Search found 25 matches

by taijeronv
Fri Nov 25, 2022 7:48 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Importing Map Graphics
Replies: 43
Views: 3388

Re: Importing Map Graphics


TJ,

any idea why InkScape's Edit/Make a Bitmap Copy doesn't create a bitmap copy to the clipboard? I was hoping that would do the job, but I cannot even paste the result in another graphics tool (Paint.NET, GIMP).
It would have been great if InkScape supported layered bitmap + vector graphics ...
by taijeronv
Wed Nov 23, 2022 3:52 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Importing Map Graphics
Replies: 43
Views: 3388

Re: Importing Map Graphics


I've made a hacked files with symbols for editing in gimp and inkscape. Copying from gimp using the clipboard works. However, copying from Inkscape is not visible in the game. What do you need to set in Inkscape for this to work?
Illustrative photo
022.png


Try exporting instead of copying.

1 ...
by taijeronv
Mon Nov 21, 2022 3:55 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Importing Map Graphics
Replies: 43
Views: 3388

Re: Importing Map Graphics


I meant to say, I have both CAV and MC versions. The MC version I still have it on my laptop.

I used to work at CGSC with Dr. James Sterrett in the DLDC Department. Not only ran DA and TacOps I help teach FA57 students. I have also worked with Jim Lunsford and now I can't find my copy of DA ...
by taijeronv
Mon Nov 21, 2022 6:03 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Importing Map Graphics
Replies: 43
Views: 3388

Re: Importing Map Graphics



Darn, I miss TacOps. Found an old version of it laying around but could not get it to run on modern machines....

I still have mine as well. The TacOpsUSMC version still works.

JohnO


I have the TacOpsCav version that MajorH did for the Army/Armor School. We used it for one exercise at CGSC ...
by taijeronv
Sun Nov 20, 2022 7:36 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Importing Map Graphics
Replies: 43
Views: 3388

Re: Importing Map Graphics


"One nearly impossible thing is preventing units from shooting across a boundary or assigning "sectors" in an engagement area. Of course, it's not a showstopper, and most players won't care about such things."

That's because we've not (yet) implemented any control measures for the human players ...
by taijeronv
Sun Nov 20, 2022 6:57 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Importing Map Graphics
Replies: 43
Views: 3388

Re: Importing Map Graphics

blackcloud6 wrote: Sun Nov 20, 2022 12:25 pm As to unit boundaries, the player is the one to keep units from crossing boundaries as he is driving the units. ;)
Yes that's true and in real life, they would also be responsible for not shooting across a boundary but there's no way to control that in-game, at least not yet.
by taijeronv
Sun Nov 20, 2022 7:26 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Importing Map Graphics
Replies: 43
Views: 3388

Re: Importing Map Graphics


Planning is a wonderful thing. Nice op graphics.


Doing COA sketches is part of my day job, although we mostly deal with battalions and brigades. These aren't the best graphic control measures, but I wanted to keep it simple and realistic. I think next time I will draw the next higher echelon's ...
by taijeronv
Sun Nov 20, 2022 7:18 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Importing Map Graphics
Replies: 43
Views: 3388

Re: Importing Map Graphics

The technique I use for Inkscape is the same that others have described, except you don't have to merge layers.

You export a layer as jpg opens it in photo viewer right click copy then import it into Flashpoint.

Inkscape gives you the option of exporting in different ways. I use the "Page" tab to ...
by taijeronv
Sat Nov 19, 2022 8:11 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Importing Map Graphics
Replies: 43
Views: 3388

Re: Importing Map Graphics

Here's a COA I did for Tutorial 1. Although my COA did not secure the bridges immediately, I achieved the objective. I wanted to attrit the enemy a bit before I secured them, so I decided to let them bang their heads against my battle positions. By the end of the battle Red had 19 "runners" out of ...
by taijeronv
Sat Nov 19, 2022 12:31 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Importing Map Graphics
Replies: 43
Views: 3388

Re: Importing Map Graphics

Another program to consider for the overlay image is Inkscape or Illustrator. Working with vectors is much easier than pixels (paint program). Some paint programs allow you to do both.

The workflow is a bit different, but it may be easier for some people. Here's a quick sample. I'm still working on ...
by taijeronv
Sun Dec 02, 2018 10:38 am
Forum: Armored Brigade
Topic: Does AB play well on a "pad"? It does for me
Replies: 0
Views: 128

Does AB play well on a "pad"? It does for me

In case you were wondering AB plays well on my Lenovo Miix 525.

The Miix is very close to an MS Surface Pro. So far there are no issues other than needing a mouse. It plays well-using touch gestures but you will want a mouse to make it easier.

by taijeronv
Thu Nov 22, 2018 4:28 am
Forum: Armored Brigade
Topic: FM 71-1 TANK AND MECHANIZED INFANTRY COMPANY TEAM
Replies: 3
Views: 382

FM 71-1 TANK AND MECHANIZED INFANTRY COMPANY TEAM

<r> For those of you who want some professional instruction on how to fight your force FM 71-1 may be helpful.<br/>
<br/>
Keep in mind you may not apply everything in this manual to your games but a good bit of it is quite relevant. Warfighting is a tough business, difficult to master.<br/>
<br ...
by taijeronv
Sun Nov 18, 2018 1:43 am
Forum: Armored Brigade
Topic: Creating a small battle
Replies: 4
Views: 174

RE: Creating a small battle

I created a battle with three dismounted infantry platoons, two AT sections, and two mortar sections.

It was a pretty good battle even though the AI had a few vehicles on their side.

I believe the AI adjusts its points total based on what you spend.
by taijeronv
Fri Jun 03, 2016 1:07 pm
Forum: Tech Support
Topic: Sorry Tigers on the Hunt only supports...
Replies: 14
Views: 329

RE: Sorry Tigers on the Hunt only supports...

This why demos are a good thing.
by taijeronv
Fri Jun 03, 2016 1:04 pm
Forum: Tech Support
Topic: Sorry Tigers on the Hunt only supports...
Replies: 14
Views: 329

Sorry Tigers on the Hunt only supports...

<t> This is a first.<br/>
<br/>
I can't run the game because apparently my computer doesn't have the right resolution.<br/>
<br/>
Is there a way to override this?<br/>
<br/>
I'm running an MS Surface Pro 3 and have never had an issue like this. Hell I can run games like Combat Mission, Red ...
by taijeronv
Tue Sep 01, 2015 11:33 am
Forum: Opponents Wanted
Topic: PBEM Small or Medium
Replies: 2
Views: 154

PBEM Small or Medium

Looking to give PBEM a shot.

Small or medium scenario, doesn't matter which side.
by taijeronv
Fri Aug 28, 2015 3:47 pm
Forum: Flashpoint Campaigns Classic
Topic: Russians in Ukraine
Replies: 119
Views: 10173

RE: Russians in Ukraine

<t> I won't get into any of the back and forth that's going on. I'll leave it up to you guys to figure out how you feel about things. Besides in my experience most people will believe what they want no matter what. I would say don't believe what you read, sometimes it's not even close. Trust me I've ...
by taijeronv
Fri Aug 28, 2015 9:48 am
Forum: Flashpoint Campaigns Classic
Topic: Russians in Ukraine
Replies: 119
Views: 10173

RE: Russians in Ukraine

Interesting thread, especially for someone who has spent eight months in the ATO monitoring the "ceasefire".
by taijeronv
Fri Aug 28, 2015 2:21 am
Forum: The War Room
Topic: Decision Point Tactics
Replies: 0
Views: 176

Decision Point Tactics

<t> Unfortunately I'm not allowed to post links until ten days after my last post, or something like that.<br/>
<br/>
Anyway if you do a search for "Decision Point Tactics" then follow the link to Globalsecurity, you will find a pretty decent primer on a technique for tactical decision-making.<br ...
by taijeronv
Fri Aug 28, 2015 2:16 am
Forum: Requested Features and Ideas
Topic: Overlays
Replies: 0
Views: 146

Overlays

<t> I'm sure this is already on the wishlist.<br/>
<br/>
I think most people want the capability to draw graphics in the game itself. I think my version is a bit easier from a coding perspective. This is something MajorH did for the version of TacOpsCav we used at CGSC.<br/>
<br/>
Instead of ...

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