Search found 13 matches

by General Turgidson
Wed May 02, 2007 4:25 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The AI and Ammo Trucks
Replies: 11
Views: 182

RE: The AI and Ammo Trucks

<t> Yes, there are suprises-but your point-and mine, AT guns(field guns etc.) stuck behind the trees, buildings, etc. with no fields of fire when they should cover the approaches to V hexs or intentional gaps in positional defenses etc., really doesen't make much sense. Numerous accounts of WWII ...
by General Turgidson
Sat Apr 14, 2007 6:25 pm
Forum: SP:WaW Training Center
Topic: Get the most out of your Direct Fire opportunities
Replies: 37
Views: 2072

RE:AAA range and placement

<t> Great tips. I've found that setting crewed weapons-MGs, AT guns, IGs etc... dug in on elevations higher than the approaching enemy units(the higher the better), and set at "0" range, score more hits when they fire-especially if the approaching units have already been observed by the units dug in ...
by General Turgidson
Sat Dec 09, 2006 7:11 pm
Forum: SP:WaW Training Center
Topic: Artillery Management - T.O.T.
Replies: 82
Views: 5442

RE: Re: Re: Artillary the key to combined arms

<t> Well OK Alby in question to your answer to&nbsp;the first&nbsp;question NO-why? 1)&nbsp;In reply to preferences being tunned on or off for a specific unit (concerning its ammo supply status vis-`a -vis its proximity to an ammo source), is this an intentional&nbsp;design or an oversight in design ...
by General Turgidson
Sat Nov 25, 2006 11:34 am
Forum: SP:WaW Training Center
Topic: Game loaded with pink panthers
Replies: 6
Views: 232

RE: Game loaded with pink panthers

<t> I've encountered this same problem. I've found that if there's something else running at the same time like certain spyware programs or even receiving automatic updates from whatever, it will have a tendancy to go psychedelic on me. As a remedy I disengage from anything that may run at the same ...
by General Turgidson
Mon Nov 20, 2006 6:03 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The AI and Ammo Trucks
Replies: 11
Views: 182

RE: The AI and Ammo Trucks

<t> Point taken about AI and ammo carriers which is why I will do the unit selecting&nbsp;when going aginst AI. I'm sure you all have noticed the sometimes ridiculous placement of AT guns if left to AI auto deploy. Usually when setting up for AI I hit auto deploy, then readjust those units which the ...
by General Turgidson
Sun Nov 19, 2006 4:33 am
Forum: SP:WaW Training Center
Topic: Artillery Management - T.O.T.
Replies: 82
Views: 5442

RE: Re: Re: Artillary the key to combined arms

<t> 1)When I'm&nbsp;using German&nbsp;SPA rocket artillery, and keep them with an ammo carrier, is there a way one can turn off the limited/reduced ammo setting for just those SPA&nbsp;units with the carrier but limit/reduce the ammo for the rest of&nbsp;the units? 2) At the beginning of a scenario ...
by General Turgidson
Sun Nov 19, 2006 3:16 am
Forum: SPWaW Thread Hall of Fame
Topic: The "Actual" Greatest War Movie ever
Replies: 228
Views: 9724

RE: Just a thought

<t> OK, here's my two cents worth. I own or have seen most of the&nbsp;films discussed in the previous posts. While they&nbsp;mostly deal with specific times and events in history ( battles, campaigns and etc.), for those of us who are sticklers for accuracy, many of the films fall short of the mark ...
by General Turgidson
Tue Nov 29, 2005 10:24 pm
Forum: SP:WaW Training Center
Topic: Artillery ammo consumption
Replies: 1
Views: 169

Artillery ammo consumption

<t> SPWaW: When using rocket artillery, what is the the rate of ammo consumption if firing the units UNRESTRICTED full capability? How much in terms of ammo dumps and/or loaded ammo carriers is required to sustain firing at full capicity before the dumps/ carriers are exhausted-say in a small map 10 ...
by General Turgidson
Wed Oct 26, 2005 4:48 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: pc?/game malfunction
Replies: 5
Views: 122

RE: pc?/game malfunction

You'll have to excuse my ignorance as far as computers go I think the information you needed to know was:Intel(R) Celeron CPU 1200 MHz !.2GHz,256MB of RAM. Does this help?
by General Turgidson
Wed Oct 26, 2005 4:38 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: pc?/game malfunction
Replies: 5
Views: 122

RE: pc?/game malfunction

Yes I think that it was a typo, Pentium III is what I have in my pc.
by General Turgidson
Wed Oct 26, 2005 4:33 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: pc?/game malfunction
Replies: 5
Views: 122

RE: pc?/game malfunction

Thanks for the tip, it seems to have solved the crashing problem if I disable the virus and popup blocker which run in the background.
by General Turgidson
Sat Oct 08, 2005 8:05 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: pc?/game malfunction
Replies: 5
Views: 122

pc?/game malfunction

<t> I submitted a question about a problem while using Wurframens on my pc(386 windows xp os). When firing Wurframens into large enemy vehicle formations the program crashes and I lose the entire game[:@]. This happens all too frequently. Some of you suggested I update my game drivers to possibly ...
by General Turgidson
Wed Sep 21, 2005 9:32 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: SPWaW Technical Issues
Replies: 192
Views: 12836

RE: SPWaW Technical Issues

?-In All the 8.0>8.4 versions, many times the program will crash ( I run Windows XP Pent. 3) when I fire Wurfrahmens (indirect fire) into a large gaggle of tanks and etc. Anyone else have this problem? -Gen Turgidson

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