Search found 4 matches

by Second Chance
Sat Jun 05, 2004 4:35 am
Forum: Starshatter Modding Forum
Topic: Is there a full scripting languge?
Replies: 6
Views: 135

RE: Is there a full scripting languge?

<r> There <I><s>[i]</s>are<e>[/i]</e></I> examples. As John said, things like; turn it into a different kind of game, add a trading element, turn it into an MMORPG, add and store new data and new data types on existing game objects, add new types of game objects with their own custom behaviors ...
by Second Chance
Fri Jun 04, 2004 8:39 am
Forum: Starshatter Modding Forum
Topic: Is there a full scripting languge?
Replies: 6
Views: 135

RE: Is there a full scripting languge?

<t> Thanks for the reply, I appreciate it.<br/>
<br/>
Well, I'd like to write custom functions to control object and game behaviors, add new behaviors and properties, things like that. Along the lines of I-War2 or Neverwinter Nights. I'd like to be able to manipulate the game engine to do, well ...
by Second Chance
Fri Jun 04, 2004 1:01 am
Forum: Starshatter Modding Forum
Topic: Is there a full scripting languge?
Replies: 6
Views: 135

RE: Is there a full scripting languge?

<r> <QUOTE><s>[quote]</s>ORIGINAL: TheDeadlyShoe<br/>
<br/>
. . .there is extensive modification support, so that many things you might need scripting language for are probably already taken care of.<e>[/quote]</e></QUOTE>
How do you mean? I require the ability to write custom functionality into ...
by Second Chance
Wed Jun 02, 2004 10:09 am
Forum: Starshatter Modding Forum
Topic: Is there a full scripting languge?
Replies: 6
Views: 135

Is there a full scripting languge?

<r> Hi all, I've been a big fan of this game for a while and have watched its developement with interest. I've seen the mod sdk for adding models and missions, but nothing about a full scripting languge that will allow custom control over the game's internal functions (similar to Independence War 2 ...

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