How Much of an Amphib HQ needs to be on an AGC?

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LowCommand
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How Much of an Amphib HQ needs to be on an AGC?

Post by LowCommand »


OK, I've spent some time looking at the manual, the wiki, and the sticky threads. None of them seems to say how much of an Amphib Force HQ needs to be on an AGC to be effective. The US Amphib Force HQ's need 3,600 AP load points and the ACG's can hold 2,000. How does this work?

The time is 1/44 stock WitP against the AI. I'm starting to invade Guam etc.
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scott64
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RE: How Much of an Amphib HQ needs to be on an AGC?

Post by scott64 »

I can not get an Amphib HQ to even load in an AGC. Tried several times. 
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Nomad
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RE: How Much of an Amphib HQ needs to be on an AGC?

Post by Nomad »

OK, an Amphib FORCE HQ can load on an AGC. It will load completly, overloading the AGC.



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Chris21wen
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RE: How Much of an Amphib HQ needs to be on an AGC?

Post by Chris21wen »

ORIGINAL: Nomad

OK, an Amphib FORCE HQ can load on an AGC. It will load completly, overloading the AGC.

[

Never noticed that before I've never check. But over loading is very strange.
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Sardaukar
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RE: How Much of an Amphib HQ needs to be on an AGC?

Post by Sardaukar »

As said, Amphibious Corps HQ is just another Corps HQ and will load as troops with same benefits as normal Corps HQ.

Amphibious FORCE HQ is the special HQ that loads into AGC and gives special benefits if in same hex as invasion (less disruption etc..which can be crucial if assaulting atoll).

I prefer it to be in CVE TF situated in coastal invasion hex, if you put it into Amphibious TF, it'll unload as your troops and getting casualties. Thus, it should be in different TF..and CVE Escort TF with CVEs is ideal, since CVE air ops do not suffer from being in coastal hex and CAP will protect the AGC. And CVE Escort TF will remain outside of coastal defence guns too.
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tabpub
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RE: How Much of an Amphib HQ needs to be on an AGC?

Post by tabpub »

Actually, I have never had one unload from a landing TF until the base has been taken; so, I put mine in the Amph TF itself as a matter of course.
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LowCommand
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RE: How Much of an Amphib HQ needs to be on an AGC?

Post by LowCommand »


Thank You all for the info. Is anybody updating the sticky threads or the wiki any more? This is an example of the stuff that should be captured somewhere so the question doesn't need to get answered again.
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
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RE: How Much of an Amphib HQ needs to be on an AGC?

Post by VSWG »

ORIGINAL: LowCommand

Thank You all for the info. Is anybody updating the sticky threads or the wiki any more? This is an example of the stuff that should be captured somewhere so the question doesn't need to get answered again.
I could have sworn that I had added a link about AGCs to the 'List of Must Read Threads' ages ago, but you're right, there was no reference. I've added one now and included a link to this thread.
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