Search found 56 matches

by Cubano
Mon Dec 12, 2022 8:13 am
Forum: Distant Worlds 2
Topic: Transfer Ambassador to own colony?
Replies: 0
Views: 205

Transfer Ambassador to own colony?

I have an ambassador with a Colony Corruption Reduction Trait but there is no option to transfer him to a different colony in my own empire - only to other empires/pirates/independents. Should we not be able to transfer ambassadors to colonies in our own empire to be able to take advantage of those ...
by Cubano
Sun Nov 27, 2022 2:02 am
Forum: Distant Worlds 2
Topic: Steal Research Information
Replies: 8
Views: 842

Re: Steal Research Information

Spying needs work. It is tedious and the UI is unfriendly. IMO it is the weakest and most unfun feature in the game. There were some threads with suggestions back in the beta but there wasn't enough time to implement them I guess.

I really hope espionage gets another pass.
by Cubano
Wed Oct 19, 2022 3:32 am
Forum: Distant Worlds 2
Topic: Which weapons are not subject to fire arc?
Replies: 20
Views: 1407

Re: Which weapons are not subject to fire arc?

With the small blast areas involved, the chance to hit any 2 spaceships is basically 0. Hitting several Strikecraft? Oh, entirely possible. Even highly likely. They tend to stack. But multiple space ships? Nope, it is not going to happen. They keep distances way in excess of the area of effect. Doe...
by Cubano
Mon Oct 17, 2022 11:57 pm
Forum: Distant Worlds 2: Tech Support
Topic: DISTANT WORLD CRASHES ARE DANGEROUS
Replies: 9
Views: 993

Re: DISTANT WORLD CRASHES ARE DANGEROUS

songseeker wrote: Thu Oct 13, 2022 12:21 pm Thank you for your advice. In the event, I have decided that my PC is old enough to warrant replacement, so I am doing that. Hopefully the problem will go away on the new PC
And here I thought my advice to reinstall windows was extreme :)
by Cubano
Sun Oct 09, 2022 5:59 pm
Forum: Distant Worlds 2: Tech Support
Topic: DISTANT WORLD CRASHES ARE DANGEROUS
Replies: 9
Views: 993

Re: DISTANT WORLD CRASHES ARE DANGEROUS

I suspect there's a deeper issue going on. A well configured OS won't allow a program to do that. If the PC wasn't recognizing your wireless dongle and you reached a point that your video drivers became unloadable after a crash (they weren't uninstalled - that doesn't happen) there is something seri...
by Cubano
Mon Sep 12, 2022 7:25 pm
Forum: Distant Worlds 2
Topic: [SUGGESTION] PLEASE add this functionality to the “Top up fleet with ships” button
Replies: 7
Views: 779

Re: [SUGGESTION] PLEASE add this functionality to the “Top up fleet with ships” button

MichaelJ007 wrote: Mon Sep 12, 2022 1:36 pm A suggestion I posted a while back was for the construct tab to have a 'to fleet' option. So you could select an existing fleet, then purchase ships which would be auto added to that fleet on completion.
I really like that idea
by Cubano
Thu Sep 08, 2022 9:02 pm
Forum: Distant Worlds 2
Topic: Timing for hull variants improvements?
Replies: 3
Views: 355

Re: Timing for hull variants improvements?

We will add more support for this in the future, but this is currently working as designed and we're still working our way through some gameplay fixes and issues that are not working as intended first. I don't have an exact timeline yet, but we hope to have a partial new roadmap done next week. Tha...
by Cubano
Thu Sep 08, 2022 8:01 pm
Forum: Distant Worlds 2
Topic: Timing for hull variants improvements?
Replies: 3
Views: 355

Timing for hull variants improvements?

The recent research fixes are really welcomed. Thx. Is there a timing on improvements for hull variants? Currently, keeping multiple active hull variants is a pain because auto-upgrade and fleet management can't handle them. Specifically: Auto-upgrade retaining the ship's current variant Being able ...
by Cubano
Wed Jul 13, 2022 12:18 am
Forum: Shadow Empire
Topic: Plan to improve font scaling?
Replies: 2
Views: 300

Re: Plan to improve font scaling?

Thanks. Using the UI color mod and changing the fonts helped a lot
by Cubano
Sun Jul 10, 2022 1:29 am
Forum: Shadow Empire
Topic: Plan to improve font scaling?
Replies: 2
Views: 300

Plan to improve font scaling?

I've recently picked this up (giving DW2 a break), but I'm struggling with the font blurriness. I've run the game on my personal PC (4k set 1/2 DPI) as well as on my at-home work pc (which has 3 monitors with varying native resolutions). In all 4 displays the fonts render pretty poorly, especially i...
by Cubano
Sun Jul 03, 2022 3:36 am
Forum: Distant Worlds 2
Topic: Thoughts on DW2 under 1.51
Replies: 14
Views: 1911

Re: Thoughts on DW2 under 1.51

I am a fan of making higher tier cimpnents cost more resources than they currently do. It keeps different quality home worlds still playable in the early game but makes fighting for resources an actual goal in the later game
by Cubano
Fri Jul 01, 2022 3:37 am
Forum: Design and Modding
Topic: Mod loader not working for me
Replies: 13
Views: 1431

Re: Mod loader not working for me

I was trying to reproduce your problem with 1.0.5.1 ... and I've got the same error / the moad-loader isn't functioning properly, anymore. :( - So, I guess only Tyler can solve this (for now)... ;) And yes, there's a security problem now (Norton told me that DW2Net6Win.exe tried to edit the securit...
by Cubano
Thu Jun 30, 2022 5:18 am
Forum: Distant Worlds 2
Topic: Can we have a circle showing nebula boundaries instead of a sphere?
Replies: 6
Views: 611

Re: Can we have a circle showing nebula boundaries instead of a sphere?

This was suggested during the beta. The dev's agreed and it is in the todo list.
by Cubano
Thu Jun 30, 2022 4:24 am
Forum: Design and Modding
Topic: Mod loader not working for me
Replies: 13
Views: 1431

Re: Mod loader not working for me

I managed to get a screen shot of the CMD window that pops up when running the mod loader exe. Looks like it is throwing an error. I'm going to move this to github and see if the author has any thoughts
ModLoaderError.jpg
ModLoaderError.jpg (98.51 KiB) Viewed 1313 times
by Cubano
Thu Jun 30, 2022 4:04 am
Forum: Design and Modding
Topic: Mod loader not working for me
Replies: 13
Views: 1431

Re: Mod loader not working for me

Huh, seems windows security is blocking DW2NET6Win.exe cause it thinks it is a Trojan. Specifically Trogan:W32/Mamson.Alac That might be the issue. Well I've added the distant worlds folder to the exclusion list and turned of real time protection and still no joy. Turned on debugging for the mod loa...
by Cubano
Wed Jun 29, 2022 2:38 am
Forum: Design and Modding
Topic: Mod loader not working for me
Replies: 13
Views: 1431

Re: Mod loader not working for me

(...) Thanks for all that info. No problem :) ... And now that they officially opened this 1.0.5.1 version for GOG-users, too :mrgreen: , I can try to reproduce your problems (tomorrow) - or even might be able to tell you what you can do to get it to work. ;) But to do this I need a bit of addition...
by Cubano
Tue Jun 28, 2022 7:58 pm
Forum: Design and Modding
Topic: Mod loader not working for me
Replies: 13
Views: 1431

Re: Mod loader not working for me

Thanks,

Yes, I installed the .NET 6 executables from Microsoft when 5.0 launched.

Thanks for all that info.
by Cubano
Tue Jun 28, 2022 1:02 am
Forum: Design and Modding
Topic: Mod loader not working for me
Replies: 13
Views: 1431

Re: Mod loader not working for me

Playing the latest beta version of the game 1.0.5.1 (updated manually from the the steam 1.0.5.0 version) What do you mean ? Where have you got the files from for this "1.0.5.1"-version (and what files have you updated/exchanged) ? Also: Have you already tried the .NET 6 executable from t...

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