Preparation Points are the best
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- leehunt27@bloomberg.net
- Posts: 534
- Joined: Mon Sep 06, 2004 2:08 pm
Preparation Points are the best
Maybe its been done in other games before that I don't know, but I have to give credit to Gary Grigsby and the makers of this game for this great innovation. The game is so much more challenging with the realistic constraints of months long preparation for invasion, and it makes PBEM games even more fun.
But my question is, is there anything you can do to speed up building up prep points? And is it true that an infantry division, say the 1st USMC, at 100 prep points gets a double assault value but at 97 prep only 50%? Does recon, other units in the vicinity etc have any impact in speeding up prep point creation? Do HQ's help? Leadership? thanks!
Lee
But my question is, is there anything you can do to speed up building up prep points? And is it true that an infantry division, say the 1st USMC, at 100 prep points gets a double assault value but at 97 prep only 50%? Does recon, other units in the vicinity etc have any impact in speeding up prep point creation? Do HQ's help? Leadership? thanks!
Lee
John 21:25
- niceguy2005
- Posts: 12522
- Joined: Mon Jul 04, 2005 1:53 pm
- Location: Super secret hidden base
RE: Preparation Points are the best
I don't think anything changes prep point accumulations. It's one point per day.
And yes, this was a great invention.
And yes, this was a great invention.

Artwork graciously provided by Dixie
RE: Preparation Points are the best
You are wrong. Unit can get more than one PP point for day if the commander is skilled one. I'm not sure what's counts: inspiration or leaderships (or both)...

RE: Preparation Points are the best
I'm almost certain that with prep points, more is better.
What was explained is that (roughly)
Assault Value = Assault Value x (100 - PrepPoinst) / 100.
So a Div with an assault value of 100 with 100 prep points, would have an assault value of 200. A Div with an assault value 100 with 97 prep points, would have an assualt value of 197.
A Div iwth an assault value of 50 with 100 prep points would have an assault value of 100. A div with an assault value of 50 with 97 prep points, would have an assualt value of 98.5.
-F-
What was explained is that (roughly)
Assault Value = Assault Value x (100 - PrepPoinst) / 100.
So a Div with an assault value of 100 with 100 prep points, would have an assault value of 200. A Div with an assault value 100 with 97 prep points, would have an assualt value of 197.
A Div iwth an assault value of 50 with 100 prep points would have an assault value of 100. A div with an assault value of 50 with 97 prep points, would have an assualt value of 98.5.
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

RE: Preparation Points are the best
more is better...particularily for defense. Don't forget to use rear area HQ's and front line HQ's for additional prep point bonuses.
- leehunt27@bloomberg.net
- Posts: 534
- Joined: Mon Sep 06, 2004 2:08 pm
- keeferon01
- Posts: 334
- Joined: Fri Jun 17, 2005 10:50 pm
- Location: North Carolina
RE: Preparation Points are the best
ORIGINAL: Feinder
I'm almost certain that with prep points, more is better.
What was explained is that (roughly)
Assault Value = Assault Value x (100 - PrepPoinst) / 100.
So a Div with an assault value of 100 with 100 prep points, would have an assault value of 200. A Div with an assault value 100 with 97 prep points, would have an assualt value of 197.
A Div iwth an assault value of 50 with 100 prep points would have an assault value of 100. A div with an assault value of 50 with 97 prep points, would have an assualt value of 98.5.
-F-
Thanks for explaining that in terms a fool like me can understand, really appreciate all the tips and advice you old timers hand out [:)]
RE: Preparation Points are the best
ORIGINAL: Feinder
I'm almost certain that with prep points, more is better.
What was explained is that (roughly)
Assault Value = Assault Value x (100 - PrepPoinst) / 100.
So a Div with an assault value of 100 with 100 prep points, would have an assault value of 200. A Div with an assault value 100 with 97 prep points, would have an assualt value of 197.
A Div iwth an assault value of 50 with 100 prep points would have an assault value of 100. A div with an assault value of 50 with 97 prep points, would have an assualt value of 98.5.
-F-
Thanks for clearing that up.[:D] I've been messing with my prep points alot lately, and was wondering whether I needed to wait till 50 and 100 to see any bonus. Just for the sake of clarity, I think that the minus sign in your equation should be a plus instead. Don't mean to be nitpicky, but it was driving me nuts. I kept reading your post, and the math running in the back of my head was not equalling what I was reading in english. Left me with a vaguely confused feeling that I had to get rid of.

[:D]RE: Preparation Points are the best
Doh. That was a pre-coffe post.
Formula should be something like...
Adjusted AV =
[AV x (prep points / 100)] + AV
plus lots of other modifiers for fatigue, morale, disruption, terrain, HQ bonuses, experience, leaders...
-F-
Formula should be something like...
Adjusted AV =
[AV x (prep points / 100)] + AV
plus lots of other modifiers for fatigue, morale, disruption, terrain, HQ bonuses, experience, leaders...
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

RE: Preparation Points are the best
ORIGINAL: Nikademus
more is better...particularily for defense. Don't forget to use rear area HQ's and front line HQ's for additional prep point bonuses.
Does anyone have any info on this? Can you get more than one prep point per turn? What do the HQ's do? Inquiring minds want to know.
RE: Preparation Points are the best
For Defense, you can prep to defend the base your in?

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RE: Preparation Points are the best
ORIGINAL: Redd
ORIGINAL: Nikademus
more is better...particularily for defense. Don't forget to use rear area HQ's and front line HQ's for additional prep point bonuses.
Does anyone have any info on this? Can you get more than one prep point per turn? What do the HQ's do? Inquiring minds want to know.
There is nothing the player can do to speed up prep point increases. It is random chance.
HQs will add to a unit's AV separately. RTM.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

RE: Preparation Points are the best
ORIGINAL: Brady
For Defense, you can prep to defend the base your in?
If the unit is in a base hex that it has prepped for, it gets the bonus. Attack, defense, doesn't matter.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

RE: Preparation Points are the best
ORIGINAL: Brady
For Defense, you can prep to defend the base your in?
As far as I can tell, you can prep for any base that you want. If you're in that base you get the bonus. [8D]
RE: Preparation Points are the best
ORIGINAL: dtravel
ORIGINAL: Redd
ORIGINAL: Nikademus
more is better...particularily for defense. Don't forget to use rear area HQ's and front line HQ's for additional prep point bonuses.
Does anyone have any info on this? Can you get more than one prep point per turn? What do the HQ's do? Inquiring minds want to know.
There is nothing the player can do to speed up prep point increases. It is random chance.
HQs will add to a unit's AV separately. RTM.
Thank you for your reply concerning prep points. Already knew about the AV thing, was asking about prep points. I in fact read the entire manual before playing my first game. I should probobly read it again.
Have a good one!
RE: Preparation Points are the best
HQs will add to a unit's AV separately. RTM.
FTM[;)]
I RTM every AM with my BM, thinking of how can take PM[;)]
Fear the kitten!
RE: Preparation Points are the best
ORIGINAL: irrelevant
HQs will add to a unit's AV separately. RTM.
FTM[;)]
I RTM every AM with my BM, thinking of how can take PM[;)]
ROTFL [:D] F'ing beautiful.
RE: Preparation Points are the best
I got one suggestion in regards to preparation points:
A unit that has prepared for several bases should be allowed to keep them all in memory.
Perhaps a scroll list could be added that allowed the latest..5? bases and their preparation percentages to be kept?
As it is you can order a HQ to prepare for e.g. Truk, but if you change it and wish to change it back you will have to start all over.
Quite annoying if you regret your decision the next day...or like me, make a mistake [;)]
A unit that has prepared for several bases should be allowed to keep them all in memory.
Perhaps a scroll list could be added that allowed the latest..5? bases and their preparation percentages to be kept?
As it is you can order a HQ to prepare for e.g. Truk, but if you change it and wish to change it back you will have to start all over.
Quite annoying if you regret your decision the next day...or like me, make a mistake [;)]

"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
RE: Preparation Points are the best
Won't happen.
It's a good suggestion.
But it won't happen.
[;)]
My pet would be "Prep for current hex". Currently, if you're not in a base hex, your prep points are worthless. I think you should accumulate "current hex" prep points just for sitting still, no matter where you are (if it's a base or open terrain). Whether you're the attacker or the defender, you're sending out patrols. You're foritifying your position. You're doing all those things you should be doing to improve your ability to attack or defend your current hex.
it would also save a lot of clicking.
But again...
Won't happen.
It's a good suggestion.
But it won't happen.
[;)] [;)]
-F-
It's a good suggestion.
But it won't happen.
[;)]
My pet would be "Prep for current hex". Currently, if you're not in a base hex, your prep points are worthless. I think you should accumulate "current hex" prep points just for sitting still, no matter where you are (if it's a base or open terrain). Whether you're the attacker or the defender, you're sending out patrols. You're foritifying your position. You're doing all those things you should be doing to improve your ability to attack or defend your current hex.
it would also save a lot of clicking.
But again...
Won't happen.
It's a good suggestion.
But it won't happen.
[;)] [;)]
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

- FeurerKrieg
- Posts: 3400
- Joined: Wed Jun 15, 2005 8:43 pm
- Location: Denver, CO
RE: Preparation Points are the best
Do ARM gain prep faster? I had three ARM units all pick up like 10 points in 3 or 4 days, I'm not complaining but would be good to know about in the future if it is related to units type at all.










