Search found 1224 matches

by markb50k
Fri Aug 07, 2020 3:42 pm
Forum: Mods and Scenarios
Topic: A Layman's Guide to Successfully Editing the MWiF Game File.
Replies: 349
Views: 19850

RE: A Layman's Guide to Successfully Editing the MWiF Game File.

<r> <QUOTE><s>[quote]</s>ORIGINAL: rkr1958<br/> <QUOTE><s>[quote]</s>ORIGINAL: markb50k<br/> So its Possible the 8192 ALSO means repair pool but i dont have enough data to confirm. BB Maryland and BB California also have the 8192 so it must have something to do with being in repair pool, but to prov...
by markb50k
Fri Aug 07, 2020 3:36 pm
Forum: Mods and Scenarios
Topic: A Layman's Guide to Successfully Editing the MWiF Game File.
Replies: 349
Views: 19850

RE: A Layman's Guide to Successfully Editing the MWiF Game File.

<t> It's not written down formally, other than the fact that the formulas in my Excel version of my war engine allow me to see what I learned implemented in code.<br/> <br/> Putting it all into a document would be fantastic but its almost impossible to get a feel of the level of detail or context th...
by markb50k
Fri Aug 07, 2020 1:48 pm
Forum: Mods and Scenarios
Topic: A Layman's Guide to Successfully Editing the MWiF Game File.
Replies: 349
Views: 19850

RE: A Layman's Guide to Successfully Editing the MWiF Game File.

<t> Actually, those two fields act very close to what you are saying. I actually posted this somewhere else a while ago I think.<br/> <br/> <br/> Essentially, the 7th element in that row has a 1 added to it if the hex its in is in the Southern half of the map, or >= row 128.<br/> <br/> The 8th field...
by markb50k
Fri Aug 07, 2020 10:31 am
Forum: Mods and Scenarios
Topic: A Layman's Guide to Successfully Editing the MWiF Game File.
Replies: 349
Views: 19850

RE: A Layman's Guide to Successfully Editing the MWiF Game File.

<r> Here's what I've figured out. Using process of elimination I figured out the 1st cycle (face down) indicator<br/> <br/> On the sixth line of a ship entry, looks like this<br/> <br/> <B><s>[b]</s>45312,1360,0,1024,0,0,0<e>[/b]</e></B><br/> <br/> 1st number is sum of:<br/> (2ND CYCLE COST) * 8192<...
by markb50k
Fri Aug 07, 2020 12:09 am
Forum: Mods and Scenarios
Topic: A Layman's Guide to Successfully Editing the MWiF Game File.
Replies: 349
Views: 19850

RE: A Layman's Guide to Successfully Editing the MWiF Game File.

<t> Oh and FYI repair pool isn’t on that line. By and large the pool of a unit whether that’s Force pool, future force pool, repair pool, construction pool etc are represented in two ways<br/> <br/> For ships on the second line there’s a bunch of zeroes. The position of the -1 in that line represent...
by markb50k
Fri Aug 07, 2020 12:00 am
Forum: Mods and Scenarios
Topic: A Layman's Guide to Successfully Editing the MWiF Game File.
Replies: 349
Views: 19850

RE: A Layman's Guide to Successfully Editing the MWiF Game File.

Lol sorry. I normally read the boards on my phone and usually when I’m about to go to bed. So I can’t give specific answers since I don’t have the game or save files readily available at the time.

I’ll look on my laptop tomorrow and tell you where it’s at.
by markb50k
Thu Aug 06, 2020 12:37 am
Forum: Mods and Scenarios
Topic: A Layman's Guide to Successfully Editing the MWiF Game File.
Replies: 349
Views: 19850

RE: A Layman's Guide to Successfully Editing the MWiF Game File.

<r> <QUOTE><s>[quote]</s>ORIGINAL: rkr1958<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Divadov<br/> <br/> I have found how to change the turn that reinforcements arrives to resolve the bug that you can't put it in a full city.<br/> <br/> III SS Arm,178,22,1944<br/> 0<br/> 100,2275,,0,-1,0,0,0,0,0,0,0,...
by markb50k
Thu Aug 06, 2020 12:30 am
Forum: Mods and Scenarios
Topic: A Layman's Guide to Successfully Editing the MWiF Game File.
Replies: 349
Views: 19850

RE: A Layman's Guide to Successfully Editing the MWiF Game File.

It’s on the last line for ships. Just do a new Global War scenario and compare ships like the Saratoga and Bismarck to see how they differ
by markb50k
Sat Jul 25, 2020 1:04 am
Forum: Mods and Scenarios
Topic: Utilities, Controllers & Bots, Oh My!
Replies: 155
Views: 8656

RE: Utilities, Controllers & Bots, Oh My!

Me likey. Good job man :)
by markb50k
Wed Jul 15, 2020 10:58 am
Forum: Mods and Scenarios
Topic: World War III VERSION 2
Replies: 23
Views: 2578

RE: World War III VERSION 2

<r> <QUOTE><s>[quote]</s>ORIGINAL: paulderynck<br/> <br/> Judging from the last few screen shots your WW III has a lot of the feel of WW I. <e>[/quote]</e></QUOTE> <br/> I agree. I am continually tweaking the functionality for good gameplay to try to give a more dynamic flow to the early turns for t...
by markb50k
Mon Jul 13, 2020 9:16 pm
Forum: Mods and Scenarios
Topic: World War III VERSION 2
Replies: 23
Views: 2578

RE: World War III VERSION 2

<r> Weather clears over much of the map, and the heavy armored forces of the West begin to make gains around Israel. Also a small counterattack in Central Germany.<br/> <CODE><s>[code]</s>Jan/Feb 1990 Impulse 7 Combat Report Location: JOR 82,65 Odds: 17.197 WEST (ATK) Gains 7% (0.6 factors) EAST (DE...
by markb50k
Mon Jul 13, 2020 5:47 pm
Forum: Mods and Scenarios
Topic: World War III VERSION 2
Replies: 23
Views: 2578

RE: World War III VERSION 2

<r> <CODE><s>[code]</s>Jan/Feb 1990 Impulse 4 Combat Report Location: BOT 144,54 Odds: 7.248 EAST (ATK) Loses 5% (0.2 factors) WEST (DEF) Loses 5% (0.2 factors) Jan/Feb 1990 Impulse 4 Combat Report Location: Tainan TAI 91,148 Odds: 6.625 EAST (ATK) Loses 6% (0.1 factors) WEST (DEF) Loses 5% (0.2 fac...
by markb50k
Mon Jul 13, 2020 2:15 pm
Forum: Mods and Scenarios
Topic: World War III VERSION 2
Replies: 23
Views: 2578

RE: World War III VERSION 2

<r> New Turn. Allies get Initiative.<br/> <CODE><s>[code]</s>Jan/Feb 1990 Impulse 1 Combat Report Location: JOR 82,65 Odds: 13.307 WEST (ATK) Gains 5% (0.4 factors) EAST (DEF) Loses 38% (1.5 factors) <e>[/code]</e></CODE> <CODE><s>[code]</s>Jan/Feb 1990 Impulse 1 Combat Report Location: MOZ 140,62 O...
by markb50k
Mon Jul 13, 2020 11:38 am
Forum: Mods and Scenarios
Topic: World War III VERSION 2
Replies: 23
Views: 2578

RE: World War III VERSION 2

<r> BUILD PHASE. Many countries receive reinforcements through builds, but most are slivers of a full unit. Altogether approximately 60+ strength factors arrive on the map.<br/> <CODE><s>[code]</s>COUNTRY INF ARM STRENGTH USA 0% 100% 10 USA 0% 88% 8.75 FRG 55% 22% 4.52 IND 97% 0% 4.12 USA 92% 0% 3.8...
by markb50k
Sun Jul 12, 2020 8:36 pm
Forum: Mods and Scenarios
Topic: World War III VERSION 2
Replies: 23
Views: 2578

RE: World War III VERSION 2

<t> END TURN phase<br/> <br/> MILITIA phase. Based on number of cities occupied by each side, random amounts of Infantry are produced outside of normal production. This is a balancing step to provide the factory-poor EAST some advantage as they soon lead the map in occupied cities.<br/> <br/> Countr...
by markb50k
Sun Jul 12, 2020 7:04 pm
Forum: Mods and Scenarios
Topic: Is it possible to edit file to change state of war?
Replies: 2
Views: 473

RE: Is it possible to edit file to change state of war?

<r> Here is an entry from my modded game, for the US..<br/> <br/> 11,11<br/> 11,11<br/> -1,0,-1,0<br/> -1,CSet<br/> 0<br/> 0<br/> 0,0,-1,-1<br/> 2,2,1,1,1,1,1,1,1,1,1,3,2,2,2,2,2,2,1,2,2,2,1,1,1,2,2,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,<B><s>[b]</s>0<e>[/b]</e></B>,<B><s>[b]</s>0<e>[/b]</e></...
by markb50k
Sun Jul 12, 2020 7:00 pm
Forum: Mods and Scenarios
Topic: Is it possible to edit file to change state of war?
Replies: 2
Views: 473

RE: Is it possible to edit file to change state of war?

<t> The answer is yes. But the details of how you'd have to do some experimenting.<br/> <br/> My recommendation would be to start a new game you can discard, and get to the point where you are going to declare war between SU and Japan.<br/> Save the game,<br/> <br/> then declare war, and save again....
by markb50k
Sun Jul 12, 2020 5:03 pm
Forum: Mods and Scenarios
Topic: World War III VERSION 2
Replies: 23
Views: 2578

RE: World War III VERSION 2

<r> Nov/Dec 1989 Impulse 15 Combat Report<br/> Location: JOR 82,65<br/> WEST (ATK) Gains 0.4<br/> EAST (DEF) Loses 1.2<br/> <br/> <br/> Nov/Dec 1989 Impulse 15 Combat Report<br/> Location: EGY 81,62<br/> WEST (ATK) Gains 0.1<br/> EAST (DEF) Loses 0.4<br/> <br/> Nov/Dec 1989 Impulse 15 War Report<br/...
by markb50k
Sun Jul 12, 2020 3:30 pm
Forum: Mods and Scenarios
Topic: World War III VERSION 2
Replies: 23
Views: 2578

RE: World War III VERSION 2

<t> UNIT MECHANICS<br/> <br/> Essentially, where programming can differ than an establish Game like MWIF is that we aren't limited by things like a force pool and unit counters.<br/> <br/> Once i built the app, I realized that i can break things down to the more atomic level for simplicity but with ...
by markb50k
Sun Jul 12, 2020 1:28 pm
Forum: Mods and Scenarios
Topic: World War III VERSION 2
Replies: 23
Views: 2578

RE: World War III VERSION 2

<r> <QUOTE><s>[quote]</s>ORIGINAL: Courtenay<br/> <br/> Everything seems to be one unit per hex. Do you still have stacking? Or is it just not shown? <e>[/quote]</e></QUOTE> <br/> As my mod has evolved I realized that everything I assumed was not editable was. Purely from an aesthetic sense I like n...

Go to advanced search