ORIGINAL: jwilkerson
But be aware ... it takes Matrix at least 30-90 days AFTER a game goes GOLD before it will be released ... so when you see the GOLD announcement ... you will know release will be soon ... until the GOLD announcement release is at least 2-3 months out. We are cranking hard ... but our major surgery to the AI has pushed out our internal timeframe to go GOLD ... and once we get the new AI working it will require testing ... so it will be a while before we go GOLD ... but still more than hopeful for this year.
The usual caveat is that I'd rather you work on the problem than talk about it, but given that the team's current activity is largely (or entirely) AI-focused, why not create a master thread for this subject (akin to the "Admiral's Edition Map Thread" et al). As it stands now, one has to hunt all over the place for little snippets of information on what the AI will do, should do, or might do, and as a result, you are definitely asked the same questions again and again and again.
That said, here's another request for another set of snippets. Discussions of AI in the past tended to focus on the "scripted nature" of the AI. However, that ignores the obvious fact that a much deeper level of AI exists - the one that allows the AI to run production and perform searches and know how to respond to an air attack, etc. I guess the analogy would be that of the human brain, in which base level activities like breathing are handled by the brainstem, whereas true cognition is a feature of the cerebrum. So the question is, how much time and energy are you expending on the brain stem AI versus the cerebrum AI (scripting), and where is the "major surgery" taking place? Also, does the goal of making the AI "user configurable" apply to both sections of the "brain", or just the script piece? As for the scripting, can it handle "if/then" routines (some kind of event driven branching), or is it purely linear?





