WC Islands
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
WC Islands
I spent the morning running many, many trials and iterations of the WC reinforcement triggers on various real estate. I was VERY surprised by some of the results. I think they offer the more devious Japanese player some interesting options. I'm off to the gym now, as we have snow coming (finally!), but I'll try to get this last of the Allied tests up this PM.
I also have a new save with USN TFs standing just off the HI, ready to do a Japanese trigger test. I know what I expect to see. The problem is with the plethora of Japanese islands in the vicinity. I need to figure out a methodology to test them enough to get a feel for the triggers, without having to run tests unitl doomsday. Until I did the WC tests I thought I understood the dev's logic, but now I'm not so sure.
(This is known in the ad biz as a "tease." [:)]
I also have a new save with USN TFs standing just off the HI, ready to do a Japanese trigger test. I know what I expect to see. The problem is with the plethora of Japanese islands in the vicinity. I need to figure out a methodology to test them enough to get a feel for the triggers, without having to run tests unitl doomsday. Until I did the WC tests I thought I understood the dev's logic, but now I'm not so sure.
(This is known in the ad biz as a "tease." [:)]
The Moose
RE: WC Islands
ORIGINAL: Bullwinkle58
(This is known in the ad biz as a "tease." [:)]
Evil ruminant. [:'(]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: WC Islands
I'm betting that any of the main islands and Shikuka for sure would trigger any reinforcements. I also bet Iwo Jima area and Osumi islands might do the trick...that is if Japanese reinforcements are even triggered at all.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: WC Islands
No way the Bonins trigger reinforcements.
I know that the Kuriles do.
Bullwinkle is a tricky ungulate, aint he? (Or should that be quadruped?)
I know that the Kuriles do.
Bullwinkle is a tricky ungulate, aint he? (Or should that be quadruped?)
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: WC Islands
You are an evil,evil man Bullwinkle, but I do have to thank you for running these tests.
The AE-Wiki, help fill it out
-
anarchyintheuk
- Posts: 3958
- Joined: Wed May 05, 2004 7:08 pm
- Location: Dallas
RE: WC Islands
Ditto. Fortunately, there's no Rocky about so Bullwinkle's probably only operating at half evil genius power.
RE: WC Islands
ORIGINAL: Bullwinkle58
I spent the morning running many, many trials and iterations of the WC reinforcement triggers on various real estate. I was VERY surprised by some of the results. I think they offer the more devious Japanese player some interesting options. I'm off to the gym now, as we have snow coming (finally!), but I'll try to get this last of the Allied tests up this PM.
I also have a new save with USN TFs standing just off the HI, ready to do a Japanese trigger test. I know what I expect to see. The problem is with the plethora of Japanese islands in the vicinity. I need to figure out a methodology to test them enough to get a feel for the triggers, without having to run tests unitl doomsday. Until I did the WC tests I thought I understood the dev's logic, but now I'm not so sure.
(This is known in the ad biz as a "tease." [:)]
Man what are you talking about, there are no devious Japanese players around here !
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


- michaelm75au
- Posts: 12467
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: WC Islands
Quick check for this:
Japan national ownership code is 100.
Any Allied force occupying a hex with said code will trigger mobilization.
Pressing key '4' should show the national code of the hex.
FYI
Original hex nationality:
10 USA (excluding Hawaii and Alaska) mainland
20 Canada
30 Australia
33 New Zealand
42 India
100 Japan (excluding Kuriles/Ryukyus/Izu Islands)
[edit]
The base icon can cover up the code in the current build.
Japan national ownership code is 100.
Any Allied force occupying a hex with said code will trigger mobilization.
Pressing key '4' should show the national code of the hex.
FYI
Original hex nationality:
10 USA (excluding Hawaii and Alaska) mainland
20 Canada
30 Australia
33 New Zealand
42 India
100 Japan (excluding Kuriles/Ryukyus/Izu Islands)
[edit]
The base icon can cover up the code in the current build.
Michael
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: WC Islands
ORIGINAL: michaelm
Quick check for this:
Japan national ownership code is 100.
Any Allied force occupying a hex with said code will trigger mobilization.
Pressing key '4' should show the national code of the hex.
FYI
Original hex nationality:
10 USA (excluding Hawaii and Alaska) mainland
20 Canada
30 Australia
33 New Zealand
42 India
100 Japan (excluding Kuriles/Ryukyus/Izu Islands)
Michaelm--I think you just saved me a lot of work. [:)]
Thanks.
The Moose
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: WC Islands
ORIGINAL: michaelm
Quick check for this:
Japan national ownership code is 100.
Any Allied force occupying a hex with said code will trigger mobilization.
Pressing key '4' should show the national code of the hex.
FYI
Original hex nationality:
10 USA (excluding Hawaii and Alaska) mainland
20 Canada
30 Australia
33 New Zealand
42 India
100 Japan (excluding Kuriles/Ryukyus/Izu Islands)
Also, looking at the map, it looks like the two middle Kuriles don't have codes. Are they safe for the Allies to invade? Also, it looks like most of the rings of islands around the HI are also safe. Interesting that Paramushiro-Jima WILL trigger reinforcements, but Aogashima, much closer, will not.
The Moose
- michaelm75au
- Posts: 12467
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: WC Islands
Base icon is covering up the codes.
One way to get around this would be to create a scenario with all AF/port set to 0 so that the icon doesn't show. [This information is held in the pwhex file so is same for ALL scenarios]
I have offset the code in 'future' build so that it is partially visible - you can make out at least some of the digits.
All hexes should have some code value.
Here is the full list:
0 No nationality
10 USA (excluding Hawaii and Alaska)
11 Alaska
12 US Pacific islands (including Hawaii Islands, Line Islands, American Samoa, Howland and Baker Islands, Wake, Guam)
13 Philippine Islands
20 Canada
30 Australia
31 Papua/Australian New Guinea
32 Australian mandate (excluding Papua New Guinea)
33 New Zealand
34 New Zealand islands (including Samoa, Cook Islands)
40 UK
41 UK Middle East/Africa (including Italian Somaliland and Port Stanley)
42 India
43 Nepal
44 Burma
45 Ceylon
46 Malaya (not including Singapore)
47 Hong Kong
48 Sarawak
49 North Borneo
50 British Pacific mandate ((excluding Solomon Islands, but including, Fiji, Tonga, Gilbert & Ellice Islands, Line Islands, Phoenix Islands)
51 Solomon Islands
52 New Hebrides
53 Brunei
54 Andaman Islands/Maldives/Diego Garcia
55 Bhutan
60 Netherlands East Indies
70 Nationalist China (including Japanese occupied China)
71 Tibet
80 New Caledonia
81 French Polynesia
82 Wallis and Futuna
83 Kwangchowan
90 Soviet Union
91 Mongolia
92 Tannu Tuva
100 Japan (excluding Kuriles/Ryukyus/Izu Islands)
101 Japanese Home islands (Kuriles/Ryukyus/Izu Islands)
102 Japanese Pacific mandate (including Marianas except Guam, Carolines, Marshall Islands)
103 Formosa
104 Korea
105 Manchukuo
106 Indochina (except Vietnam)
107 Vietnam
108 Thailand

One way to get around this would be to create a scenario with all AF/port set to 0 so that the icon doesn't show. [This information is held in the pwhex file so is same for ALL scenarios]
I have offset the code in 'future' build so that it is partially visible - you can make out at least some of the digits.
All hexes should have some code value.
Here is the full list:
0 No nationality
10 USA (excluding Hawaii and Alaska)
11 Alaska
12 US Pacific islands (including Hawaii Islands, Line Islands, American Samoa, Howland and Baker Islands, Wake, Guam)
13 Philippine Islands
20 Canada
30 Australia
31 Papua/Australian New Guinea
32 Australian mandate (excluding Papua New Guinea)
33 New Zealand
34 New Zealand islands (including Samoa, Cook Islands)
40 UK
41 UK Middle East/Africa (including Italian Somaliland and Port Stanley)
42 India
43 Nepal
44 Burma
45 Ceylon
46 Malaya (not including Singapore)
47 Hong Kong
48 Sarawak
49 North Borneo
50 British Pacific mandate ((excluding Solomon Islands, but including, Fiji, Tonga, Gilbert & Ellice Islands, Line Islands, Phoenix Islands)
51 Solomon Islands
52 New Hebrides
53 Brunei
54 Andaman Islands/Maldives/Diego Garcia
55 Bhutan
60 Netherlands East Indies
70 Nationalist China (including Japanese occupied China)
71 Tibet
80 New Caledonia
81 French Polynesia
82 Wallis and Futuna
83 Kwangchowan
90 Soviet Union
91 Mongolia
92 Tannu Tuva
100 Japan (excluding Kuriles/Ryukyus/Izu Islands)
101 Japanese Home islands (Kuriles/Ryukyus/Izu Islands)
102 Japanese Pacific mandate (including Marianas except Guam, Carolines, Marshall Islands)
103 Formosa
104 Korea
105 Manchukuo
106 Indochina (except Vietnam)
107 Vietnam
108 Thailand

- Attachments
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Michael
- michaelm75au
- Posts: 12467
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: WC Islands
ORIGINAL: Bullwinkle58
ORIGINAL: michaelm
Quick check for this:
Japan national ownership code is 100.
Any Allied force occupying a hex with said code will trigger mobilization.
Pressing key '4' should show the national code of the hex.
FYI
Original hex nationality:
10 USA (excluding Hawaii and Alaska) mainland
20 Canada
30 Australia
33 New Zealand
42 India
100 Japan (excluding Kuriles/Ryukyus/Izu Islands)
Also, looking at the map, it looks like the two middle Kuriles don't have codes. Are they safe for the Allies to invade? Also, it looks like most of the rings of islands around the HI are also safe. Interesting that Paramushiro-Jima WILL trigger reinforcements, but Aogashima, much closer, will not.
The offshore islands are not part of the 'Japan' mainland hexes that will trigger mobilization.
Not sure why Paramushiro-Jima has a code 100 when all the rest of offshore islands are 101.
You may want to bring this to the attention of Andrew as he set up the map definitions.
Michael
- michaelm75au
- Posts: 12467
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: WC Islands
To complete the picture, there are some conditions for the following mobilizations:
US/Canada: invasion hex must be east of VANCOUVER base hex.
India: invasion hex must be west of DELHI base hex +2.
Australia: invasion hex must be east of BRISBANE base hex.
Plus, the triggering unit has to have several devices present (#devices x load cost >10) - this is to stop a small fragment from triggering it.
US/Canada: invasion hex must be east of VANCOUVER base hex.
India: invasion hex must be west of DELHI base hex +2.
Australia: invasion hex must be east of BRISBANE base hex.
Plus, the triggering unit has to have several devices present (#devices x load cost >10) - this is to stop a small fragment from triggering it.
Michael
RE: WC Islands
ORIGINAL: michaelm
To complete the picture, there are some conditions for the following mobilizations:
US/Canada: invasion hex must be east of VANCOUVER base hex.
India: invasion hex must be west of DELHI base hex.
Australia: invasion hex must be east of BRISBANE base hex.
Clarification please.
If Japan moves to hex north east of Delhi, reinforcements are not triggered?
Alfred
- michaelm75au
- Posts: 12467
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
- michaelm75au
- Posts: 12467
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: WC Islands
Hold it. I got my x,y orientation backwards.
To complete the picture, there are some conditions for the following mobilizations:
US/Canada: invasion hex must be south of the VANCOUVER base hex row (y).
India: invasion hex must be north of the DELHI base hex +2 row (y).
Australia: invasion hex must be south of the BRISBANE base hex row (y).
To complete the picture, there are some conditions for the following mobilizations:
US/Canada: invasion hex must be south of the VANCOUVER base hex row (y).
India: invasion hex must be north of the DELHI base hex +2 row (y).
Australia: invasion hex must be south of the BRISBANE base hex row (y).
Michael




