Search found 79 matches

by Apocal
Wed Jan 17, 2024 4:04 pm
Forum: Tech Support
Topic: [FIXED] Submarines cannot hear dipping sonars.
Replies: 1
Views: 204

[FIXED] Submarines cannot hear dipping sonars.

Build 1328.12 Just a quick demonstration I threw together in two minutes. Helo is presently dipping and pinging with sonar (confirmed through the detecting sensor) and detecting the submarine but the submarine hears nothing at all. Processor Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz 2.30 GHz Install...
by Apocal
Tue Feb 14, 2017 8:56 am
Forum: Command: Modern Operations series
Topic: Removing Features in latest service release for pro edition ?
Replies: 68
Views: 2035

RE: Latest SR

I didn't even realize this was a feature.
by Apocal
Thu Feb 12, 2015 11:29 pm
Forum: The War Room
Topic: Killing advanced anti-ship missiles
Replies: 20
Views: 393

RE: Killing advanced anti-ship missiles

I'm actually really curious if another game had dog-legging missiles as a feature. Maybe some script from Global Command Blue?
by Apocal
Sat Feb 07, 2015 6:34 pm
Forum: The War Room
Topic: Killing advanced anti-ship missiles
Replies: 20
Views: 393

RE: Killing advanced anti-ship missiles

ORIGINAL: Sunburn

This is planned for a future release.

Quiz: Which other similar game has this feature?

None, as far as I know.
by Apocal
Fri Feb 06, 2015 9:19 pm
Forum: Tech Support
Topic: [FIXED v1.07] Mines detonating at ludicrous distances.
Replies: 1
Views: 117

[FIXED v1.07] Mines detonating at ludicrous distances.

Mine warfare test scenario of mine, I'm racing an LPH at flank speed through a minefield mostly composed of floating contact mines and getting underwater detonations that go as far out as six kilometers.

Save game attached.
by Apocal
Mon Feb 02, 2015 1:54 am
Forum: Tech Support
Topic: Nuclear weapons destroying only one aimpoint.
Replies: 1
Views: 125

Nuclear weapons destroying only one aimpoint.

<t> Test scenario I have an Ohio slinging its SLBMs at various NK EW and AD targets. They fly out to the target, MIRVs separate and select their own nearby targets, some of which are multi-aimpoint SA-2 battalions. When striking such targets, the MIRVs involved only take out one aimpoint (i.e. no mu...
by Apocal
Tue May 20, 2014 10:49 pm
Forum: Command Ops Series
Topic: battles from the bulge hunkered down
Replies: 4
Views: 236

RE: battles from the bulge hunkered down

ORIGINAL: jimcarravallah

Units tend to go over to a resting condition as night approaches when assigned "normal" rest periods.

How do you assign them different rest periods? Just manually rest during the day?
by Apocal
Sat Apr 26, 2014 8:46 pm
Forum: Command Ops Series
Topic: protecting armour from air
Replies: 9
Views: 400

RE: protecting armour from air

<r> <QUOTE><s>[quote]</s>ORIGINAL: Arjuna<br/> <br/> Within the strike event it will check for any <B><s>[b]</s>flak units within their effective anti-air range<e>[/b]</e></B> of the impact point. These will then get a chance to abort the strike and a further chance to make it miss its mark. <e>[/qu...
by Apocal
Fri Apr 25, 2014 4:04 am
Forum: Command Ops Series
Topic: The future of Command Ops
Replies: 87
Views: 2580

RE: The future of Command Ops

<r> <QUOTE><s>[quote]</s>ORIGINAL: Fred Sanford<br/> <br/> If the desire is to try and grow the market for this game, I'd suggest NOT listening to the old farts that say "graphics don't matter", or "2-d is fine". Younger gamers ( i.e. the growth potential) have high expectations for how a game looks...
by Apocal
Fri Apr 04, 2014 5:51 pm
Forum: Tech Support
Topic: [NON-ISSUE] Radar cone / Fighter radar
Replies: 24
Views: 457

RE: Radar cone / Fighter radar

<r> <QUOTE><s>[quote]</s>ORIGINAL: Dragunov<br/> If the Tomcat/Phoenix weaponsystem was so bad, how would the USN have been able to protect the carriers?<br/> <br/> <br/> Regards<br/> <br/> Benjamin <e>[/quote]</e></QUOTE> <br/> By giving an increasing slice of the air defense mission over to missil...
by Apocal
Sat Mar 29, 2014 5:32 am
Forum: Command: Modern Operations series
Topic: Transient sounds.
Replies: 3
Views: 100

Transient sounds.

I was just wondering, does CMANO simulate transient sound contacts such as aircraft catapults, guns firing, etc. and their effects on the acoustic environment? I haven't noticed if it does happen, but I have exactly tested exhaustively to verify one way or another.
by Apocal
Fri Mar 28, 2014 3:59 am
Forum: Tech Support
Topic: Moderate UI Issue.
Replies: 1
Views: 128

Moderate UI Issue.

When editing scenarios, if you finish with one, return to the start menu and go to create/edit another hitting "Save" in the menu uses the old scenario. Obviously this is preventable, but somewhat annoying when you overwrite a full-up scenario with a test scenario.
by Apocal
Wed Mar 19, 2014 3:55 pm
Forum: Command: Modern Operations series
Topic: US Navy ASM capabilities
Replies: 73
Views: 2897

RE: US Navy ASM capabilities

<r> <QUOTE><s>[quote]</s>ORIGINAL: NakedWeasel<br/> <br/> That's kind of oversimplifying the issue. Carriers can't be everywhere. If we truly expect our fleet ships and subs to be multi-role, then they should have built light, medium or heavy weapons and launchers for all four combat roles: AAW, ASW...
by Apocal
Mon Mar 17, 2014 11:07 pm
Forum: Command: Modern Operations series
Topic: How much can you do with the LCS?
Replies: 87
Views: 1769

RE: How much can you do with the LCS?

<r> <QUOTE><s>[quote]</s>ORIGINAL: BB62squid<br/> <br/> At one point during the debate for reactivating the battleships the charge was made that while the battleships were incapable in present configuration of achieving the USMCs requirement for naval fire support (63nm in support of amphib forces),...
by Apocal
Mon Mar 17, 2014 11:00 pm
Forum: Command: Modern Operations series
Topic: US Navy ASM capabilities
Replies: 73
Views: 2897

RE: US Navy ASM capabilities

<r> <QUOTE><s>[quote]</s>ORIGINAL: VFA41_Lion<br/> <br/> Is it just me thats baffled by the painful lack of anti-ship missiles within the US Navy? It seems as though nearly every vessel is configured for land strikes and air defense. And too bad they phased out the TASSM in 1991. <_< <e>[/quote]</e>...
by Apocal
Fri Feb 28, 2014 4:54 pm
Forum: Command: Modern Operations series
Topic: SECDEF Talks About New Frigate to Follow LCS
Replies: 34
Views: 594

RE: SECDEF Talks About New Frigate to Follow LCS

<r> <QUOTE><s>[quote]</s>ORIGINAL: NakedWeasel<br/> <br/> The P-3's are long in the tooth, and cannot be everywhere. Helo's don't have the range, speed, or endurance necessary to prosecute distant ASW threats. Blue water ASW can occur anywhere that isn't littoral, or on land. I'm not sure what you m...
by Apocal
Wed Feb 26, 2014 9:50 pm
Forum: Command: Modern Operations series
Topic: SECDEF Talks About New Frigate to Follow LCS
Replies: 34
Views: 594

RE: SECDEF Talks About New Frigate to Follow LCS

<r> <QUOTE><s>[quote]</s>ORIGINAL: NakedWeasel<br/> <br/> They also let ASW go to the wayside as well. Retiring the S-3 without a replacement was an unforgivable error.<e>[/quote]</e></QUOTE> <br/> S-3s were never a reliable ASW platform. The problems with reliability couldn't be fixed so they just ...
by Apocal
Tue Feb 18, 2014 7:45 am
Forum: Command: Modern Operations series
Topic: How much can you do with the LCS?
Replies: 87
Views: 1769

RE: How much can you do with the LCS?

<r> <QUOTE><s>[quote]</s>ORIGINAL: BB62squid<br/> <br/> Actually...the LCS WERE designed for direct combat. Their modular design was touted as being adaptable, <B><s>[b]</s>and one of the interim steps the Navy envisioned to replace the Naval surface fire support role void left by the removal of the...
by Apocal
Sat Feb 01, 2014 10:57 pm
Forum: Command: Modern Operations series
Topic: Guided Weapons
Replies: 23
Views: 402

RE: Guided Weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: VFA41_Lion<br/> <br/> Are <I><s>[i]</s>all<e>[/i]</e></I> guided weapons supposed to be able to be intercepted? I've seen HARMs and GPS-guided bombs be shot down by SAMs within 10 nm. It's remarkably difficult to carry out a SEAD mission unless I launch an alpha st...
by Apocal
Fri Jan 31, 2014 4:47 am
Forum: Command: Modern Operations series
Topic: Missile hit ratio
Replies: 39
Views: 852

RE: Missile hit ratio

<r> <QUOTE><s>[quote]</s>ORIGINAL: kondor999<br/> <br/> Re: missile expenditure rates. <br/> <br/> Please go educate yourself before saying your guys are firing "excessive" amounts of ordnance. Real war isn't a game where you sit there and gamble your life based on the expected pH of a missile on so...

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