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by Redmond Barry
Mon Aug 23, 2004 2:58 pm
Forum: World in Flames
Topic: Implementing True Odds in CWIF
Replies: 8
Views: 279

RE: Implementing True Odds in CWIF

<t> This is imho one of the areas where a computer can improve the game. I think it would be great to have some kind of dynamic odds calculation somewhere on the screen, while designating units for attack on a given hex. Fx. saying 23,6% chance of */2B, 34,2% chance of */1B, etc. and changing "on ...

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