Search found 380 matches

by ArticFire
Sun Oct 21, 2007 4:55 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: US WR & Transport loss
Replies: 15
Views: 399

RE: US WR & Transport loss

<t> 10/25 likely to low but if Germany attacks the shipping WA to a great degree consider the cost to the German player. The investment of a sub , and the German player would need many and tech to really cripple WA shipping early takes a huge commitment on Germany's part. Thats production the German ...
by ArticFire
Wed Oct 17, 2007 1:12 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: US WR & Transport loss
Replies: 15
Views: 399

RE: US WR & Transport loss

I like that idea of escalating sensativity but I dunno how easy that would be to do code wise. I agree though that 20/40 is hardly going to be noticed from 25/50 , which is why I was saying 15/30 sounds like more of an actual change.
by ArticFire
Mon Oct 15, 2007 9:11 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: US WR & Transport loss
Replies: 15
Views: 399

RE: US WR & Transport loss

<t> 20/40 does to little to change the overall effect imo. I would aim more for a 15/30. Might want to consider also 20/30. With 20/30 you encourage an Axis player who wishes to be sub aggresive to invest heavily in tech to provide kills rather then damages. It would also give the allied just that ...
by ArticFire
Mon Oct 15, 2007 7:56 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: US WR & Transport loss
Replies: 15
Views: 399

RE: US WR & Transport loss

<t> I didn't say no cost. I simply feel 25% is more then appropriate to mirror the effect you describe. It's growing annoyance shouldn't be "sink 4 transports and catapult the US forward a year in WR". Obviously this still has a chance of happening even with 25% for both damaging and sinking rather ...
by ArticFire
Mon Oct 15, 2007 5:42 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: US WR & Transport loss
Replies: 15
Views: 399

US WR & Transport loss

<t> I was wondering why the Axis is penalized so harshly for Germany conducting sub ops early on. 25% seems more then enough of a chance to raise US WR. I don't see why destroying a transport has twice the chance of increase WR then damaging one. Considering the investment it is for a the Axis ...
by ArticFire
Fri Oct 12, 2007 5:14 pm
Forum: Opponents Wanted
Topic: looking for more games
Replies: 3
Views: 201

looking for more games

Looking to start some more PBEM games. I'm interested in playing Axis for the time being standard settings.
by ArticFire
Mon Oct 08, 2007 9:38 pm
Forum: Gary Grigsby's War Between the States
Topic: Open Call for Beta Testers
Replies: 14
Views: 687

RE: Open Call for Beta Testers

resent mine as well in case the first time it was lost for some reason as I've not heard back either.
by ArticFire
Sun Oct 07, 2007 2:36 am
Forum: Opponents Wanted
Topic: Looking for a game
Replies: 2
Views: 151

RE: Looking for a game

email me at arcticfire@gci.net

I'll be happy to play axis.
by ArticFire
Sun Oct 07, 2007 2:03 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Tweak to spying needed?
Replies: 50
Views: 858

RE: Tweak to spying needed?

Ya know , its a shame it woudl require UI tweaks to make it so that the more spys you have the more they start to cost to make more. There have been many limiting steps to prevent wonder weapons , spies really should be held to the same standard.
by ArticFire
Sat Oct 06, 2007 3:57 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Tweak to spying needed?
Replies: 50
Views: 858

RE: Tweak to spying needed?

<t> What about the idea of making it so you can only steal 1 tech per turn per country yous teal from. That way instead of someone ripping off every single field you are ahead of them at all in almost every turn they get randomly just 1 notch in one field. In this way spying may boost something your ...
by ArticFire
Thu Oct 04, 2007 3:01 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: tech limits at WS+2 and beyond
Replies: 19
Views: 231

RE: tech limits at WS+2 and beyond

Seems like a good change to me personally.
by ArticFire
Thu Oct 04, 2007 2:56 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: Tweak to spying needed?
Replies: 50
Views: 858

RE: Tweak to spying needed?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: WanderingHead<br/>

<QUOTE><s>[quote]</s>ORIGINAL: ArticFire<br/>
SU in WW2 was NOT the secret police , cold war Russia of the 1980's.
<e>[/quote]</e></QUOTE>
<br/>
Currently reading the Gulag Archipelago ... hard to argue there weren't secret police! True ...
by ArticFire
Wed Oct 03, 2007 6:17 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: Tweak to spying needed?
Replies: 50
Views: 858

RE: Tweak to spying needed?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Marshall Art<br/>
<br/>
I'd challenge the point that only the Allies profit. Yes, Germany would be kept from spying on Japan. But that only directs Germany's spies towards their true enemies: WA and/or Russia. This is both more historical and makes more sense ...
by ArticFire
Mon Oct 01, 2007 5:16 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: Tweak to spying needed?
Replies: 50
Views: 858

RE: Tweak to spying needed?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: WanderingHead<br/>
<br/>
Just to let everyone know where this stands now. I've changed Japanese starting security to 15. I could be convinced it should be smaller, but this seems like a number most people were happy to see. I don't expect to make any other ...
by ArticFire
Tue Sep 25, 2007 7:54 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: Tweak to spying needed?
Replies: 50
Views: 858

RE: Tweak to spying needed?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: GKar<br/>

<QUOTE><s>[quote]</s>ORIGINAL: ArticFire<br/>
<br/>
In short I think altering the spying system to much , especially for instance doubling japan's starting defense to it neuters options for Germany that is not needed. <br/>
<br/>
A much better ...
by ArticFire
Tue Sep 25, 2007 6:00 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: Tweak to spying needed?
Replies: 50
Views: 858

RE: Tweak to spying needed?

<t> All your points are valid but I think where your problem comes when relating to the game is abstract and time. For instance making the experience of troops is all well and good except for the fact that the games time line passes to quickly for anything in depth.<br/>
<br/>
Most of your points ...
by ArticFire
Thu Sep 20, 2007 5:09 pm
Forum: Opponents Wanted
Topic: Looking to get schooled
Replies: 4
Views: 161

RE: Looking to get schooled

Sorry I gave my contact info because I don't check this forum very often.
by ArticFire
Mon Sep 10, 2007 11:01 am
Forum: Opponents Wanted
Topic: Looking to get schooled
Replies: 4
Views: 161

Looking to get schooled

<r> Hello everyone,<br/>
<br/>
Just got AWD a few days ago. I played the original a fair bit. I am however pretty rusty and am still adjusting to the changes in the sequel. I'll do my best to put on a good show but understand I might blunder. I am most familiar with playing Axis so would be ...
by ArticFire
Thu Jun 15, 2006 3:08 pm
Forum: Opponents Wanted
Topic: Looking for 1.201 opponents
Replies: 1
Views: 94

Looking for 1.201 opponents

Greetings looking for a new game. I prefer axis , email arcticfire@gci.net
by ArticFire
Mon May 15, 2006 5:52 am
Forum: Gary Grigsby's World at War
Topic: the 'other' scenarios
Replies: 1
Views: 118

RE: the 'other' scenarios

I would imagine being axis in those would suck.

Go to advanced search