AGC issues

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TommyG
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AGC issues

Post by TommyG »

I can't get my AGCs to load the 1st Amph Hq. I get a ghost fragment that will appear on the ship menu but not on the TF menu, and, when you click on it, it just disappears. I am loading in a size 7 port with over 300000 in supply. It is Aug 45. It is a single ship TF with amph orders. I've tried three different ships.
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DuckofTindalos
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RE: AGC issues

Post by DuckofTindalos »

You're sure that you're loading the right kind of HQ? I can never remember if it's the Corps or Force that goes on AGC's...

EDIT: It's Amphibious Force HQ's that go on AGC's...
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TommyG
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RE: AGC issues

Post by TommyG »

Damned if I know. The VII Amphib Hq loaded okay. It calls itself an amphib hq. The 1st amph will not load, and it calls itself a corps hq. What is the difference betwen an amphib hq and a corps hq?
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pompack
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RE: AGC issues

Post by pompack »

ORIGINAL: TommyG

Damned if I know. The VII Amphib Hq loaded okay. It calls itself an amphib hq. The 1st amph will not load, and it calls itself a corps hq. What is the difference betwen an amphib hq and a corps hq?


The Amphibious FORCE is a special HQ that should only be loaded on an AGC (and is the only thing an AGC will load)

The Amphibious HEADQUARTERS is just another Corps HQ with no special properties
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TommyG
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RE: AGC issues

Post by TommyG »

It must enhance or modify something. Is it a fleet or land Hq?
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pompack
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RE: AGC issues

Post by pompack »

ORIGINAL: TommyG

It must enhance or modify something. Is it a fleet or land Hq?

read 6.1.19 page 99 if you printed the manual or just search for "amphibious force" in the softcopy
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TommyG
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RE: AGC issues

Post by TommyG »

Okay. I read it. But since English is my native language, I did not understand all of it. What is the "controlling HQ at the invasion"? Is there a chain of command between corps level hqs? How can I tell which hq is in control if I have a corps hq, a command hq and the force hq all in on the invasion? Then the intructions give amphibious "values" for ship classes between 50 and 200, but no explanation of what effect the values have, if any, on anything. I'm not trying to be difficult or cute, the damn manual just makes no sense to me. That's why I ask you guys.
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DuckofTindalos
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RE: AGC issues

Post by DuckofTindalos »

Think of it this way: the Force HQ controls the actual landing itself, bringing the troops from ship to shore. It's commanded by a naval officer, and its in-game effect is to reduce the level of casualties and fatigue incurred on unloading. The Force HQ never lands.

The Corps HQ is just that, a land combat HQ which adds itself to land combat tests.
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TommyG
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RE: AGC issues

Post by TommyG »

What are the bonus values mentioned in the manual? Are they increases to the assault values of troops on those particular ships, or what?
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RE: AGC issues

Post by Rainer »

During the Tarawa landings the command center was hosted on a battle ship.
It turned out that the percussions of the heavy ship artillery damaged the fragile communication systems.
That's why the Command Ships (AGC) where invented.
That's basically a ship type with all the instruments and communication systems on board to orchestrate the hugely complex landing operations, usually involving several hundreds, sometimes (Iwo Jima, Okinawa) thousands of ships.
Basically it's a radio center.
WitP calls the group of commanding officers the "Amphib Force".
If such a force is present during landings (beach assaults) everything will (or at least should) go smoother, more efficient and with less losses.
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