I'm surprised there is no info in the log when a torpedo is launched by my units (mk46 by a p3-orion in this case). I think we should know when a unit sends one, like it's the case with missiles. On the other other hand I am informed that an enemy decoy failed or succeeded on my torpedo, or if the torpedo hits its target. But before that I had no idea that a torpedo was launched, by who, which type, and where. This is rather weird and a pity because anxiously following a torpedo toward its target is part of the fun and adds a lot of drama to the game. In fact it's not entirely true because I knew that a torpedo was launched 'somewhere' because I heard the specific mp3 sound. But where ?
Also, as a second issue, it took me a long long time to figure out where the heck K-43 is because K-43's symbol was just buried under a second friendly mk-46 symbol and could't be easily seen (and of course I paused the game). I could not stress enough how a clickable log would be useful
It is also possible that I'm missing something ... if it's the case I'm sure you'll let me know
Thanks.
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<decoy success case>
12:01:03 AM - 12:01:03 AM - Decoy (Generic Acoustic Decoy; Tech: Early 1970s) from K-43 is attempting to seduce sensor: Torpedo Seeker (Tech: Early 1970s)(Guiding weapon: Mk46 LWT Mod 2 #4826). Final probability: 15%. Result: 8 - SUCCESS
<decoy failure case + hit>
11:53:45 PM - 11:53:45 PM - Weapon: Mk46 LWT Mod 2 #4812 has impacted K-5.
11:53:45 PM - 11:53:45 PM - Torpedo Mk46 LWT Mod 2 #4812 is attacking K-5 with a base PH of 70%. Final PH: 70%. Result: 59 - HIT
11:53:45 PM - 11:53:45 PM - Decoy (Generic Acoustic Decoy; Tech: Early 1970s) from K-5 is attempting to seduce sensor: Torpedo Seeker (Tech: Early 1970s)(Guiding weapon: Mk46 LWT Mod 2 #4812). Final probability: 15%. Result: 80 - FAILURE



