Search found 45 matches

by ASLifer
Fri Jun 10, 2016 12:17 pm
Forum: Tech Support
Topic: Large Games Unplayable
Replies: 16
Views: 407

RE: Large Games Unplayable

<t> Hello everyone:<br/>
<br/>
I thought I'd give everyone an update on the scenario I created using large numbers of troops.<br/>
Before I get started though, I just wanted to let you know what I had for dinner last night. Main course consisted<br/>
of a large helping of Crow, and for dessert I ...
by ASLifer
Sat May 28, 2016 4:59 pm
Forum: Tech Support
Topic: Large Games Unplayable
Replies: 16
Views: 407

RE: Large Games Unplayable

<t> [<br/>
quote]Sorry, the bigger the map the heavier the LOS processing because the LOS engine calculates LOS down to a pixel level.[/quote]<br/>
<br/>
Then I would say that that is a problem that needs to be resolved. I would also have to re-iterate 2 things.. 1) I didn't buy <br/>
the game ...
by ASLifer
Fri May 27, 2016 12:50 pm
Forum: Tech Support
Topic: Large Games Unplayable
Replies: 16
Views: 407

Large Games Unplayable

<t> Made a large map with editor and found out that doing so is basically worthless because <br/>
to insert enough troops to make map useful, makes game unplayable. To be honest I'm a little bit miffed that anything over <br/>
15 squads with leaders and SW's slows game almost to a stop. I have a ...
by ASLifer
Thu May 26, 2016 11:16 pm
Forum: Mods and Scenarios
Topic: New Road Hexs
Replies: 4
Views: 296

RE: New Road Hexs

<t> Thanks for the reply KhanDam2, Made a large map with editor and found out that doing so is basically worthless because <br/>
to insert enough troops to make map useful, makes game unplayable. To be honest I'm a little bit miffed that anything over<br/>
15 squads with leaders and SW's slows ...
by ASLifer
Wed May 25, 2016 7:16 pm
Forum: Mods and Scenarios
Topic: New Road Hexs
Replies: 4
Views: 296

RE: New Road Hexs

Ok, using the word counters doesn't make a lot of sense.. :) How about "Road Hex art work" hope that clears up any confusion.
by ASLifer
Wed May 25, 2016 6:53 pm
Forum: Mods and Scenarios
Topic: New Road Hexs
Replies: 4
Views: 296

New Road Hexs

<t> Hello all,<br/>
<br/>
Just got TotH, So far so good. I was wondering if anyone has done a mod yet with new road counters. I noticed that existing road counters<br/>
are missing a few alternate versions. If someone has done new road counters I'd appreciate a link to the mod..<br/>
<br ...
by ASLifer
Fri May 13, 2016 2:29 am
Forum: War in the Pacific: Admiral's Edition
Topic: In Game Convoys and 1942 AA Pool
Replies: 15
Views: 324

RE: In Game Convoys and 1942 AA Pool

<t> Just a quick note to Bullwinkle's post. The 1942 AA Pool is loadable, I actually started to load them on transports but because they were a<br/>
supply group LCU and I wasn't sure what would happen, I unloaded them and asked this question in forums before I did a booboo.<br/>
lol, maybe in ...
by ASLifer
Sat May 07, 2016 5:51 pm
Forum: War in the Pacific: Admiral's Edition
Topic: In Game Convoys and 1942 AA Pool
Replies: 15
Views: 324

RE: In Game Convoys and 1942 AA Pool

Thanks guys, I understand their intended use now. I almost loaded the 1942 AA Pool onto transports. lol I wonder what that woulda done...
by ASLifer
Sat May 07, 2016 2:07 am
Forum: War in the Pacific: Admiral's Edition
Topic: In Game Convoys and 1942 AA Pool
Replies: 15
Views: 324

In Game Convoys and 1942 AA Pool

<t> A Question:<br/>
<br/>
WitP-AE introduced the in game convoys that show up at various off board bases, after I forget what patch, but I never understood their use.<br/>
there is no mention of them, as far as I remember, in the original game manual and I don't remember reading about their use ...
by ASLifer
Sun Aug 30, 2015 2:12 am
Forum: Scenario Design and Modding
Topic: Air Group slots (Unusable)
Replies: 2
Views: 127

RE: Air Group slots (Unusable)

<t> Thanks for the quick response. I figured it out, nothing was wrong, apparently I forgot that in the move to new location, they didn't/wouldn't show up for 2 days. I decided to<br/>
play through a few turns to see if that was the issue and they all showed up on Dec. 9th. <br/>
<br/>
Again ...
by ASLifer
Sat Aug 29, 2015 7:40 pm
Forum: Scenario Design and Modding
Topic: Air Group slots (Unusable)
Replies: 2
Views: 127

Air Group slots (Unusable)

<t> Hello,<br/>
I need a little help. I am designing a scenario for myself, and I've run into a small problem that I just can't seem to fix.<br/>
I moved the Dutch GVT units to new locations. I always check to make sure that they are where I moved them to, and they were when I first checked.<br ...
by ASLifer
Thu Aug 20, 2015 12:39 pm
Forum: Scenario Design and Modding
Topic: WitP-AE Editor Terminology Question
Replies: 2
Views: 220

RE: WitP-AE Editor Terminology Question

<r> Thank you Trugrit. No matter how long you play a game, you can always learn something new. I have marveled as to the depths the developers and all you other<br/>
great players have gone to make this game as historically accurate as possible. The dedication to this game is remarkable. There are ...
by ASLifer
Thu Aug 20, 2015 3:39 am
Forum: Scenario Design and Modding
Topic: WitP-AE Editor Terminology Question
Replies: 2
Views: 220

WitP-AE Editor Terminology Question

<t> Hello,<br/>
<br/>
I have a question about what some things stand for in Editor, On Locations screen for an actual location like San Francisco,<br/>
there are 2 boxes under the name that I don't know what they mean. First one is a box to check if you want to select "ME" what does "ME" <br ...
by ASLifer
Sat Aug 08, 2015 1:45 am
Forum: Tech Support
Topic: Win10 upgrade issue
Replies: 347
Views: 7622

RE: Win10 upgrade issue

Thanks witpqs, if it is still working, I will leave as I have it. since -dd_sw and -deepColor seem to fix problem, I will leave both in.. :)
by ASLifer
Sat Aug 08, 2015 1:42 am
Forum: Tech Support
Topic: Win10 upgrade issue
Replies: 347
Views: 7622

RE: Win10 upgrade issue

Well, maybe all I did wrong was type in -deepcolor, instead of -deepColor. I changed it to -deepColor and it's working now. I will relaunch game and make sure it is still working. You will either hear a cry for help from me, or all will be silent.. lol
by ASLifer
Sat Aug 08, 2015 1:12 am
Forum: Tech Support
Topic: Win10 upgrade issue
Replies: 347
Views: 7622

RE: Win10 upgrade issue

<r> Hiyas one more time... Oh I'm happier than a pig in a mud puddle! I did it... lol I followed the above instructions, about what to type in target box, and then I added the -dd_sw line after that. went into game and it scrolls just fine now!! I had absolutely no idea if I was doing it right, but ...
by ASLifer
Sat Aug 08, 2015 12:54 am
Forum: Tech Support
Topic: Win10 upgrade issue
Replies: 347
Views: 7622

RE: Win10 upgrade issue

<t> Hello, I followed the instructions about right clicking on shortcut, clicking on properties and looked at whats in the target window box,and its the same as avers246. <br/>
"C:\Matrix Games\War in the Pacific Admiral's Edition\autorun.exe" , I've never edited anything because I don't know how ...
by ASLifer
Sat Aug 08, 2015 12:30 am
Forum: Tech Support
Topic: Win10 upgrade issue
Replies: 347
Views: 7622

RE: Win10 upgrade issue

<t> Hi guys, I am also having a problem after installing windows 10.I'm having the same problem of mapview not scrolling properly. Very slow and sluggish. I do not understand what you mean by command switches. I went to WiTP-AE folder, but from there I have no idea what to do. Where do I find ...
by ASLifer
Sat Nov 17, 2012 12:06 am
Forum: Scenario Design and Modding
Topic: WitP-AE Dutch BC Project 1047
Replies: 2
Views: 108

RE: WitP-AE Dutch BC Project 1047

Thanks oldman45, I appreciate the ship side and shil. Will make sure I copy and paste this time and not drag and drop.. :)

ASLifer
by ASLifer
Wed Nov 14, 2012 1:41 am
Forum: Scenario Design and Modding
Topic: WitP-AE Dutch BC Project 1047
Replies: 2
Views: 108

WitP-AE Dutch BC Project 1047

<t> Hello:<br/>
<br/>
Can anyone send me a link to the file for the ship side and ship shil for this Ship. My computer went on the fritz, I had to replace it, I thought I saved it to my external HD, but folder says empty. I thought I copied and pasted to allied ship folder/shil folder, but ...

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