Event to buy critical tech from Trader

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zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

Event to buy critical tech from Trader

Post by zgrssd »

This is not actually my idea, but I thought writing it down seperately so it would not be overlooked makes some sense.

Certain Technologies are plain critical:
- Any form of Power Generation comes to mind.
- But also stuff like RPG's or High Velocity guns, if you are facing tanks.
If you get unlucky and never draw those techs, MP and even SP can be a plain old loss. While Discovery is a nice mechanic, it does not work too well for these technologies.

What if there was a event where traders "offer you critical tech" to buy, every 20 or so turns? Something similar to the "militia parade" event.
Or maybe just a really expensive Card (2 Digit PP or Fate Points) that you can play to get these critical techs, no question asked?
I think the scrap System might be useable to create such a card on demand (I have not tested it yet). But of course a Event would have perfect downward compatibility.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Event to buy critical tech from Trader

Post by zgrssd »

Revive oh Thread. So, with the S&S Editor this should be entirely doable.

Things I know/do not know:
- which Decision Formart should I choose? Delta Format could easily be sufficient, asuming I can keep it to 4 Options
- Getting the ID of the 4 most important missing techs each drawing should work out - I just pick a tech ID for each decision
- for the beginning, the price should be something simple like 500 Credits
- I would prefer to trigger it every 10 or 20 turns. As there is no modulo operation, I guess a large OR will have to do.
- checking if a Tech Level is at 100% (finished for Binary) would be simple enough, once I figure out the ID's: "REGIMEID.TECH.[Tech Type ID]"
- same way for setting the Tech Level to 100%: Exe(346, 19, [RegimeID], [Tech Type ID]
- The most important part - the "Tech Type ID" - is not part of the S&S Manual. However they do appear in the game - I never noticed it before or it was just added
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Event to buy critical tech from Trader

Post by zgrssd »

Almost done [:)]

The issue left is with the Default Decision - it is selecting to buy the Solar Tech (Decision 1), rather then buy nothing (Decision 4).
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