Search found 21 matches

by mendaliv
Sun Nov 09, 2003 9:26 pm
Forum: Starships Unlimited v3
Topic: 2.1 Crash to Desktop
Replies: 17
Views: 735

138 days have passed since a partial fix was known... over 1/3 of a year.

I really hope that someone gets this patch up!
by mendaliv
Fri Oct 24, 2003 11:28 pm
Forum: Starships Unlimited v3
Topic: 2.1 Crash to Desktop
Replies: 17
Views: 735

<t>Could always play regular Starships Unlimited... Or not.<br/>
Man I'm a loser, I'm taking all this time to get back into Counter-Strike.<br/>
<br/>
Anyway, here's a bit of an economics-oriented method of encouraging Matrix to hurry the hell up:<br/>
<br/>
Brand Loyalty is one of the most ...
by mendaliv
Tue Oct 21, 2003 9:00 pm
Forum: Starships Unlimited v3
Topic: I get an error with True Update
Replies: 6
Views: 314

Maybe they're trying to plug the 2.2 patch into the "true" update thingie.

As Andrew said, MatrixGames has had the patch for quite some time...
by mendaliv
Thu Oct 16, 2003 1:00 am
Forum: Starships Unlimited v3
Topic: I'm really disappointed
Replies: 10
Views: 398

<t>You speak the truth.<br/>
<br/>
I really hate it when a good game falls victim to a bad UI. I fear that Deus Ex 2 will be like that. The interface for it is going to be a "lite" version of the original interface, from what I've heard.<br/>
<br/>
The reason, of course, being that they want the ...
by mendaliv
Fri Oct 10, 2003 9:12 pm
Forum: Starships Unlimited v3
Topic: 2.1 Crash to Desktop
Replies: 17
Views: 735

Wow, they had it that long ago?

I must apologize for my rude comments, in that case.

And, on that note, I'd like to redirect all my rude comments to whoever dropped the ball at Matrix Games.
by mendaliv
Fri Oct 10, 2003 7:19 pm
Forum: Starships Unlimited v3
Topic: 2.1 and unstoppable music
Replies: 3
Views: 211

How dare you turn off the ubermusic, lol ;)

So, lemme get this straight, Andrew. Matrix has the patch, and apparently has had it for 47 days?

Unless you mean it was fixed in 2.1...
by mendaliv
Fri Oct 10, 2003 7:16 pm
Forum: Starships Unlimited v3
Topic: Request for resolution flexibility
Replies: 9
Views: 404

<t>I won't ever buy a brand-name system again, not since I built myself a killer machine for under $400. It's not the ubergamer, but it is a lot better than a K6-III 450.<br/>
<br/>
AMD Athlon 1800+, Asus A7N266-VM (nFORCE 220D chipset), 256MB PC2100 (initially).<br/>
<br/>
It's sad, since I paid ...
by mendaliv
Fri Oct 10, 2003 6:56 pm
Forum: Starships Unlimited v3
Topic: Request for resolution flexibility
Replies: 9
Views: 404

<t>What really gets me is that I got the Pentium 60, and then a few months later, the Pentium 90 comes out, and it's way way better than the 60 was...<br/>
<br/>
Would've been better off with a 486DX, probably. I know my friend's 90MHz 486DX4 beat the crap out of my Pentium on a regular basis.<br ...
by mendaliv
Fri Oct 10, 2003 6:51 pm
Forum: Starships Unlimited v3
Topic: 2.1 Crash to Desktop
Replies: 17
Views: 735

<t>Honestly, I'm shocked. It would happen every single time I played (which is the main reason I stopped playing).<br/>
<br/>
I remember reading in another thread about this same problem that the cause was essentially known, and was easily remedied.<br/>
<br/>
It's pretty annoying, though, that this ...
by mendaliv
Fri Oct 10, 2003 4:59 pm
Forum: Starships Unlimited v3
Topic: Request for resolution flexibility
Replies: 9
Views: 404

I haven't used 800x600 as a desktop resolution in, oh, about 6 years. And that was on my Packard Bell with a 60MHz Pentium.
by mendaliv
Fri Oct 10, 2003 4:58 pm
Forum: Starships Unlimited v3
Topic: 2.1 Crash to Desktop
Replies: 17
Views: 735

I think that it's related to the "rescue stranded ship" missions.

Man does it suck... lol.
by mendaliv
Fri Oct 10, 2003 3:43 am
Forum: Starships Unlimited v3
Topic: Request for resolution flexibility
Replies: 9
Views: 404

<r>I haven't played in, well, months (damned crash to destkop bugs), but depending on what they're using for graphics (I'm willing to bet it's DirectX), it should be a really minor thing to increase the in-game resoution.<br/>
<br/>
Though adding a menu to change it could take up to a half an hour ...
by mendaliv
Fri Oct 10, 2003 3:35 am
Forum: Starships Unlimited v3
Topic: 2.1 Crash to Desktop
Replies: 17
Views: 735

*checks his clock*
*does a double-take*

52 days 10 hours later, I seriously wonder if Andrew is in a time warp or something. Or I am...

Or we all are...

*begins singing*
Let's do the time warp again!
by mendaliv
Fri Oct 10, 2003 3:29 am
Forum: Starships Unlimited v3
Topic: I'm really disappointed
Replies: 10
Views: 398

<t>Ah, but the reason for games always working out of the box on consoles is both the true beauty of the console, as well as a fatal flaw.<br/>
<br/>
Think back to the 80s, and maybe even the early 90s. Remember the computers from those days? If you had an Apple ][e and an Apple ][gs, the programs ...
by mendaliv
Mon Aug 18, 2003 7:55 am
Forum: Starships Unlimited v3
Topic: 2.1 Crash to Desktop
Replies: 17
Views: 735

<r>Man, that sucks.<br/>
<br/>
This crashing is a known issue, too, as you can see <URL url="http://www.matrixgames.com/forums/showthread.php?threadid=40637"><s>[url=http://www.matrixgames.com/forums/showthread.php?threadid=40637]</s> here.<e>[/url]</e></URL><br/>
<br/>
Apparently, the crash problem ...
by mendaliv
Fri Jun 27, 2003 8:30 pm
Forum: Starships Unlimited v3
Topic: 2.1 Crash to desktop
Replies: 8
Views: 256

Huh, fighter squads with no crews?

I wonder if you can send a ship to go rescue them... heh.
by mendaliv
Thu Jun 26, 2003 5:49 am
Forum: Starships Unlimited v3
Topic: suggestions for version 2.2
Replies: 3
Views: 196

<t>Okay, how about this:<br/>
<br/>
A new option for spies; "Impersonate a crewman on next ship to visit this planet."<br/>
<br/>
The spy then acts as a homing beacon, giving away the location of that ship. The spy can also be ordered to sabotage that ship by damaging/destroying components.<br/>
<br ...
by mendaliv
Wed Jun 25, 2003 9:30 pm
Forum: Starships Unlimited v3
Topic: 2.1 Crash to desktop
Replies: 8
Views: 256

Cool, I can't wait to get my hands on that patch! :D

Also, if I may be so bold, what event would trigger the crash?
by mendaliv
Wed Jun 25, 2003 9:21 pm
Forum: Starships Unlimited v3
Topic: suggestions for version 2.2
Replies: 3
Views: 196

<t>I think that the navigational commands for ships ought to be improved a bit.<br/>
<br/>
For example, the only way to give specific movement instructions to a ship is to, first, set it to allow you to handle combat, and then to send it on a regular mission.<br/>
<br/>
I think that "Cruise to xxx ...
by mendaliv
Mon Jun 23, 2003 7:11 pm
Forum: Starships Unlimited v3
Topic: 2.1 Crash to desktop
Replies: 8
Views: 256

<t>I'll give turning off random events a shot.<br/>
<br/>
As for a specific savegame, I have had the crashes in all games insofar.<br/>
<br/>
But, I've got an idea regarding that. I'll keep playing until I hit a crash, reload the autosave, and if I can somehow regenerate the crash, I'll send that ...

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