Search found 2 matches

by darkthunder
Thu Oct 21, 2004 11:59 pm
Forum: Starshatter Modding Forum
Topic: Star Trek Mod
Replies: 3
Views: 132

RE: Star Trek Mod

<t> So your saying preferrably no model should go above 4000 polys, but the game can handle up to 14000 polys for each ship? I hadnt intended on using such high poly models, I just ask this for more clarification.<br/>
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In Bridge Commander, it uses TGA-files for textures and thus the glow's ...
by darkthunder
Thu Oct 21, 2004 10:30 pm
Forum: Starshatter Modding Forum
Topic: Star Trek Mod
Replies: 3
Views: 132

Star Trek Mod

<t> Hi. I just recently became aware of this awesome game, and thought that maybe a Trek mod might be a good idea for the engine. Anyone know if its possible to do model conversions from for example Star Trek: Bridge Commander into the MAG-format that Starshatter uses?<br/>
<br/>
If I can manage ...

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