Search found 39 matches

by Glabro
Tue May 03, 2005 1:59 pm
Forum: Mods and Scenarios
Topic: Raw Deal '40 - GG WAW mod
Replies: 49
Views: 1393

RE: Raw Deal '40 - GG WAW mod

<t> You constantly speak of the Finns being "unable to take terrain on this scale". Well guess what? That never was the intention, nor was it attempted. You speak of the attack on Murmansk - what I talked about was cutting the Murmansk rail, not taking Murmansk (While there were Finnish troops ...
by Glabro
Tue May 03, 2005 12:55 pm
Forum: Mods and Scenarios
Topic: Raw Deal '40 - GG WAW mod
Replies: 49
Views: 1393

RE: Raw Deal '40 - GG WAW mod

<r> <QUOTE><s>[quote]</s>
- <B><s>[b]</s>Removed Finland air unit.<e>[/b]</e></B> I don't think it makes sense on this scale.<br/>
<br/>
- <B><s>[b]</s>Changed two Finnish INF to Militia.<e>[/b]</e></B> Finns are too strong in the original setup, and since in Raw Deal they activate earlier, they ...
by Glabro
Mon May 02, 2005 8:54 pm
Forum: Mods and Scenarios
Topic: Campaign 1939 Version03
Replies: 55
Views: 3842

RE: Campaign 1939 v01

<t> I just found out that the Chinese had about 80+ corps worth of units around in mid-1941....I have to ask, exactly how small and insignificant was each of these? Any extra units would be militia, in either case. Sure, the militia rule they have gives them a variable amount of extra units, but ...
by Glabro
Mon May 02, 2005 8:27 pm
Forum: Gary Grigsby's World at War
Topic: Artillery & AA at this scale represent.....?
Replies: 13
Views: 366

RE: Artillery & AA at this scale represent.....?

SeaMonkey, I´ll happily take up your offer of assistance. I am currently tinkering around, hoping to recreate the correct force compositions for a 1939 scenario.
by Glabro
Mon May 02, 2005 8:25 pm
Forum: Mods and Scenarios
Topic: Campaign 1939 Version03
Replies: 55
Views: 3842

RE: Campaign 1939 v01

Oh yes, the Yugoslavians are all militia, forgot to mention that. Still, I really do appreciate the info. Perhaps, after I´ve done tinkering, I´ll let you all judge how the forces look...
by Glabro
Mon May 02, 2005 10:10 am
Forum: Mods and Scenarios
Topic: Campaign 1939 Version03
Replies: 55
Views: 3842

RE: Campaign 1939 v01

<t> Aha, Drax, thanks for the info. I wasn´t sure about how many subs each sub unit in the game represents. So, those 58 subs would be equal to one unit in the game?<br/>
<br/>
I must admit my relative lack of knowledge on naval matters. If 10 or so armoured ships are enough to justify a heavy ...
by Glabro
Sun May 01, 2005 10:34 pm
Forum: Mods and Scenarios
Topic: Campaign 1939 Version03
Replies: 55
Views: 3842

RE: Campaign 1939 v01

<t> Hm. Sure, why not? <br/>
<br/>
I´m just about to start looking at the OOBs. Perhaps, if you´d like, you could focus on Japan and the Western Allies (Inc. the English and the French, naturally), while I dig into Germany and Russia?<br/>
<br/>
Edit:<br/>
Just finished with the Germans. Your ...
by Glabro
Sun May 01, 2005 10:28 pm
Forum: Gary Grigsby's World at War
Topic: Artillery & AA at this scale represent.....?
Replies: 13
Views: 366

RE: Artillery & AA at this scale represent.....?

Thank you for your well presented opinions, everyone.
by Glabro
Sun May 01, 2005 12:50 am
Forum: Gary Grigsby's World at War
Topic: Artillery & AA at this scale represent.....?
Replies: 13
Views: 366

RE: Artillery & AA at this scale represent.....?

<r> <QUOTE><s>[quote]</s>ORIGINAL: SeaMonkey<br/>
Being an SC addict, this sounds soooo familiar. The short answer is in a grand strategic game it is nonsense to represent this type of unit. On the otherhand, can you think abstractly....they say humans have this ability?<br/>
<br/>
Using your ...
by Glabro
Sun May 01, 2005 12:30 am
Forum: Mods and Scenarios
Topic: Campaign 1939 Version03
Replies: 55
Views: 3842

RE: Campaign 1939 v01

Hm. Now, I need all the 1939 OOB sites I can find....well, Dr. Niehorster´s is a good start....
by Glabro
Sun May 01, 2005 12:22 am
Forum: Gary Grigsby's World at War
Topic: WAW=Geography Lesson
Replies: 12
Views: 256

RE: WAW=Geography Lesson

<r> <QUOTE><s>[quote]</s>ORIGINAL: mike mcmann<br/>
As I said before, I use this game in the classroom! It is not only immensely fun, but hugely educational as well!
<e>[/quote]</e></QUOTE>
<br/>
I´m curious, how exactly do you do this? Do you set up historical scenarios at given dates, and ...
by Glabro
Sat Apr 30, 2005 1:29 am
Forum: Gary Grigsby's World at War
Topic: Artillery & AA at this scale represent.....?
Replies: 13
Views: 366

Artillery & AA at this scale represent.....?

<t> Since (I assume) it´s given that the infantry and mech/armoured units in the game represent corps-level units, what do the artillery & aa units represent? Detached artillery and AA at corps strength? That is to say, at the very least a dozen artillery regiments per arty unit....? Obviously there ...
by Glabro
Sat Apr 30, 2005 1:09 am
Forum: The War Room
Topic: Advice to the Newbie: The Italian gambit
Replies: 81
Views: 2544

RE: Advice to the Newbie: The Italian gambit

<t> Heh, sometimes I wonder what people want by "gameplay and fun".....being able to do anything, no matter how implausible?<br/>
<br/>
I hear you, Banana. <br/>
<br/>
Sure, it´s fun to invade Italy when the opponent doesn´t expect it, but in my opinion it´s funnier if you can´t just teleport ...
by Glabro
Fri Apr 29, 2005 11:16 pm
Forum: Mods and Scenarios
Topic: Campaign 1939 Version03
Replies: 55
Views: 3842

RE: Campaign 1939 v01

All right, I´ll try to document my changes.
by Glabro
Fri Apr 29, 2005 10:38 pm
Forum: Mods and Scenarios
Topic: Iraqi & Saudi-Arabian Oil
Replies: 2
Views: 156

RE: Iraqi & Saudi-Arabian Oil

Okay, that´s what I supposed. Thanks.
by Glabro
Fri Apr 29, 2005 8:37 pm
Forum: The War Room
Topic: Advice to the Newbie: The Italian gambit
Replies: 81
Views: 2544

RE: Advice to the Newbie: The Italian gambit

<t> Well, you could take it down to 5, I guess. However, no matter which way you put it, Italy had 28 division equivalents there, in five armies, as was posted. <br/>
<br/>
The units in the game represent corps-level units. Even allowing for largish corps, 28 division equivalents should be ...
by Glabro
Fri Apr 29, 2005 8:13 pm
Forum: Mods and Scenarios
Topic: Iraqi & Saudi-Arabian Oil
Replies: 2
Views: 156

Iraqi & Saudi-Arabian Oil

<t> Was just wondering about your opinions about the current resource values of Iraq and Saudi-Arabia. If conquered, do you feel that the current levels (2 for Iraq, 1 for Saudi-Arabia) correctly represent the amount of oil the conqueror could have exploited at the time, or should they be more ...
by Glabro
Fri Apr 29, 2005 7:54 pm
Forum: Mods and Scenarios
Topic: Campaign 1939 Version03
Replies: 55
Views: 3842

RE: Campaign 1939 v01

<t> Woah! You did this, Sveint? Dang....now I´m really sorry we were at odds a bit. But luckily all is well again.<br/>
<br/>
Thanks. Will dig into it! You saved me a lot of work.<br/>
<br/>
Oh, I´m sure you won´t mind if I add some of my own modifications (messing about with the forces a bit ...
by Glabro
Fri Apr 29, 2005 7:51 pm
Forum: Mods and Scenarios
Topic: mapregionloc.txt?
Replies: 11
Views: 317

RE: mapregionloc.txt?

Yup - after adding the seaport of Tobruk in the game, linking it to both the Eastern and Central Med. I fiddled around with this until the port icon was at about where it should historically, instead of deep inland. Worked out great.
by Glabro
Fri Apr 29, 2005 7:35 pm
Forum: The War Room
Topic: Advice to the Newbie: The Italian gambit
Replies: 81
Views: 2544

RE: Advice to the Newbie: The Italian gambit

A simple fix is to include the Italian army in Northern Italy, that is missing in the game. Instead of the 2 that are there normally, just put 6 militia in, and it should be fine. Alternatively, or in addition, one could make Italy generate militia to resist a seaborne invasion.

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