One Day or Two Day Turns?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Sheytan
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One Day or Two Day Turns?

Post by Sheytan »

What preference do you folks have when playing the game? I really enjoy the game and have been a one turn nut myself. But...I have restarted the game so many times ive never gotten to 1943. How do you all feel about the two day turns?
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wworld7
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RE: One Day or Two Day Turns?

Post by wworld7 »

2-day all the time.
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rader
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RE: One Day or Two Day Turns?

Post by rader »

Definitely 2 day turns. No question (although I started with 1-day turns, the game is long enough as it is!).
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RE: One Day or Two Day Turns?

Post by Knavey »

PBEM or AI?
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Canoerebel
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RE: One Day or Two Day Turns?

Post by Canoerebel »

I've played Scenario Two PBEMs both ways.  Back in the summer, Miller and I finished a two-day game that reached well into 1945.  Currently, Q-Ball and I are in the midst of a one-day game that has reach September 1942.  I have enjoyed both formats and would play either way in the future, but I give a slight nod to the one-day format.
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RE: One Day or Two Day Turns?

Post by bush »

If you are playing against the AI go with 3-day turns. It gives more of an advantage to the computer since it treats everything like a one-day turn. This means you need to be more prudent in your planning, as an early detection of your CV's or a big AMPH group could spell disaster once the computer has shifted units to meet the threat.
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Chickenboy
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RE: One Day or Two Day Turns?

Post by Chickenboy »

ORIGINAL: Canoerebel

I've played Scenario Two PBEMs both ways.  Back in the summer, Miller and I finished a two-day game that reached well into 1945.  Currently, Q-Ball and I are in the midst of a one-day game that has reach September 1942.  I have enjoyed both formats and would play either way in the future, but I give a slight nod to the one-day format.
Heh, this is funny. I followed Canoerebel's / Miller's two-day turn game closely, whilest simultaneously involved in a couple of PBEMs of my own. They finished their game while I am only in September 1942 in my most advanced PBEM (I started it in November 2009, about when they started-more or less).

With CR's experiences, I have been more willing to tackle a two-day turn format in a 2x2 PBEM format.

Thus far, I love it. We'll be able to get deep into the war quickly, whilest still experiencing some of the detail work that is interesting in one-day turns.
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Kitakami
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RE: One Day or Two Day Turns?

Post by Kitakami »

I am currently playing DaBigBabes in both a 1-day PBEM game and a 2-day PBM game. In the 1-day/turn game, the Japanese advance has been quicker than in the 2-day/turn game, but both have been extremely enjoyable. Just know... mistakes tend to hurt you more with 2-day turns.
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Tijanski
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RE: One Day or Two Day Turns?

Post by Tijanski »

ORIGINAL: bushpsu

If you are playing against the AI go with 3-day turns. It gives more of an advantage to the computer since it treats everything like a one-day turn. This means you need to be more prudent in your planning, as an early detection of your CV's or a big AMPH group could spell disaster once the computer has shifted units to meet the threat.
I bought the game two months ago and lurked here looking for tips. I have been learning on the smaller scenarios and the AI looks to get more and more computer cheats when it is set to harder and very much harder. I like the flow of the AI when it is normal but I want more of a challenge so I selet 2-day turns to make it harder for me. This has a good balance between hardness and cheatness for me. less cheatness and more hardness and I have to think ahead to get things finished. IMHO multiple day turns are a good way to avoid the artificial hardness of the AI and make realistic challenges.
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Sheytan
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RE: One Day or Two Day Turns?

Post by Sheytan »

Against the AI.
ORIGINAL: Knavey

PBEM or AI?
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Sheytan
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RE: One Day or Two Day Turns?

Post by Sheytan »

Heh! The reason I restarted so many times since I bought AE was...I was cheating! The AI would nail some vital asset and id replay the turn to get a better result. Which of course isnt fair to the game, the AI gets bashed but frankly it is much much better then WITP stock.

Funny thing is last night I began a new game and the Enterprise took a torpedo right out of Pearl on the 9th of December...but im going to tough this game out and see how it plays out.
ORIGINAL: Tijanski

ORIGINAL: bushpsu

If you are playing against the AI go with 3-day turns. It gives more of an advantage to the computer since it treats everything like a one-day turn. This means you need to be more prudent in your planning, as an early detection of your CV's or a big AMPH group could spell disaster once the computer has shifted units to meet the threat.
I bought the game two months ago and lurked here looking for tips. I have been learning on the smaller scenarios and the AI looks to get more and more computer cheats when it is set to harder and very much harder. I like the flow of the AI when it is normal but I want more of a challenge so I selet 2-day turns to make it harder for me. This has a good balance between hardness and cheatness for me. less cheatness and more hardness and I have to think ahead to get things finished. IMHO multiple day turns are a good way to avoid the artificial hardness of the AI and make realistic challenges.
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RE: One Day or Two Day Turns?

Post by erstad »

Well, against the AI there's no downside to 3 day turns. If things turn out relatively normally, keep going. if something happens on day 2 or 3 that clearly represents an injustice ("No way would those CVs have remained on station after losing all their airgroups on day 1!") then just replay with a 1 day turn and continue from their. (AI games can change turn duration at will)
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