Search found 4416 matches

by Xargun
Fri Jul 31, 2026 10:42 pm
Forum: After Action Reports
Topic: The Unwanted War - Xargun (J) vs AsuRob (A)
Replies: 17
Views: 304

Re: The Unwanted War - Xargun (J) vs AsuRob (A)



Refineries will draw the oil there from other locations, oil production will not draw oil there.


Cool.


To increase fuel demand there, have a large TF located elsewhere have Fusan as the home port but don't move it there. The farther away the TF is and the more fuel hungry that it is, the ...
by Xargun
Fri Jul 31, 2026 3:59 pm
Forum: After Action Reports
Topic: The Unwanted War - Xargun (J) vs AsuRob (A)
Replies: 17
Views: 304

Re: The Unwanted War - Xargun (J) vs AsuRob (A)

RangerJoe wrote: Wed Jul 29, 2026 9:26 pm
If at all possible, get as much to flow to Fusan where it costs less to ship plus you can mine the Tsushima Strait.
Do I want to put Refineries or Oil production at Fusan to help with the magic highway?

Xargun
by Xargun
Thu Jul 30, 2026 1:25 pm
Forum: After Action Reports
Topic: The Unwanted War - Xargun (J) vs AsuRob (A)
Replies: 17
Views: 304

Re: The Unwanted War - Xargun (J) vs AsuRob (A)

Here is the rest of my point allotment. Feel free to comment or ask questions...

Air:
1. Add 10 XP to pilots for 1942 and 1943
2. Add 100 replacement pilots (per month) to the Navy (1941, 1942)
3. Add 3 size 25 sentais to OOB in late 1942
4. Ad 2 size 75 sentais to OOB in late 42
5. Add 50 A6M2 ...
by Xargun
Thu Jul 30, 2026 12:56 pm
Forum: After Action Reports
Topic: The Unwanted War - Xargun (J) vs AsuRob (A)
Replies: 17
Views: 304

Re: The Unwanted War - Xargun (J) vs AsuRob (A)


400 points is alot of changes, was looking at what you could do with even like 100 points and its quite abit that can change the game up lol

The issue is the allies can do some pretty nasty stuff as well with 400 points...again even like 100pts they can add alot of airframes which the main ...
by Xargun
Wed Jul 29, 2026 6:51 pm
Forum: After Action Reports
Topic: The Unwanted War - Xargun (J) vs AsuRob (A)
Replies: 17
Views: 304

Re: The Unwanted War - Xargun (J) vs AsuRob (A)



Yes, Fukuoka is the port. Two hexes away and it is just a short hop to and from Fusan. That will save fuel and it is a good place for those xAKLs in CS convoys.


Yeah I usually run convoys from Fusan and Shanghai into Fukuoka as Nagasaki is usually full. As for xAKLs I have a plan for all those ...
by Xargun
Wed Jul 29, 2026 2:43 pm
Forum: After Action Reports
Topic: The Unwanted War - Xargun (J) vs AsuRob (A)
Replies: 17
Views: 304

Re: The Unwanted War - Xargun (J) vs AsuRob (A)


A refinery at Fusan will draw oil there but having some oil production there will assist CS Convoys.


I could put that 50 oil resource at Fusan instead of Hirosaki. If I wanted a refinery there I would need to rearrange points to free up 1 point to buy 50 'factories' that I can split up wherever ...
by Xargun
Wed Jul 29, 2026 1:35 pm
Forum: After Action Reports
Topic: The Unwanted War - Xargun (J) vs AsuRob (A)
Replies: 17
Views: 304

Re: The Unwanted War - Xargun (J) vs AsuRob (A)


You can always expand the repair yards, you opponent can NOT do so. So that may encourage you to make more than 1 shipyard.


Thats what I was thinking. Maybe put a size 15 at both locations and slowly expand them to be able to accommodate my CVs.


Usually, resources are not a problem unless ...
by Xargun
Wed Jul 29, 2026 12:23 pm
Forum: After Action Reports
Topic: The Unwanted War - Xargun (J) vs AsuRob (A)
Replies: 17
Views: 304

Re: The Unwanted War - Xargun (J) vs AsuRob (A)

Alrighty... Here are some of my point expenditures.

Economy:
1. We are adding 8 new (size 30) R&D factories to help decrease our R&D times. Two of each of the following: Ki-84a Frank, N1K1-J George, J7W1 Shinden and G8M1 Rita

2. Adding a 50 point oil resource in Hirosaki (Location may change)
3 ...
by Xargun
Wed Jul 29, 2026 12:15 pm
Forum: After Action Reports
Topic: The Unwanted War - Xargun (J) vs AsuRob (A)
Replies: 17
Views: 304

Re: The Unwanted War - Xargun (J) vs AsuRob (A)


Personally, the Japanese should want the 1 day turns during their expansion especially with the landing bonus. Otherwise the expansion won't be as fast nor can the Allies react as effectively. This would also tend to keep hopeless shock attacks on the second turn at a minimum.


I will talk to ...
by Xargun
Tue Jul 28, 2026 5:42 pm
Forum: After Action Reports
Topic: The Unwanted War - Xargun (J) vs AsuRob (A)
Replies: 17
Views: 304

The Unwanted War - Xargun (J) vs AsuRob (A)

My long time opponent AsuRob and I are back at it after a work related break on my part. We have decided to start a new game of Reluctant Admiral v8.1 and incorporate Andy's Variant Point rules as well. It will be a week or two before the turns start, as I am just starting to modify the database ...
by Xargun
Tue Jul 21, 2026 10:51 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Reluctant Admiral
Replies: 2
Views: 191

Re: Reluctant Admiral


I think John 3rd was involved with the creation of that version. He is presently doing an AAR with Big Red called Rising Sun, Falling Skies. https://forums.matrixgames.com/viewtopic.php?p=4723703#p4723703
Try sending him a PM.


Sent him one this afternoon. Hopefully he will respond.
Thanks ...
by Xargun
Tue Jul 21, 2026 4:54 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Reluctant Admiral
Replies: 2
Views: 191

Reluctant Admiral

I am about to start a new RA game and was wondering if anyone knows if there is a newer version of the Mod? I have v8.1

Xargun
by Xargun
Mon Jul 20, 2026 10:52 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Turn 1 Surprise on 2 day Turns
Replies: 2
Views: 153

Re: Turn 1 Surprise on 2 day Turns

BBfanboy wrote: Mon Jul 20, 2026 9:54 pm Only the first turn - it's hard coded so it can't extend to the second day.
Excellent thats what I thought but didn't have the time to run a test turn. Thanks

Xargun
by Xargun
Mon Jul 20, 2026 7:45 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Turn 1 Surprise on 2 day Turns
Replies: 2
Views: 153

Turn 1 Surprise on 2 day Turns

Does anyone know if Dec 7th surprise is for both turns in a 2day turn game? Or does the bonus only happen for the first day of the turn?

Xargun
by Xargun
Sun Jul 19, 2026 12:19 am
Forum: Scenario Design and Modding
Topic: Pilots Exp and Arrival Number
Replies: 0
Views: 68

Pilots Exp and Arrival Number

I seem to recall that if you change the number of pilots arriving or their EXP it affects them 12 months later.. So if you modify the 1942 numbers, they actually starting arriving with the new numbers in 1943. Is this true? Or am I misremembering?

Xargun
by Xargun
Wed Jul 15, 2026 1:24 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Changing from 2 day to 1 day turns
Replies: 9
Views: 359

Re: Changing from 2 day to 1 day turns

Captain Cruft wrote: Tue Jul 14, 2026 11:55 pm The Japanese player needs to add -cd to the command line flags.

They will then be able to change the turn cycle (within the turn not from the main menu).
Thanks for the info. I will test it out.

Xargun
by Xargun
Wed Jul 15, 2026 1:24 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Changing from 2 day to 1 day turns
Replies: 9
Views: 359

Re: Changing from 2 day to 1 day turns



I'm doing good Pax. How have you been? I haven't done a forum AAR in a long time, but I do have a ton of Video AARs on my channel. Waiting on some project information at work before I jump back into the game. Hopefully I'll hear this week.

Xargun


Doing ok myself. Link to your channel ...
by Xargun
Tue Jul 14, 2026 4:16 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Changing from 2 day to 1 day turns
Replies: 9
Views: 359

Re: Changing from 2 day to 1 day turns


You should then see a confirmation of this in your game in the Preferences menu in the Game Options section. You can also alter the number of days here too if you want. The changes works okay when playing against the AI. I don't know if it works in PBEM games. If it does work I imagine the Japan ...
by Xargun
Tue Jul 14, 2026 4:14 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Changing from 2 day to 1 day turns
Replies: 9
Views: 359

Re: Changing from 2 day to 1 day turns



I know in the past this was impossible, but recently someone reliable said that he was playing against someone who knew how to do it. Does anyone know for a fact if this is doable now? And if yes, how? Thanks

Xargun


XARGUN!!! How this HECK are you!!! LONG time since seen you here. how about ...
by Xargun
Mon Jul 13, 2026 6:47 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Changing from 2 day to 1 day turns
Replies: 9
Views: 359

Changing from 2 day to 1 day turns

I know in the past this was impossible, but recently someone reliable said that he was playing against someone who knew how to do it. Does anyone know for a fact if this is doable now? And if yes, how? Thanks

Xargun

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