Stacks vs. single unit Show Movement Path bug

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Shupov
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Joined: Sat Feb 07, 2004 3:02 am
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Stacks vs. single unit Show Movement Path bug

Post by Shupov »

Show Movement Path (SMP) works incorrectly if you move units in stacks rather than individually. I have a stack of two units, 16 Motorized and SS Totenkopf. 16 Motorized has 39 Movement Points (MP) and Totenkopf has 32 MP. I want to move them from X111 Y61 to X116 Y57.

If I select only 16 Motorized SMP says it will have 24 MP left after the move. If I select only Totenkopf SMP says it will have 20 MP left. But if both units are selected SMP says they will have 17 MP left.

After the units are moved either individually or as a stack 16 Motorized actually has 24 MP and Totenkoph has 20 MP, which are correct. SMP should show the lesser of the two or 20 MP (not 17 MP) when the stack is selected.

Running 1.04.24 Beta. File is available upon request.
"The Motherland Calls"

Mamayev Kurgan, Stalingrad (Volgograd)
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Helpless
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RE: Stacks vs. single unit Show Movement Path bug

Post by Helpless »

I tried to replicate it with fresh start and looks good for me. Can you attach your save please? Thanks.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
Bourguignon
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RE: Stacks vs. single unit Show Movement Path bug

Post by Bourguignon »

I have the same problem
playing a PBEM , CG  turn 43
when I want to move  a stack unit + hq it seems that the movement hability  is reduce when you select the two units together
this is not the case when you move them individualy
a stack with army HQ (50PM) and a  cav corps with 17 MP = together 3 hex in mud  - separate HQ : 10 hex and separate cav : 5 hex
Qui ose vaincra
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Shupov
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RE: Stacks vs. single unit Show Movement Path bug

Post by Shupov »

File and password sent to 2by3@2by3games.com
"The Motherland Calls"

Mamayev Kurgan, Stalingrad (Volgograd)
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Joel Billings
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RE: Stacks vs. single unit Show Movement Path bug

Post by Joel Billings »

This is a known oddity of the way the MPs remaining indicator works. It basically takes the unit with the least MPs, and then charges the cost paid by the unit with the lowest morale. This is purely a display issue, because if you move the units together they will pay the true costs and have 24 and 20 MPs remaining. I will send the save on to Pavel, but I'm not sure how easy it will be to make a change here (Gary couldn't figure out a way to do it).
All understanding comes after the fact.
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