Search found 4 matches

by KitH
Fri Oct 18, 2013 9:49 pm
Forum: Tech Support
Topic: Naval Gunfire Strangeness
Replies: 6
Views: 415

RE: Naval Gunfire Strangeness

<t> Manually plotting the course and forcing the unit to stay there worked.<br/>
<br/>
For this scenario, Maintain Standoff is the default, yet it still closed. Staying outside of an opponent's weapon range when you have a huge range advantage is pretty basic. The AI should take things like that ...
by KitH
Thu Oct 17, 2013 7:40 pm
Forum: Tech Support
Topic: Naval Gunfire Strangeness
Replies: 6
Views: 415

Naval Gunfire Strangeness

<t> Hi,<br/>
<br/>
I was playing the Battle of Chumonchin Chan scenario when I noticed something that in my mind is very strange. <br/>
<br/>
Whenever targeting an enemy unit to be engaged with guns, the ship would turn towards the target. <br/>
<br/>
This is not behavior I would expect from a ...
by KitH
Sat Aug 21, 2004 3:48 am
Forum: Tech Support
Topic: WitP Sound Issue/CTD v1.21
Replies: 5
Views: 175

RE: WitP Sound Issue/CTD v1.21

<t> Don't know why DXDiag didn't show the drivers but I didn't run the manual tests before I sent you the information.<br/>
<br/>
Here is the DXDiag info after running the manual tests:<br/>
<br/>
-------------<br/>
Sound Devices<br/>
-------------<br/>
Description: SB Audigy 2 ZS Audio [C800 ...
by KitH
Wed Aug 18, 2004 12:49 am
Forum: Tech Support
Topic: WitP Sound Issue/CTD v1.21
Replies: 5
Views: 175

WitP Sound Issue/CTD v1.21

<t> Hi, <br/>
<br/>
Still having the issue with Crashes in War in the Pacific v1.21. I am able to play the game using the sound work around (i.e. renaming the sound folder).<br/>
<br/>
My DXDiag ifno is as follows:<br/>
<br/>
------------------<br/>
System Information<br ...

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