era level bombers is that they ...
by Kavik Kang
Thu Jul 11, 2002 8:35 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Transport bug and cheating opponent
Replies: 53
Views: 1012

Aircraft Unit Size Explosion

<t>Yes, it does also happen to USN carrier based air put onto ground. I know for sure that Dauntless squadrons will swell from 18 to 36. I don't think TBFs grow, don't remember if Wildcats do. The one time I took planes off a carrier that happened to the Dauntlesses so I leave them on the carriers ...

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