Search found 735 matches

by JagdFlanker
Sun Sep 01, 2024 11:22 am
Forum: Shadow Empire
Topic: few cheats
Replies: 6
Views: 715

Re: few cheats

I know where to find a lot of the other things like leaders, credits, FP, word score, and trader things like machinery/metals but never looked into any of the things you are looking for except PP There is no place to adjust the actual total amount of PP you have, it's a modifier in the same area as ...
by JagdFlanker
Sun Aug 25, 2024 11:30 am
Forum: Suggestions and Feedback
Topic: Midcore
Replies: 4
Views: 340

Re: Midcore

Soar_Slitherine wrote: Fri Aug 23, 2024 10:14 am Maybe it has to do with the logistics production delay (manual section 5.11.3.1.)? If so, it should fix itself next turn.
It did fix itself eventually, but it took a while
by JagdFlanker
Mon Aug 19, 2024 10:47 pm
Forum: Suggestions and Feedback
Topic: Midcore
Replies: 4
Views: 340

Re: Midcore

I had removed the truck station from the pictured town, all it contained was oil storage III, solar panels III, and barracks I, plus private city buildings (farms, police station, etc)
by JagdFlanker
Sun Aug 18, 2024 9:06 am
Forum: Suggestions and Feedback
Topic: Midcore
Replies: 4
Views: 340

Midcore

Just curious, I play with midcore/easy logistics so I can just build the biggest truck station in my capital and not bother with truck stations in neighbouring towns However, whether I keep a public level 1 truck station, leave it private, or delete the truck station in those neighbouring towns I lo...
by JagdFlanker
Sun Aug 18, 2024 8:47 am
Forum: Shadow Empire
Topic: Peak oil, really?
Replies: 5
Views: 898

Re: Peak oil, really?

I try to pick planets with as much heavy metal as possible without having to roll too many times to balance it with making it suitable for rain/forests Although I also find there is a massive amount of oil on the planets I pick (i always go for forests, which i believe offers the most oil deposits o...
by JagdFlanker
Sat Aug 17, 2024 9:47 am
Forum: Tech Support
Topic: [1.26h] Private economy offers excessive wages.
Replies: 2
Views: 186

Re: [1.26h] Private economy offers excessive wages.

In the meantime you can add colonists to the city and private wages will go down - assuming you have population you can spread around I agree private wages should rise much slower than they currently do though, when a planet starts with less than 4mil post apocalypse i find private wages can get out...
by JagdFlanker
Fri Aug 09, 2024 10:25 pm
Forum: Tech Support
Topic: [1.26g]Extremely long AI turn resolution
Replies: 2
Views: 187

Re: [1.26g]Extremely long AI turn resolution

I noticed after last patch the longer the game goes the longer the AI takes - I think it hangs up at the end of the turn resolution Previous game I was on a large world and the ai took quite a long while 80-90 turns in I'm now on a medium world and 80 turns in it's not as bad, but noticeably longer ...
by JagdFlanker
Sat Aug 03, 2024 9:05 am
Forum: Suggestions and Feedback
Topic: Suggestions
Replies: 0
Views: 157

Suggestions

Being able to scrap stratagem cards is a great addition, it would be nice if you could select certain cards to auto-scrap as well - for example once I set my taxes I leave them as-is for the rest of the game so auto-scrapping the rest that come up would be helpful to reduce clutter. Perhaps once you...
by JagdFlanker
Thu Jul 18, 2024 11:17 pm
Forum: Shadow Empire
Topic: Ports and Rails
Replies: 3
Views: 642

Re: Ports and Rails

You only need a rail head at the end of a rail line, everything actually on the rail line is considered to have full rail access. a port can not be a rail head I'l paste a blurb I wrote a while back, hopefully it explains it somewhat: dirt roads have a range of 10 road hexes (not 'as the crow flies'...
by JagdFlanker
Wed Jul 17, 2024 9:49 am
Forum: Tech Support
Topic: [v1.26f2+g] Train station only send 10% supply
Replies: 4
Views: 238

Re: [v1.26f2+g] Train station only send 10% supply

as an experiment save the game and clear all signs to see if it changes anything - sometimes signs get weird
by JagdFlanker
Fri Jul 12, 2024 10:00 am
Forum: Tech Support
Topic: Hunger
Replies: 2
Views: 136

Re: Hunger

Got it - thanks!
by JagdFlanker
Mon Jul 08, 2024 9:25 am
Forum: Tech Support
Topic: Commanders
Replies: 2
Views: 179

Re: Commanders

Check if your leaders have the "leading from the front" skill. This skill increases the chances of dying when entering in combat. I was just thinking of keeping an eye on that - thanks! I used to not care if a unit leader had military skills before, but I have been more selective recently...
by JagdFlanker
Sat Jul 06, 2024 2:52 pm
Forum: Tech Support
Topic: Commanders
Replies: 2
Views: 179

Commanders

I'm not sure if anything's changed commander-wise since the last patch, but all of a sudden my games went from almost never losing a commander, to losing a commander every few battles. I keep my HQ 2-3 hexes behind their units, well clear of the enemy, and it happens equally if I am fighting enemy t...
by JagdFlanker
Fri Jul 05, 2024 12:45 am
Forum: Tech Support
Topic: Hunger
Replies: 2
Views: 136

Hunger

Midcore/easier logistics

My troops havn't moved much recently, seem well supplied, lots of food available, they seem to have enough food, but it says they are all hungry
by JagdFlanker
Tue Jul 02, 2024 10:34 pm
Forum: Suggestions and Feedback
Topic: Non-Sentient Creatures
Replies: 3
Views: 469

Re: Non-Sentient Creatures

I figure this is a good place to point out that whenever I create a planet that is at least 4 or 5 billion years old, the wildlife has been brutally and unnecessarily tough to kill I usually try to stick around the 3 billion year range and the wildlife is reasonable, but I'm currently playing a 5.5 ...
by JagdFlanker
Tue Jul 02, 2024 10:25 pm
Forum: Suggestions and Feedback
Topic: Release Public Assets to Private Economy
Replies: 1
Views: 125

Re: Release Public Assets to Private Economy

Agreed - perhaps an option to sell or action them off
by JagdFlanker
Mon Jul 01, 2024 4:49 pm
Forum: Tech Support
Topic: Private Sector Salaries 1.26f2
Replies: 6
Views: 315

Re: Private Sector Salaries 1.26f2

I assume that the new pop didn't have jobs, thereby reducing salary average I'v always been pumping up lesser populated (usually new) cities to make sure there is more pop than workers, and noticed I never have to pay my workers more than the default 0.05cr, so your game was a good test to see if th...
by JagdFlanker
Mon Jul 01, 2024 10:42 am
Forum: Tech Support
Topic: Private Sector Salaries 1.26f2
Replies: 6
Views: 315

Re: Private Sector Salaries 1.26f2

I did a quick test to see if I could reduce private salaries using colonists, and it seemed to work i took the current colonists you had and threw them all into mech automation (the city) as pop, and their private salaries immediately went down by half from .026 to .013 I called the governors of you...
by JagdFlanker
Mon Jun 17, 2024 10:41 am
Forum: Story and Stratagem (S&S) Editor
Topic: Planet generation mod questions
Replies: 3
Views: 595

Re: Planet generation mod questions

I am currently making a mod for my self to make planets i do like. 1) What affects the size of lava lakes? I Struggle to make more fo them. I think higher mountains and lava modifier allow lava lakes to appear. But how to make them bigger and get more of them? (I like them as natural border). 2) Ho...
by JagdFlanker
Fri Jun 14, 2024 8:58 am
Forum: Graphic Mods
Topic: [Mod] Pymod - Borders Mod (v2 - november 2024)
Replies: 8
Views: 6117

Re: [Mod] Pymod - Borders Mod

TitusGroen wrote: Thu Jun 13, 2024 11:41 pm Wow that looks great! Do you have a file I can drop into my game or point me at which file to edit myself?
There's a download link in the OP

Go to advanced search