Search found 25 matches

by msin
Sun Jan 14, 2007 4:41 pm
Forum: Harpoon 3 ANW Support
Topic: Possible Exocet Bug?
Replies: 2
Views: 76

Possible Exocet Bug?

<t> I was playing the ODB version of "A Naval Border War" in GC-1 last night and encountered a possible problem with Exocet missiles.<br/>
<br/>
I played the scenario as Peru and hence had 2 Sea kings and 6 Mirages equipped with the AM.39 Exocet SSM missiles. According to the database, these ...
by msin
Tue Jan 09, 2007 12:24 am
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Help with ASW
Replies: 5
Views: 118

RE: Help with ASW

<r>
<QUOTE><s>[quote]</s>ORIGINAL: VCDH<br/>
<br/>
I should have the DB and scearios updated by the time we release 3.8.<br/>
<br/>
Later<br/>
D
<e>[/quote]</e></QUOTE>
<br/>
Great news!!! For once I can blame a scenario failure on something other than my incompetence at naval warfare[:D ...
by msin
Sun Jan 07, 2007 9:42 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Help with ASW
Replies: 5
Views: 118

RE: Help with ASW

<r> Dale,<br/>
<br/>
Thanks for the quick reply. I'll look forward to the results of your testing. But for now, stop checking the message board and enjoy dinner with your family [:D]<br/>
<br/>
I have attached two save game files for others to use for testing this issue. Just change the file ...
by msin
Sun Jan 07, 2007 5:17 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Help with ASW
Replies: 5
Views: 118

Help with ASW

<t> I decided to dust off H3 ANW since the latest patch (3.7.3 I believe) corrected the problems with using the Numlock key on my laptop. Based on a discussion in another recent thread, I tried playing the scenario "Watch the 1st Step" as the US using the ANW 2.0 database. <br/>
<br/>
All I can ...
by msin
Sat Aug 12, 2006 8:47 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Threat Axis Mechanics
Replies: 18
Views: 408

RE: Threat Axis Mechanics

As always, I appreciate everyone's prompt and helpful replies. If there was an emoticon for "lightbulb going off", that would be inserted <here> [:D]
by msin
Fri Aug 11, 2006 11:59 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Threat Axis Mechanics
Replies: 18
Views: 408

RE: Threat Axis Mechanics

<t> One more quick Formation Editor question for the group....<br/>
<br/>
When looking at the X & Y axis in the formation editor, should I think of these axis as representing North, South, East and West or relative to the PIM? <br/>
<br/>
For example... My Taskforce is currently heading South ...
by msin
Fri Aug 11, 2006 11:43 pm
Forum: Harpoon 3 ANW Support
Topic: LAPTOP Users ** Keypad issues fixed in next release **
Replies: 28
Views: 380

RE: LAPTOP Users ** Question **

JRyan,

Great News! [:D]

I'm happy to simply hear that they are continuing to work on the issue and that a solution hasn't been written off... I look forward to see what those smart people at AGSI can come up with [&o]
by msin
Fri Aug 11, 2006 12:28 am
Forum: Harpoon 3 ANW Support
Topic: LAPTOP Users ** Keypad issues fixed in next release **
Replies: 28
Views: 380

RE: LAPTOP Users ** Question **

<t> Hi all, <br/>
<br/>
Just wanted to drop a quick note to the devs and ask if they had any thoughts on whether the numpad problems described in this thread can be corrected. Not being able to group/ungroup formations can present some real challenges...<br/>
<br/>
If it isn't feasible to ...
by msin
Tue Aug 08, 2006 9:44 am
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Help With ARMs
Replies: 16
Views: 528

RE: Help With ARMs

<t> Herman, Mikmyk:<br/>
<br/>
Thanks for the clarifications. The problem seemed to be related to using the new DB version with a saved game file from a previous version. Once I started the scenario anew, the problem disappeared.<br/>
<br/>
On a related note, Ragnar posted a note over on ...
by msin
Tue Aug 08, 2006 9:38 am
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Threat Axis Mechanics
Replies: 18
Views: 408

RE: Threat Axis Mechanics

Mikmyk,

Thanks for the additional information. The wiki info helped to finalize my understanding. Now I just need to see if I can put this new knowledge to practical application [:D]

Thanks,
Mike
by msin
Tue Aug 08, 2006 12:51 am
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Help With ARMs
Replies: 16
Views: 528

RE: Help With ARMs

<t> Bucks,<br/>
<br/>
I appreciate the follow-up. I downloaded the latest beta version of DB2000 and found what I believe to be a bigger typo with the Shrike. In DB2000 v6.5.32 the Shrike is listed as having a maximum range of 2.5 miles [X(]<br/>
<br/>
I have posted a note over at HarpoonHQ.com ...
by msin
Sun Aug 06, 2006 9:33 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Help With ARMs
Replies: 16
Views: 528

RE: Help With ARMs

I've posted a zip file containing a saved game with this problem over at Strategy Zone

Thanks
Mike
by msin
Sun Aug 06, 2006 8:43 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Help With ARMs
Replies: 16
Views: 528

RE: Help With ARMs

Herman,

Give me a little while and I will post a copy of the saved game file on Strategyzone's Harpoon forum. Thanks for the help.

Mike
by msin
Sun Aug 06, 2006 8:32 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Threat Axis Mechanics
Replies: 18
Views: 408

RE: Threat Axis Mechanics

<r> <QUOTE><s>[quote]</s>You and I better play, soon, before you get too good for me to beat!
<e>[/quote]</e></QUOTE>
<br/>
Herman, <br/>
<br/>
If you will read my most recent thread on the forum, you will see that you have little to fear from me [:D] <br/>
<br/>
The only danger I appear to ...
by msin
Sun Aug 06, 2006 8:26 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Help With ARMs
Replies: 16
Views: 528

Help With ARMs

<t> I have been playing the DB2000 version of Midway Revisited and have encountered a problem with using anti-radiation missiles. <br/>
<br/>
After sighting the Russian SAG, I thought I would send a flight of A-7s armed with Shrikes to blind the enemy taskforce. I launched 6 A-7s and an E-6 and ...
by msin
Sun Aug 06, 2006 7:37 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Threat Axis Mechanics
Replies: 18
Views: 408

RE: Threat Axis Mechanics

JP, Jeff, Herman:

I sure appreciate the quick responses from everyone. Based on your responses, it seems that threat axis management has more to due with solid formation management than sensor/weapons management (as I originally thought).

Thanks,
Mike
by msin
Sat Aug 05, 2006 6:41 pm
Forum: Harpoon 3 ANW Support
Topic: LAPTOP Users ** Keypad issues fixed in next release **
Replies: 28
Views: 380

RE: LAPTOP Users ** Question **

<t> I just downloaded and installed the 3.7.1 beta patch for H3:ANW and tested the num keys on my IBM T40 Laptop. Unfortunately, I have found that the beta patch has not corrected the problem with the Num keys not being recognized. <br/>
<br/>
The only keys that will function are:<br/>
/ - Toggle ...
by msin
Sat Aug 05, 2006 4:56 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Threat Axis Mechanics
Replies: 18
Views: 408

Threat Axis Mechanics

<t> While I understand the underlying principal and theory behind the threat axis used in Harpoon 3, I am struggling with understanding how they actually impact gameplay. I would be very interested in hearing others thoughts/experiences on proper use of threat axis and what, if any, underlying game ...
by msin
Fri Jul 28, 2006 11:49 am
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Formation Editor Question
Replies: 4
Views: 116

Formation Editor Question

<t> I have what I hope to be a simple question regarding the assignment of air assests within the formation editor. If I assign 2 aircraft to CAP they will launch immediately will the AI attempt to keep that number of aircraft in the asigned formation/role until cancelled? For example once the CAP ...
by msin
Fri Jul 28, 2006 9:52 am
Forum: Harpoon 3 ANW Support
Topic: LAPTOP Users ** Keypad issues fixed in next release **
Replies: 28
Views: 380

RE: LAPTOP Users ** Question **

<r> <QUOTE><s>[quote]</s>I have a IBM R52 Thinkpad. And I can only get these keys to work on the "numeric keypad": <br/>
/ - Toggle paths <br/>
* - Toggle datablocks <br/>
+ - Increase time <br/>
- - Decrease time <br/>
<br/>
So I can't get Harpoon to regonize the NUMPAD: 0, 3, 5, 7, 9 <br ...

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