Search found 5 matches

by Duncman
Sat Jan 14, 2006 12:20 am
Forum: Flashpoint Germany Support
Topic: Another v 1.04 bug
Replies: 3
Views: 138

RE: Another v 1.04 bug

<t> I know about FPG_Report.txt but don't find an 'FPG_Error.txt' anywhere in my Matrix folders. However, looking at FPG_Report, I see multiple entries like you said, but the time stamps show they're all a few seconds apart. Don't know what that means. Maybe they're all different aspects of the same ...
by Duncman
Fri Jan 13, 2006 1:26 am
Forum: Flashpoint Germany Support
Topic: Another v 1.04 bug
Replies: 3
Views: 138

Another v 1.04 bug

<t> This is a different issue than the "infinite loop" bug that I posted here earlier. In any scenario, after I've progressed several turns into the game, the input box in the Orders/SitRep/SOP box goes blank. When clicked upon, it opens but once again is completely blank, showing neither current ...
by Duncman
Tue Jan 10, 2006 2:03 pm
Forum: Flashpoint Germany Support
Topic: V1.04 lock up
Replies: 3
Views: 162

RE: V1.04 lock up

<t> It would seem that the game isn't actually locking up since there is no "lock up" text file with the times the incidents happened. I'm actually thinking it might be more like "caught in a loop". I WAS able to click on the X in the upper right corner to try and close the game and it did respond ...
by Duncman
Tue Jan 10, 2006 1:38 pm
Forum: Flashpoint Germany Support
Topic: V1.04 lock up
Replies: 3
Views: 162

RE: V1.04 lock up

<t> Here is that file. I don't thin k it is from the lock up in question though. The time on the file is a few hours earlier than the event happened. But here it is:<br/>
<br/>
date/time : 2006-01-09, 14:58:46, 57ms<br/>
computer name : DUNCAN<br/>
user name : Duncan Yahn<br/>
operating system ...
by Duncman
Tue Jan 10, 2006 10:24 am
Forum: Flashpoint Germany Support
Topic: V1.04 lock up
Replies: 3
Views: 162

V1.04 lock up

<t> The game is locking up during the "A Few Good Choppers" scenario. Lock occurs as the turn resolution clock is just about to expire. This happens at various turns into the scenario and always the off board NATO artillery has just finished firing or looks like it's about to start or maybe it wants ...

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