How does the game handle Flotation?

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John 3rd
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How does the game handle Flotation?

Post by John 3rd »

After playing this game for a year-and-a-half, I find myself getting more and more frustrated with the Flotation/Flooding issue with ships. This is confined to the Japanese ships.

Can anyone explain HOW the game handles stopping and then reducing a ship's flooding?
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Nikademus
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RE: How does the game handle Flotation?

Post by Nikademus »

Generally the higher the FLT value the greater the chance of additional FLT damage. heavy SYS levels can also modify this roll. In general, FLT damage at 50% or higher is dangerous for Japanese ships....less so for Allied ships. Your best bet with any FLT damage greater than 20% is to seek a port to allow the FLT damage to be repaired before proceeding to your ultimate destination
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John 3rd
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RE: How does the game handle Flotation?

Post by John 3rd »

Thanks Nikademus. I have the CVL docked at Palmyra and am airlifting a Naval HQ there to help.

My question though is game-specific. How does it handle STOPPING flooding?
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Nikademus
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RE: How does the game handle Flotation?

Post by Nikademus »

The game uses a roll to determine if Flt damage goes up or down. Think of it as a sliding scale.....the less the starting FLT damage, the greater the chance of FLT reduction rolls being successful. the higher the starting FLT damage the higher the chance of a FLT increase roll succeeding. FLT always will go either up or down. Fire levels always go down.
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John 3rd
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RE: How does the game handle Flotation?

Post by John 3rd »

Would other factors within this roll include:
1. the Captain
2. Port Size
3. ARs present
4. Naval HQ

Anything else factored in?
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Nikademus
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RE: How does the game handle Flotation?

Post by Nikademus »

2, 3 and 4 do.

Port size is the most vital. The bigger the port, the better your chances of saving a heavily flooded ship. An AR can save your bacon if you can't reach a big port. I once managed to save CV Hiryu which I was just able to reach a port with at 97% FLT damage. Only prob was that the nearest reachable port was only size 3. She would have sunk had I not sent an AR there to perform emergency repairs.

Combine AR and big port and you have a very good chance. A naval HQ will make it better still.
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doktorblood
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RE: How does the game handle Flotation?

Post by doktorblood »

It seems to me that after port size, crew experience is the biggest factor for influencing damage rolls ... it's why heavily damaged low exp merchantmen almost always sink unless they are very close to a size 4+ port whereas higher exp warships fare a lot better.
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John 3rd
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RE: How does the game handle Flotation?

Post by John 3rd »

I have to imagine that the Captain rating has to help and/or hinder also.
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dtravel
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RE: How does the game handle Flotation?

Post by dtravel »

No one really knows exactly what helps. The designers and developers don't give any useful information on game functions. All we can say is "bigger ports are better" for this and AR/AD/AS ships and Naval HQ's have to effect of increasing the port size for repairs.
This game does not have a learning curve. It has a learning cliff.

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Nikademus
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RE: How does the game handle Flotation?

Post by Nikademus »

Funny....could have sworn i just did.

[&:]

oh well.
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John 3rd
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RE: How does the game handle Flotation?

Post by John 3rd »

Thank you guys for your help. Nothing new here but I appreciate the attempt. I guess the game designers used a SECRET CODE for putting the game together.
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Nikademus
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RE: How does the game handle Flotation?

Post by Nikademus »

Just keep in mind what i wrote and you'll do fine. Just remember that it being a ROLL....there are no gurantees. I once lost the BB Hyuga to two Torps even though i got it to Rangoon with plenty of FLT to spare (60ish) it still sank. Next game.....Fuso hit by three torps 87% FLT...back to the tried and true method....Rangoon. This time it worked as expected (and will on average much of the time)

But a ROLL it remains each turn. Sometimes the die dont go your way.

Good luck
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fabertong
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RE: How does the game handle Flotation?

Post by fabertong »

Floatation......that's a joke isn't it?........I get jokes they are funny.........
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Nikademus
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RE: How does the game handle Flotation?

Post by Nikademus »

sorry

Flowtasion
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fabertong
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RE: How does the game handle Flotation?

Post by fabertong »

Oh....sorry...you were being serious.....I get serious...it's ...well ....serious.
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Nikademus
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RE: How does the game handle Flotation?

Post by Nikademus »

me sirius?

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fabertong
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RE: How does the game handle Flotation?

Post by fabertong »

Ok....so know you joking.....I like jokes......really........
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Nikademus
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RE: How does the game handle Flotation?

Post by Nikademus »

[:D] [;)]
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