Search found 8 matches

by The First Texan
Tue Mar 29, 2005 4:01 am
Forum: Maximum-Football 2.0
Topic: Canadian Terminology
Replies: 3
Views: 119

RE: Canadian Terminology

actually it's 5 that can be bunched to one side without using an unbalanced line.

by The First Texan
Sun Mar 27, 2005 2:46 am
Forum: Maximum-Football 2.0
Topic: Canadian Terminology
Replies: 3
Views: 119

Canadian Terminology

<t> Not really Max Football related..but I figure it's ok since there isn't anything to seriously talk about with the game until it's released<br/>
<br/>
what are these things called in Canada <br/>
<br/>
X -------XXOXX--------X <br/>
---X--X---------------X-- <br/>
<br/>
I guess since you ...
by The First Texan
Sun Mar 27, 2005 2:39 am
Forum: Maximum-Football 2.0
Topic: Defense logic
Replies: 9
Views: 204

RE: Defense logic

yeah I got it... I guess...but I couldn't think of anything to add to it .

hmm I guess this game really has a hardcore Canadian following..maybe I should start a new thread on that... I think I will.
by The First Texan
Tue Mar 22, 2005 4:18 am
Forum: Maximum-Football 2.0
Topic: Defense logic
Replies: 9
Views: 204

RE: Defense logic

<t> also why is it that people call a split TE "flex" ... it's split dammit. Tight Split. Tight on the line or Split from the line. Open or Close(d). <br/>
<br/>
Flex is an invert call. I know that crap started somewhere west of the mountains... I wanna say BYU, but I could be mistaken.<br/>
<br ...
by The First Texan
Tue Mar 22, 2005 4:10 am
Forum: Maximum-Football 2.0
Topic: Defense logic
Replies: 9
Views: 204

RE: Defense logic

<t> Yeah it should be fine. The guy ( Winter ) said that your defense will call a play based on the package and "formation data" that the offense selects.<br/>
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So in your game plan you would have straight up percentages for each formation.<br/>
<br/>
in formation 1: you would have 20% DEF ...
by The First Texan
Sun Mar 20, 2005 12:16 am
Forum: Maximum-Football 2.0
Topic: Defense logic
Replies: 9
Views: 204

RE: Defense logic

<t> What up BC!! Woot.<br/>
<br/>
Just chattin up your thread... nothing productive to say though.<br/>
<br/>
I would assume since the guy said that a DEF calls its play based on the OFF's "formation data" ..there is no need for strong side/weak side declaration. If they line up tight to the ...
by The First Texan
Sat Mar 19, 2005 5:08 pm
Forum: Maximum-Football 2.0
Topic: Multi-player process/ Gameplans
Replies: 6
Views: 254

RE: Multi-player process/ Gameplans

<t> Hopefully its too late to be adding processes... but then there is also hope that some things can be changed easily.<br/>
<br/>
For Multi-Player to be succesful with a game that allows free play design, complete reels of all the plays is necessary. If the game/software can already record ...
by The First Texan
Tue Mar 15, 2005 6:52 am
Forum: Maximum-Football 2.0
Topic: Multi-player process/ Gameplans
Replies: 6
Views: 254

Multi-player process/ Gameplans

<t> How is Max Football going to work with MP Leagues? Or even MP in general?<br/>
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Is every game going to have to be resolved H2H via TCP/IP?<br/>
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If you are going to resolve games with gameplans ( Not H2H ) how will the plays be called? Just straight up percentages? <br/>
<br/>
If ...

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