Search found 6 matches

by ZetaRho62
Wed Jul 14, 2010 3:39 am
Forum: Scenario Design and Modding
Topic: graphical improvements by designmodproject (DMP)
Replies: 32
Views: 751

RE: graphical improvements by designmodproject (DMP)

<t> I downloaded the mods and installed them, uninstalled them and re-installed but they are not showing up when I start the game. Is there some way to turn them on?<br/>
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Never mind. Enlightenment exists when you reveal your stupidity to yourself before anyone else can. In other words ...
by ZetaRho62
Sun Jul 04, 2010 2:17 am
Forum: Mods and Scenarios
Topic: SOP Map MOD
Replies: 46
Views: 2145

RE: SOP Map MOD

I went to DATA folder then to GFX folder. Then created a folder called "[MapSkin]SopMod" and then downloaded the files into this folder. It worked perfectly.  This is a great mod, I love the look of this map.  Well done, Agent S!  Now very much looking forward to the counters mod.
by ZetaRho62
Sat Jun 26, 2010 5:03 pm
Forum: After Action Reports
Topic: Iwo Jima: [U.S.]
Replies: 43
Views: 2169

RE: Iwo Jima: [U.S.]

Wow, I really like those counters and the map.&nbsp; Are they available for download yet somewhere?&nbsp; They look awesome!
by ZetaRho62
Sun Jun 20, 2010 6:11 pm
Forum: Storm over the Pacific
Topic: How about filtering NATO symbol counters?
Replies: 8
Views: 373

RE: How about filtering NATO symbol counters?

I agree, I like the counters for land units and sprites for planes and ships. &nbsp;
by ZetaRho62
Sun Jun 20, 2010 4:46 pm
Forum: Storm over the Pacific
Topic: why can't my carriers attack?
Replies: 12
Views: 324

RE: why can't my carriers attack?

That's funny.&nbsp; I just asked this same question on another post and when I got back to the main board your question was here.&nbsp; I'm looking forward to someone answering this question.
by ZetaRho62
Sun Jun 20, 2010 4:39 pm
Forum: Storm over the Pacific
Topic: Questions about Guadalcanal 1 scenario
Replies: 9
Views: 144

RE: Questions about Guadalcanal 1 scenario

<t> I just had similar problems with the AI and fleet bombardment.&nbsp; I just played the Guam scenario first as the defending japanese and during this scenario (40 turns) the AI stopped at turn 28 at the midpoint of the island and did not press forward - just stopped.&nbsp; I was on the ropes but ...

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