Set Form'n-level Objective Track

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sstevens06
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Set Form'n-level Objective Track

Post by sstevens06 »

Another enhancement I've been wishing for lately is: a new event which would let the scenario designer set Objective Tracks at an individual formation-level. If triggered, the formation-specific objective track value would override the current force-level objective track setting. (Goes without saying that this new capability to set formation-specific objective track would suplement, not replace, the existing force-level objective track mechanism.)

The usual apologies if this enhancement has already been proposed, but I could really use such a feature right now in Suez Canal 1973. There's a whole raft of formation-level parameters we should be able to set via events: supply, proficiency, shock, even replacement priority, most of which have already been proposed at some time or other.

Oh, and more objective tracks would be nice too - 3 seems awfully limiting. I'm working on a scenario which covers less than 20 days of active combat and find myself wishing for at least 4, perhaps 5 or 6 objective tracks to work with, the more accurately to simulate a full spectrum of historical (and also hypothetical) courses of action which the PO side had open to it. I can't imagine how one could possibly program a PO for some of the 'monster' scenarios most of you players seem so fond of with a mere 3 objective tracks...[&:]
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Veers
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Joined: Tue Jun 06, 2006 6:04 am

RE: Set Form'n-level Objective Track

Post by Veers »

ORIGINAL: sstevens06

Another enhancement I've been wishing for lately is: a new event which would let the scenario designer set Objective Tracks at an individual formation-level. If triggered, the formation-specific objective track value would override the current force-level objective track setting. (Goes without saying that this new capability to set formation-specific objective track would suplement, not replace, the existing force-level objective track mechanism.)

The usual apologies if this enhancement has already been proposed, but I could really use such a feature right now in Suez Canal 1973. There's a whole raft of formation-level parameters we should be able to set via events: supply, proficiency, shock, even replacement priority, most of which have already been proposed at some time or other.

Oh, and more objective tracks would be nice too - 3 seems awfully limiting. I'm working on a scenario which covers less than 20 days of active combat and find myself wishing for at least 4, perhaps 5 or 6 objective tracks to work with, the more accurately to simulate a full spectrum of historical (and also hypothetical) courses of action which the PO side had open to it. I can't imagine how one could possibly program a PO for some of the 'monster' scenarios most of you players seem so fond of with a mere 3 objective tracks...[&:]
Limited options and generally only historical ones at that, there is no other way to do it with only 3 tracks.
To repeat history in a game is to be predictable.
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