Search found 315 matches

by Krasny
Sun Feb 28, 2016 4:24 pm
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 363
Views: 12467

RE: Feature Request

Let's get the UI fixed before squawking about multi-player!
by Krasny
Sat Feb 27, 2016 12:44 pm
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 363
Views: 12467

RE: Feature Request

<r> <QUOTE><s>[quote]</s>ORIGINAL: keas66<br/> <br/> I think you got the bit " in my opinion" right ? . Yes some enhancements would be nice but it is perfectly playable the way it is at the moment . Also there are plenty of play reasons why selecting the whole stack up front would be the right way t...
by Krasny
Sat Feb 27, 2016 8:14 am
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 363
Views: 12467

RE: Feature Request

<r> <QUOTE><s>[quote]</s>ORIGINAL: parusski<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Krasny<br/> <br/> Can we have it so clicking on a hex selects all the units in that hex?<br/> <br/> Thanks. <e>[/quote]</e></QUOTE> <br/> During beta testing I made the same request. Peter said double clicking to s...
by Krasny
Fri Feb 26, 2016 8:19 pm
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 363
Views: 12467

RE: Feature Request

It is very click heavy. Having to click "go on" after every enemy action, even when there's nothing you can do, and having to reselect moving units after they are shot at, are major pains in the arse.
by Krasny
Fri Feb 26, 2016 11:45 am
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 363
Views: 12467

RE: Feature Request

Also when we move over a hex, please can we see the units in the hex without having to right-click.

There is a ton of space under the hex display on the right of the screen.
by Krasny
Fri Feb 26, 2016 9:54 am
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 363
Views: 12467

Feature Request

Can we have it so clicking on a hex selects all the units in that hex?

Thanks.
by Krasny
Fri Feb 26, 2016 9:50 am
Forum: Tigers on the Hunt
Topic: Firegroup
Replies: 10
Views: 269

Firegroup

How do I select multi-hex fire groups?

Thanks.
by Krasny
Sat Dec 05, 2015 7:32 pm
Forum: Wars of Napoleon
Topic: Stack Movement
Replies: 2
Views: 139

RE: Stack Movement

Thanks!
by Krasny
Sat Dec 05, 2015 4:40 pm
Forum: Wars of Napoleon
Topic: Stack Movement
Replies: 2
Views: 139

Stack Movement

How do I move a stack? Eg. Nappy and numerous other units are in Saint Quentin, I drag Nappy to Cambrai, expecting him to take the numerous other units with him, but he only takes the 2e corps with him.

Thanks.
by Krasny
Mon Jul 27, 2015 8:34 am
Forum: Scourge of War: Waterloo
Topic: Some great You Tube tutorials
Replies: 1
Views: 139

RE: Some great You Tube tutorials

The UI in the video is radically different to mine.
by Krasny
Fri Nov 01, 2013 8:23 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Initial Reaction
Replies: 37
Views: 659

RE: Initial Reaction

<t> The big problem with them game is that you do the same thing over and over again, using LOTS of clicks.<br/> <br/> The only real challenge of the game seems to be navigating one's way through the obtuse UI.<br/> <br/> Additions that may make the game more interesting are:<br/> <br/> 1. Having an...
by Krasny
Thu Oct 31, 2013 8:16 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Initial Reaction
Replies: 37
Views: 659

RE: Initial Reaction

If you want a more detailed review please let me know.

I'm pretty sure the blessed Scott Manley will do a Let's Play.
by Krasny
Thu Oct 31, 2013 7:59 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Initial Reaction
Replies: 37
Views: 659

Initial Reaction

<t> My initial reaction after playing the game for a few hours is that it is a pretty dull game.<br/> <br/> The core gameplay consists of researching technology until its maxed out then launching the spacecraft and hoping for the best. Rinse and repeat.<br/> <br/> I would avoid this game at its curr...
by Krasny
Wed Oct 30, 2013 1:57 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Repeat Button Necessary
Replies: 5
Views: 133

RE: Repeat Button Necessary

Repeat the same mission as you did last time.

For example, after launching Sputnik 1, if I wished to launch Sputnik 2, I could click on the repeat button.

by Krasny
Wed Oct 30, 2013 11:59 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Repeat Button Necessary
Replies: 5
Views: 133

RE: Repeat Button Necessary

Repeat the mission.
by Krasny
Wed Oct 30, 2013 10:25 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Dear Buzz Aldrin
Replies: 11
Views: 245

RE: Dear Buzz Aldrin

I really liked it when Buzz punched that idiot.
by Krasny
Wed Oct 30, 2013 9:43 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Repeat Button Necessary
Replies: 5
Views: 133

Repeat Button Necessary

My initial reaction to playing the game for ten minutes is that the process of ordering a mission involves too many clicks and a repeat button would make things a lot easier.
by Krasny
Wed Oct 30, 2013 9:04 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Music
Replies: 1
Views: 119

Music

How do I kill the bloody awful music?

I can't play the game with music on, and I can't hear the other sounds if I kill my speakers.

In short where's the music file?

Help.
by Krasny
Thu Oct 10, 2013 11:16 am
Forum: Command: Modern Operations series
Topic: Feature Request
Replies: 2
Views: 74

RE: Feature Request

Thanks!
by Krasny
Thu Oct 10, 2013 9:44 am
Forum: Command: Modern Operations series
Topic: Feature Request
Replies: 2
Views: 74

Feature Request

Can we have a pause on something happening option?

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