[FIXED B492] bug: AI does not keep illluminating for sarh missiles fired

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bvoid
Posts: 126
Joined: Thu May 16, 2013 10:42 am

[FIXED B492] bug: AI does not keep illluminating for sarh missiles fired

Post by bvoid »

Simple bug.

To replicate: use a plane that carries only 1 missile. The mirage IIIea with single matra magic R.530 missile is a good example. I encountered this bug when trying to engage sea harriers with my mirages - in the community malvinas scenario.

The plane will RTB immediately after firing it's sole missile, this will break the radar lock and the missile will self-destruct. Thus this loadout is completely useless unless micromanaged.


Suggested fix: An entity should check to see if is providing illumination/datalink for live ordnance. If no then RTB is ok. If yes then the unit should continue providing illumination.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: bug: AI does not keep illluminating for sarh missiles fired

Post by mikmykWS »

Logged for D to look at.

Thanks!

Mike
guanotwozero
Posts: 651
Joined: Fri Dec 27, 2013 1:53 am

RE: bug: AI does not keep illluminating for sarh missiles fired

Post by guanotwozero »

FWIW, this is also an issue with laser-guided bombs, in case you're only fixing for radar. Ideally a path can be flown to maximise distance without breaking the lock.
Dimitris
Posts: 16021
Joined: Sun Jul 31, 2005 10:29 am
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RE: bug: AI does not keep illluminating for sarh missiles fired

Post by Dimitris »

Fixed in Build 492.
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