Search found 15 matches

by rich
Mon Dec 12, 2005 3:41 pm
Forum: John Tiller's Battleground Series
Topic: Cav VP's
Replies: 2
Views: 147

RE: Cav VP's

<t> Modifying cavalry vps is an easy enough fix - in fact players can do it themselves by altering the pdt file. However an official fix would be preferable. I'd recommend either 3pts or 4pts for cavalry & artillery, depending on scenario. Incidentally, the NIR values are lower than those in PTW ...
by rich
Wed Nov 30, 2005 1:22 pm
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: Say Tim, what are the chances?
Replies: 12
Views: 239

RE: Say Tim, what are the chances?

<t> Could be worthwhile factoring in different musket types for the Napoleonic period (let alone for attempting to cover other eras), especially if Napoleon in Egypt or Wellesley in India are likely to be covered, since most of the Turks and Indians probably had matchlocks rather than flintlocks ...
by rich
Mon Oct 24, 2005 3:59 pm
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: LOS question
Replies: 22
Views: 502

RE: LOS question

<t> The local visibility effects of blackpowder smoke weaponry, wind speed and direction are pretty essential if attempting to recreate warfare of this era. No point in getting the maps, oobs and deployment accurate if this aspect of combat is left out. Otherwise, we might as well be pretending that ...
by rich
Sun Oct 23, 2005 10:34 pm
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: LOS question
Replies: 22
Views: 502

RE: LOS question

Limited LOS is probably best incorporated as an optional rule - it's always better if players have the choice, since restricting LOS is surely something that will appeal only to some gamers and will be hated by others.
by rich
Sun Oct 23, 2005 12:32 am
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: LOS question
Replies: 22
Views: 502

RE: LOS question

<t> Ideally LOS should be more complex than in typical wargames and enemy units shouldn't necessarily be automatically visible just because they're in LOS. Relevant factor should include:<br/>
<br/>
Terrain - eg. units in woods, etc, should be harder to detect than in the open. In woods it might ...
by rich
Sat Oct 22, 2005 6:03 pm
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: Early Napoleonic Armies: 18th century
Replies: 40
Views: 733

RE: Early Napoleonic Armies: 18th century

<t> The period c.1700-c.1850 should certainly be feasible, although some tactical modifications might be desirable. Before 1700 it would be necessary to make alterations to reflect pre-bayonet muskets and pikes (although perhaps the engine is flexible enough to cover this). After 1850, it would ...
by rich
Mon Oct 10, 2005 11:13 pm
Forum: John Tiller's Battleground Series
Topic: Battle Ground ACW Engine
Replies: 6
Views: 274

RE: Battle Ground ACW Engine

<t> Poor AI and sub-standard graphics aren't really important - at least not to some folk. It's more important to get game engine fixes (eg. captured artillery "magically" disappearing and no proper artillery ammo system) and new features such as pioneers & weather.<br/>
<br/>
I agree the HPS ...
by rich
Mon Oct 10, 2005 3:43 pm
Forum: John Tiller's Battleground Series
Topic: BG NAP PBEM
Replies: 4
Views: 228

RE: BG NAP PBEM

<t> Well, the best solution would be a We-Plot, We-Go simultaneous movement system, but that might be hard to recode.<br/>
<br/>
Another possible solution might be to allow players to pre-set (ie. in their own turn) cavalry to counter charge nearby enemy cavalry that charge and for square forming ...
by rich
Mon Oct 10, 2005 3:34 pm
Forum: John Tiller's Battleground Series
Topic: Battle Ground ACW Engine
Replies: 6
Views: 274

RE: Battle Ground ACW Engine

<r> The Nappy engine would be far better for the Crimean War and the 1859 War, perhaps also for 1866 and 1870 as well (with a modified pdt of course) due to the continued use of obsolete cavalry charges in European conflicts up to 1870. ACW style cavalry - effectively mounted infantry - really ...
by rich
Sat Oct 08, 2005 4:09 pm
Forum: John Tiller's Battleground Series
Topic: BG NAP PBEM
Replies: 4
Views: 228

RE: BG NAP PBEM

<t> Automatic defensive fire isn't really an option for the Nappy series, since players can do far more than fire during the defensive phase (unlike in the ACW games where defensive fire was all that needed to be handled in the defensive phase). Since, apart from firing, players can also form square ...
by rich
Wed Jul 20, 2005 2:51 pm
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: Line vs Column
Replies: 38
Views: 1820

RE: Line vs Column

In the HPS games, melees are too commonplace - in fact players who don't use ZOC melee elimination tactics invariably lose. I suspect this is probably a common fault of most existing wargames. So I'm really glad that Doubleshot won't be placing too high an emphasis on melee.
by rich
Wed Jul 13, 2005 1:29 pm
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: Line vs Column
Replies: 38
Views: 1820

RE: Line vs Column

<t> Training would play a big part in how effectively troops could operate in line. The British army (including British trained Portuguese units) was a small professional force, whereas the French army was conscripted.<br/>
<br/>
This is why there's a significant difference between the linear ...
by rich
Thu May 05, 2005 11:14 am
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: Napoleonic Cavalry charges
Replies: 44
Views: 1182

RE: Napoleonic Cavalry charges

<t> Well, you've already pointed out that cavalry was most effective when it could catch infantry by surprise, especially if the infantry were caught in flank/rear when already engaged to the front, or if they were in the middle of changing formation. Smoke from black powder firearms could often ...
by rich
Wed May 04, 2005 5:48 pm
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: Infantry vs Cavalry
Replies: 2
Views: 87

RE: Infantry vs Cavalry

... unless of course it's horse archers against pikemen!
by rich
Wed May 04, 2005 5:40 pm
Forum: Horse and Musket: Volume I, Frederick the Great
Topic: artillery strength
Replies: 11
Views: 197

RE: artillery strength

<t> It's hard to estimate artillery effectiveness and anecdotal evidence may sometimes be misleading or open to varied interpretation.<br/>
<br/>
Of course cannister would be lethal at close range - assuming the gunners didn't panic and seek cover with nearby infantry, and of course the guns had ...

Go to advanced search