Search found 13 matches

by MantisMan
Sun Jun 05, 2005 8:48 pm
Forum: The War Room
Topic: Flack and Sea Battles questions
Replies: 1
Views: 97

Flack and Sea Battles questions

<t> I'm a defensive player, and so built a lot of flack guns, and did lots of research on them too to imporve them. But most of the time, if planes fly into my territories, they NEVER fire? What use are they then???<br/>
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I'm even more confused by sea battles: most the time, ships don't fire ...
by MantisMan
Thu Jun 02, 2005 6:11 pm
Forum: Gary Grigsby's World at War
Topic: "Worlds" at War? An expansion?
Replies: 9
Views: 163

RE: "Worlds" at War? An expansion?

<t> Well the "default" names for countries could be like "Germany", but you could call your country "5Catsastan" if you wanted.<br/>
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The game mechanics and rules would remain basically the same, but one of the main differences (and improvements in my opinion) would be getting rid of all the ...
by MantisMan
Wed Jun 01, 2005 7:58 pm
Forum: Gary Grigsby's World at War
Topic: "Worlds" at War? An expansion?
Replies: 9
Views: 163

RE: "Worlds" at War? An expansion?

<t> Guys, there is already an etire forum dedicated to how "deterministic" GGWAW is, no variation; ANWAYS the exact same map, the exact same teams (2v3), same geography, same frozen areas, same tech starts, ect.<br/>
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A random map expasion (or patch) would "cure" all of the above, and allow ...
by MantisMan
Tue May 31, 2005 7:05 pm
Forum: Gary Grigsby's World at War
Topic: Too deterministic ?
Replies: 14
Views: 250

RE: Too deterministic ?

Perhaps a "Worlds" at War expansion would please all sides; see the Topic for details:
by MantisMan
Tue May 31, 2005 7:01 pm
Forum: Gary Grigsby's World at War
Topic: "Worlds" at War? An expansion?
Replies: 9
Views: 163

"Worlds" at War? An expansion?

<t> You guys ever think of making an expansion; and calling it "Worlds at War"? It could be an inexpensive expansion ($9.99-$19.99). It could have randomized maps (no more Politically Frozen zones to memorize en-mass); or maye all the countries start Frozen except yours; Full TCPIP/LAN, interenet ...
by MantisMan
Sat May 28, 2005 7:16 pm
Forum: Gary Grigsby's World at War
Topic: Update on TCP/IP/LAN and next patch
Replies: 93
Views: 1486

RE: Update on TCP/IP/LAN

<r> Good news all: On hearing about the Lan/TCPIP impliminatation, I purchased the game, and had 2 of my 4 game buddies over last night. <br/>
<br/>
Cudos on a great rulebook! No scimping there; nice and thick and complete. It took us a while to understand the game basics; we still don't, but that ...
by MantisMan
Sat May 21, 2005 7:33 am
Forum: Gary Grigsby's World at War
Topic: Update on TCP/IP/LAN and next patch
Replies: 93
Views: 1486

RE: Update on TCP/IP/LAN

That's great new guys! Now, if you guys had a demo of some sort, I could show it to my mates, and start them salivatating [:D]
by MantisMan
Sat Apr 09, 2005 8:49 pm
Forum: Gary Grigsby's World at War - Support
Topic: No Lan? No TCP/IP? E-Mail only?
Replies: 36
Views: 778

RE: No Lan? No TCP/IP? E-Mail only?

<t> Well, after hearing from people trying to get us to try this game reguardless of it's multiplayer-unfriendliness, we decided to try out the demo; but there is no demo [&:]<br/>
<br/>
Could anybody please answer our question: Do you have to play on a specifice server, or can you send turns just ...
by MantisMan
Sun Apr 03, 2005 9:54 pm
Forum: Gary Grigsby's World at War - Support
Topic: No Lan? No TCP/IP? E-Mail only?
Replies: 36
Views: 778

RE: No Lan? No TCP/IP? E-Mail only?

<t> Thank you for that suggestion Erik, but if it is all that easy to make this game play using e-mail on a LAN, then why did'nt they just make it that way in the first place? If doing your suggested "fix" would be easy for us, it would be child's-play for the Devs, right?<br/>
<br/>
I have ...
by MantisMan
Sat Apr 02, 2005 2:30 am
Forum: Gary Grigsby's World at War - Support
Topic: No Lan? No TCP/IP? E-Mail only?
Replies: 36
Views: 778

RE: No Lan? No TCP/IP? E-Mail only?

<t> Ok Dean, lets pretend I did not take the game back: It's Friday night here, and after work, I and my 4 buds would have been playing this game on the work LAN for sure. Just HOW would we play it? All take turns on the same computer, while the other 4 of us stair at the ceiling? Then what? Mail ...
by MantisMan
Fri Apr 01, 2005 9:52 pm
Forum: Gary Grigsby's World at War - Support
Topic: No Lan? No TCP/IP? E-Mail only?
Replies: 36
Views: 778

RE: No Lan? No TCP/IP? E-Mail only?

<r> <QUOTE><s>[quote]</s>I can't imagine how the game could possibly be played as a LAN-TCP/IP kind of game and still retain the in-depth planning/strategy to it. <e>[/quote]</e></QUOTE> <br/>
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Hmmm, well, lets see, the same way people have been playing Age of Wonders; Imperialism ...
by MantisMan
Fri Apr 01, 2005 5:33 am
Forum: Gary Grigsby's World at War - Support
Topic: No Lan? No TCP/IP? E-Mail only?
Replies: 36
Views: 778

RE: No Lan? No TCP/IP? E-Mail only?

<t> No, if I "try" it, it's opened. And if it's opened, I can't return it. I and my 4 other gaming friends play on our LANs; at work and at our homes. We get together 2-5 times a month to play games on our LANs. <br/>
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We HATE pirates, and if we like a game, we ALL buy it, so, sadly, you've ...
by MantisMan
Fri Apr 01, 2005 4:38 am
Forum: Gary Grigsby's World at War - Support
Topic: No Lan? No TCP/IP? E-Mail only?
Replies: 36
Views: 778

No Lan? No TCP/IP? E-Mail only?

<t> My friends and I have been looking forward to this game for months; I got the game tonight, but luckily, read the small print before I got home and opened it: No TCP/IP? No LAN? And if we want to play on the interent, e-mail turns ONLY? [&:]<br/>
<br/>
What a disapointment. I was able to ...

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