Search found 116 matches

by Sky_walker
Sat Jun 17, 2006 12:15 pm
Forum: Starshatter Modding Forum
Topic: New ships.....slowly
Replies: 15
Views: 406

RE: New ships.....slowly

Nice model, quite nice textures... continue your's good work :)
by Sky_walker
Sat Jun 17, 2006 12:14 pm
Forum: Starshatter Modding Forum
Topic: create atmospheric region ?
Replies: 3
Views: 202

RE: create atmospheric region ?

yep, Milo has got one... but as far as I remember he wrote about it few... or more months ago, so we will wait... :(
by Sky_walker
Tue Nov 15, 2005 5:12 pm
Forum: Starshatter: The Gathering Storm
Topic: Videos
Replies: 2
Views: 118

RE: Videos

[:D][:D][:D]
good method!

ever played game?
if so than - fighter always disappear, and then appear on the planet surface, there is no method to change it.
by Sky_walker
Tue Nov 15, 2005 5:09 pm
Forum: Starshatter Modding Forum
Topic: Help!!
Replies: 1
Views: 127

RE: Help!!

There is no way to extract those files, sorry.
If it would be then.... [:D][:D][:D] all world would be much more nice :P
by Sky_walker
Sat Aug 06, 2005 1:50 pm
Forum: Starshatter: The Gathering Storm
Topic: Some new screenshots...
Replies: 22
Views: 504

RE: Some new screenshots...

Let's say it simple:
MILO - YOU ARE MY MASTER

You are making great work for all of us - modding fans.
by Sky_walker
Thu Jun 09, 2005 5:35 pm
Forum: Tech Support
Topic: Flight models
Replies: 1
Views: 103

RE: Flight models

I've got like that:
flight_model: 2,
flying_start: 0,
landing_model: 0,
Good for Star Wars MODs :D
by Sky_walker
Mon May 30, 2005 7:33 pm
Forum: Starshatter Modding Forum
Topic: Macross/Robotech mod
Replies: 9
Views: 317

RE: Macross/Robotech mod

Models looks great!
Continue yours great work :D
by Sky_walker
Thu May 26, 2005 7:19 pm
Forum: Starshatter Modding Forum
Topic: Translation?
Replies: 8
Views: 316

RE: Translation?

Thanks, e-mail send.
by Sky_walker
Thu May 26, 2005 7:49 am
Forum: Starshatter Modding Forum
Topic: Translation?
Replies: 8
Views: 316

RE: Translation?

ORIGINAL: ScifiSpirit
Is there much text to be proofread?
Something about 1 nad half page of text (Times, 12, A4 page).

Anybody else?
by Sky_walker
Wed May 25, 2005 5:55 pm
Forum: Starshatter Modding Forum
Topic: Translation?
Replies: 8
Views: 316

RE: Translation?

<r> <QUOTE><s>[quote]</s>
Hi Sky, your models sure look great. Can't wait to see them on my screen. [;)]
<e>[/quote]</e></QUOTE>
Thanks! I'm really honoured.<br/>
After few years trying to make something quite good in 3D I've made it! Yeeehhhaa <SM sm="00000289.gif">[sm=00000289.gif]</SM> <SM sm ...
by Sky_walker
Tue May 24, 2005 4:15 pm
Forum: Starshatter Modding Forum
Topic: Translation?
Replies: 8
Views: 316

Translation?

I'm searching for anyone who could 'translate' my texts form english to english :P
I'd like someone to chceck mistakes in my texts, after that I'll publish Republic Assault beta 0.2
by Sky_walker
Fri May 13, 2005 2:43 pm
Forum: Starshatter Modding Forum
Topic: Selfmade ships in Campaign?
Replies: 15
Views: 444

DOWNLOAD

<r> Special for all SS moders Campaigns source files:<br/>
<br/>
<URL url="http://www.asp.ckp.pl/skywalker/Campaigns.part1.rar">http://www.asp.ckp.pl/skywalker/Campaigns.part1.rar</URL><br/>
<URL url="http://www.asp.ckp.pl/skywalker/Campaigns.part2.rar">http://www.asp.ckp.pl/skywalker/Campaigns ...
by Sky_walker
Fri May 13, 2005 2:03 pm
Forum: Tech Support
Topic: Magic: Unused verts...
Replies: 3
Views: 115

RE: Magic: Unused verts...

No problem :) I like to be usefull :P
by Sky_walker
Fri May 13, 2005 1:59 pm
Forum: Starshatter Modding Forum
Topic: Selfmade ships in Campaign?
Replies: 15
Views: 444

RE: I'm not sure...

As far as I know there isn't such file at SSC - talk with SSC administrators - someone had to delete it and forget to put it back in new version.
by Sky_walker
Wed May 11, 2005 3:46 pm
Forum: Tech Support
Topic: Magic: Unused verts...
Replies: 3
Views: 115

RE: Magic: Unused verts...

<r> I don't know also why is it happens like that, but I know how to not lost hours of work:<br/>
1. Save file more regular<br/>
2. when you lost verts click ok, and close Magic.<br/>
3. Open file<br/>
4. try to do that same again - now it works!<br/>
<br/>
I make it all the time - it helps <E ...
by Sky_walker
Wed May 11, 2005 3:38 pm
Forum: Starshatter Modding Forum
Topic: New weapons...
Replies: 5
Views: 209

RE: New weapons...

As far as I know you can hold button - then it would fire continuously, but AI don't do that - so I don't know how to do this... Sorry :P
by Sky_walker
Wed May 11, 2005 3:33 pm
Forum: Starshatter Modding Forum
Topic: Selfmade ships in Campaign?
Replies: 15
Views: 444

RE: I'm not sure...

No... you have to download it from SSCentral... it was Campaigns.ace as I remember.
by Sky_walker
Tue May 10, 2005 1:37 pm
Forum: Starshatter Modding Forum
Topic: tac reference room functions in 4.5.0
Replies: 6
Views: 189

I have no idea.

If you get known... let me know.
by Sky_walker
Tue May 10, 2005 1:34 pm
Forum: Starshatter Modding Forum
Topic: Selfmade ships in Campaign?
Replies: 15
Views: 444

I'm not sure...

<r> in Campaigns/Alliance.def file you have:
<CODE><s>[code]</s> unit: {
name: "Sorrel",
type: "Frigate",
design: "Berents",
regnum: "947",
},<e>[/code]</e></CODE>
Change it to yours Frigate, let's say "MyOwnShip":
<CODE><s>[code]</s> unit: {
name: "Sorrel",
type: "Frigate",
design ...
by Sky_walker
Tue May 10, 2005 1:30 pm
Forum: Starshatter Modding Forum
Topic: New weapons...
Replies: 5
Views: 209

RE: New weapons...

If you want to make Heavy Cannos as secondary weapon - simple - change it's group, Now it's that same for both ( group: "Guns", ), change it to, let's say... Guns 2 and it should work.

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