Search found 1180 matches

by Darkspire
Wed Jun 21, 2017 3:12 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 29014

RE: Modding Tool

<t> This error(?) came up and I can not find any value matching in the pirate subfolder or the policy files, the pirate policy files do not have a planet destroyers line in them, nor "", the race policy files all have N as the value for BuildPlanetDestroyers.<br/>
<br/>
Invalid build planet ...
by Darkspire
Tue Jun 20, 2017 1:32 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 29014

RE: Modding Tool

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sabranan<br/>
<br/>
I'm assuming the research project you're quoting is from vanilla? If so the component improvement line would be:<br/>
<br/>
COMPONENT IMPROVEMENTS ;90, 5, <U><s>[u]</s>35, 20, 0, 0, 0, 0, 0,<e>[/u]</e></U><br/>
<br/>
But the vanilla ...
by Darkspire
Mon Jun 19, 2017 8:17 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 29014

RE: Modding Tool

<t> Not sure what happened but yesterday the editor was correctly telling me that on fleet countermeasures component improvements were:<br/>
<br/>
- Fleet Countermeasures: Value1=countermeasures bonus percentage for fleet, Value2-7 unused<br/>
<br/>
Now today it is telling me that it is value ...
by Darkspire
Mon Jun 19, 2017 2:10 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 29014

RE: Modding Tool

<r> Got the new update and just validated the current theme to test the new write to log option. I altered nothing in the theme from the previous test, which validated correctly, as the theme is on one of my other systems and this came up.<br/>
<br/>
Darkspire<br/>
<br/>
<IMG src="http://i1125 ...
by Darkspire
Sun Jun 18, 2017 3:21 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 29014

RE: Modding Tool

<r> Been sitting up most of the night putting the theme back together, a few errors have been coming up, most of them due to converting from excel to text again, this one came up with the research tech levels, all that is missing is a space. Due to the space being missed and the error being changed ...
by Darkspire
Sat Jun 17, 2017 1:42 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 29014

RE: Modding Tool

<r> <QUOTE><s>[quote]</s>You're missing a "T" at the end of that variable so that's why the tool doesn't recognize it.<e>[/quote]</e></QUOTE> <br/>
<br/>
I must have knocked off the 'T' when I was checking it from the first post regards number issues. Fixed.<br/>

<QUOTE><s>[quote]</s>You're ...
by Darkspire
Sat Jun 17, 2017 12:44 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 29014

RE: Modding Tool

<t> Guess it must be the beta tester in me that I had to have another look [:D]<br/>
<br/>
Same file is now showing a different error (it has not been altered since the last time it was checked)<br/>
<br/>
The current line contains invalid data in the C:\Matrix Games\Distant Worlds Universe ...
by Darkspire
Fri Jun 16, 2017 11:28 am
Forum: Design and Modding
Topic: Star Trek - The Final Frontier (Beta 1.0)
Replies: 1066
Views: 22834

RE: Star Trek : The Return of Khan (TOS Era)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/>
<br/>
the replacement of the top bar original icons with the Star Trek faces has an extremely "amateurish" feeling in my opinion [8|]
<e>[/quote]</e></QUOTE>
<br/>
They really do not seem to look right considering all the hard work and ...
by Darkspire
Fri Jun 16, 2017 3:09 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 29014

RE: Modding Tool

<r> Just loaded your editor and got the update.<br/>
<br/>
Don't think you are understanding the problem, as the same file is getting the same error, the values for character appearances are in the range of 0 to 3.0, so a value of 1.3, 2.6 should be valid, a value of 3.2 is not and should be ...
by Darkspire
Thu Jun 15, 2017 8:30 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 29014

RE: Modding Tool

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sabranan<br/>
<br/>
Loading the vanilla race files only generates one validation error, which is the caution value for the Atuuk. As far as I can tell the check is correct... Can you send me a log or paste the input log here so I can have a look at what's going ...
by Darkspire
Thu Jun 15, 2017 5:27 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 29014

RE: Modding Tool

<t> Seems to be something wrong with the validation as this came up:<br/>
<br/>
Invalid character random appearance chance intelligence agent value "" found in Race Information record 0) Ackdarian, value changed to "0"<br/>
<br/>
That is not invalid, the value is 1.0, not altered or edited as it ...
by Darkspire
Wed May 17, 2017 6:03 am
Forum: Design and Modding
Topic: Luxury Goods as Construction Resources
Replies: 10
Views: 617

RE: Luxury Goods as Construction Resources

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sabranan<br/>
<br/>
I'm not sure what you mean Darkspire? As far as I know, the design templates only include component types, they don't reference resources at all.
<e>[/quote]</e></QUOTE>
<br/>
Trade Goods can be used as components if the mod is written ...
by Darkspire
Tue May 16, 2017 3:49 pm
Forum: Design and Modding
Topic: Luxury Goods as Construction Resources
Replies: 10
Views: 617

RE: Luxury Goods as Construction Resources

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sabranan<br/>
<br/>
Anyone know if there's a reason the modding guide/text files tell you not to use luxury resources as requirements for components? From what I can tell the game lets you load mods that do this, so I don't really want my mod tool to block it ...
by Darkspire
Mon May 15, 2017 11:33 am
Forum: Design and Modding
Topic: Darkspires's File Repository (Updated 27-05-14)
Replies: 26
Views: 2367

RE: Darkspires's File Repository

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
<br/>
2 1/2 year old necro. Do these links work?
<e>[/quote]</e></QUOTE>
<br/>
Yes the links do work. I have no intention of taking them down or removing the files.<br/>
<br/>
Now where was I with Darkverse ... after all this time no one ...
by Darkspire
Thu Dec 11, 2014 3:49 pm
Forum: Distant Worlds 1 Series
Topic: Problems with ship design
Replies: 19
Views: 482

RE: Problems with ship design

<r> <QUOTE><s>[quote]</s>Ostensibly, the "manual upgrade" and "copy as new" functions yield identical results<e>[/quote]</e></QUOTE>
<br/>
They do not yield the same results, 'copy as new' will <I><s>[i]</s>copy<e>[/i]</e></I> a current design, one of its uses is when you wish to have a current ...
by Darkspire
Mon Dec 08, 2014 4:44 am
Forum: Distant Worlds 1 Series
Topic: More of the great music for even more variety, please.
Replies: 10
Views: 248

RE: More of the great music for even more variety, please.

Check out 'Space Ambient' in the Repository in my signature below [:)]

Darkspire
by Darkspire
Sun Dec 07, 2014 12:38 pm
Forum: Tech Support
Topic: Game crashing constantly
Replies: 18
Views: 1320

RE: Game crashing constantly

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
But more importantly, what did you do to fix it?
<e>[/quote]</e></QUOTE>
<br/>
<SIZE size="7"><s>[size=7]</s><B><s>[b]</s>+ 1000<e>[/b]</e></B><e>[/size]</e></SIZE><br/>
<br/>
I used to get a crash in the beta, either on the 'Home ...
by Darkspire
Tue Dec 02, 2014 3:35 pm
Forum: Distant Worlds 1 Series
Topic: Oddly Slow Game Performance Good Laptop..
Replies: 5
Views: 326

RE: Oddly Slow Game Performance Good Laptop..

<t> Would really like to know the specs needed for DW, the goalposts got moved in Shadows, Legends was the last one that ran smoothly for me, I have even downgraded to a 400 10x10 from a 1400 15x15 and still the slowdown creeps in from midgame onwards, saves take longer for every game year that ...
by Darkspire
Fri Nov 21, 2014 9:59 am
Forum: Distant Worlds 1 Series
Topic: How do area weapons work?
Replies: 3
Views: 558

RE: How do area weapons work?

Area Weapons need to be reverted to the original spec in Shadows [8|]

Darkspire
by Darkspire
Wed Nov 19, 2014 4:12 pm
Forum: Design and Modding
Topic: shipNames for all races
Replies: 6
Views: 234

RE: shipNames for all races

<r> <QUOTE><s>[quote]</s>Hey Darkspire, have not seen you in a while; hope you are well! <e>[/quote]</e></QUOTE>
<br/>
I am functioning within normal parameters, trust you are as well [:)] <br/>
<br/>
I am still about, posting help as and when I see it needed. Mostly working on Darkverse ...

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