Search found 3 matches

by AdAstraGames
Sun Mar 06, 2005 4:16 pm
Forum: Starshatter Modding Forum
Topic: Attack Vector: Tactical in Starshatter?
Replies: 11
Views: 694

RE: Attack Vector: Tactical in Starshatter?

<r> <QUOTE><s>[quote]</s>Having totally read your PDF file I think I have an idea of what your project is about. Too bad the PDF is not complete. I'd gladly like to read the complete version of it. Can I have the full PDF please?<e>[/quote]</e></QUOTE>
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I am afraid that the full rules are the ...
by AdAstraGames
Tue Mar 01, 2005 3:53 pm
Forum: Starshatter Modding Forum
Topic: Attack Vector: Tactical in Starshatter?
Replies: 11
Views: 694

RE: Attack Vector: Tactical in Starshatter?

<r> Some of the parameters in AV:T:<br/>
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One hex is 20 km, weapon effective ranges go out to about 50-60 hexes.<br/>
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Yes, it is 3-D, we've got some clever play aids and tools that make it very easy - most of them derived from quaternion transformations used for rotating objects in ...
by AdAstraGames
Tue Mar 01, 2005 2:55 am
Forum: Starshatter Modding Forum
Topic: Attack Vector: Tactical in Starshatter?
Replies: 11
Views: 694

Attack Vector: Tactical in Starshatter?

<t> Some kind folks at the iWar discussion boards pointed me over here, as Starshatter's engine seems to be the best bet for doing what I want done.<br/>
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I'm the publisher of a pen and paper boardgame of space combat called Attack Vector: Tactical. It's got 3-D spaceship combat, Newtonian ...

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