Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

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JohnK
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Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by JohnK »

Searched but pretty much all of the threads about the command structure are mostly about moving troops in restricted commands....and tried to ask in another thread but never got an answer to my question.

The US has a zillion CENPAC units at game start, but doesn't need to reinforce CENPAC, it needs to reinforce SOPAC.

If there's a CENPAC ground division at, say, Suva, which is SOPAC, is there ANY penalty to that unit combat-wise or replacement-wise (The manual mentions the supplies at the base as the ONLY influence on a ground unit receiving replacements)....

Is there any point at all in spending a trillion PP converting that unit to SOPAC, or the base to CENPAC?

Again, I'm just talking about the assignment of the unit, and the assignment of the base hex; I'm not talking about the actual headquarters units and the bonuses they provide (though in the manual there's NO mention of a HQ's command needing to match the command of a ground unit for that ground unit to receive the HQ bonuses.)
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PeteG662
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by PeteG662 »

Thought I read somewhere about replacements being an issue if you are not close enough to the command HQ.....may be mistaken here but just my thoughts.....
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PeteG662
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by PeteG662 »

Saw your other post in the other thread already addressing the replacement issue.....cheers!
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Nikademus »

it wont impact the unit's "preformance"

on the replacements issue.....believe that its the proximity of the HQ that the base is assigned too that will be important.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by JohnK »

ORIGINAL: Tallyman662

Saw your other post in the other thread already addressing the replacement issue.....cheers!

Mr. Frag keeps talking about AIRCRAFT replacements.....

The manual goes into excruciating detail about the many requirements for aircraft replacements.

I'm attempting to get some sort of answer from somebody about GROUND units.
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Mr.Frag
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Mr.Frag »

Already replied in the other thread.

I talk about *replacements*.

There is no difference between ground and air except for how they join up with the main unit. One flies there, the other jumps on a ship.

Replacement units are created at the base where the Command HQ is located for the base that is ordering the replacements. If it is out of range, a sub-unit will be created. It becomes your problem to join up the sub unit with the parent.
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FirstPappy
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by FirstPappy »

I think that what Mr. Frag is saying, and he will correct me if I'm wrong, is that a unit that is assigned the same Command HQ AND is within range (9 hexes) will have their replacement units AUTOMATICALLY appear as part of the unit. Otherwise the replacements will appear at the same base as the Command HQ and the player will have to move it themselves.

If that's right, then what difference does the Base mean for either the Command HQ and the unit that is getting the replacement, sits upon?

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Nikademus
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Nikademus »

the unit doesnt have to be within 9 hexes of *its* HQ. the base its on only has to be within range of it's HQ.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Black Cat »

ORIGINAL: Nikademus

the unit doesnt have to be within 9 hexes of *its* HQ. the base its on only has to be within range of it's HQ.

How is the term " range " defined please ?

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FirstPappy
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by FirstPappy »

OK so following that logic:
1) A SWPac land unit is on an AUS base and that AUS base is within 9 hexes of AUS HQ. This SWPac unit will have it's replacements appear directly with the unit.
Correct?

Is this in addition to my earlier statement of the unit being within it's Command HQ range but not on a base controlled by that Command HQ?

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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Nikademus »

not sure what you mean BC?

its nine hexes tracable on a direct path
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Black Cat »

ORIGINAL: Mr.Frag

Already replied in the other thread.

I talk about *replacements*.

There is no difference between ground and air except for how they join up with the main unit. One flies there, the other jumps on a ship.

Replacement units are created at the base where the Command HQ is located for the base that is ordering the replacements. If it is out of range, a sub-unit will be created. It becomes your problem to join up the sub unit with the parent.

So if I`m reading this correctly there is no real reason to NOT ship one of the CENPAC Inf. Div. from PH down to SPAC ?

It will still be fully supplied and retain full combat power if NOT used in Combat, and if it incurs losses in combat a sub unit ( however small ?? ) will appear at CENPAC HQ at Pearl, if I read Mr. Frag correctly ?

PS: I too read the Manual on the LCU requirements and am not clear on this part.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Nikademus »

ORIGINAL: Pappy

OK so following that logic:
1) A SWPac land unit is on an AUS base and that AUS base is within 9 hexes of AUS HQ. This SWPac unit will have it's replacements appear directly with the unit.
Correct?

Yes i believe so (going largely by memory here) the command HQ of the BASE is the determinate, not the command HQ of the unit.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by FirstPappy »

OK that's starting to make sense. Command HQs "control" bases within there command radius for the purposes of replacements.

For other "bonus" purposes, who controls the base is not a factor.

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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Nikademus »

exactly. if Gary, Mike and co. had tried to directly attach replacements to the HQ's of all the various air and land units in the game....the player would be overwhelmed with a plethera of small 'replacement' sub units waiting for their parent units to fall within range of the HQ they are attached to
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FirstPappy
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by FirstPappy »

I'm not sure just how much of that problem is really addressed since the base a unit occupies still has to be within the HQ radius.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Black Cat »

I guess this version of the game was too complicated to use the original and very elegant system in Pac War[&:]

On the turn after a LCU fully unloaded it was automatically changed to the HQ Command of the base it is now at, and it was then supplied from that Command.

In the Game the previous HQ saw a decrease in supply useage and the new Command saw an increase, a very accurate depiction of the actual historical practice.

PS: Very cool Banner Nik[X(]
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by JohnK »

ORIGINAL: Black Cat

It will still be fully supplied and retain full combat power if NOT used in Combat, and if it incurs losses in combat a sub unit ( however small ?? ) will appear at CENPAC HQ at Pearl, if I read Mr. Frag correctly ?

PS: I too read the Manual on the LCU requirements and am not clear on this part.


I have no idea where the GROUND unit subunit replacement stuff is coming from; there's nothing about it in the manual, and I've certainly not seen in the game so far...of course, for that matter, I've never seen an air unit subunit replacement either, and I'm 21 days into a game....no offense because he's trying to be helpful but Mr. Frag keeps posting as if the air unit replacement and reinforcement rules apply to ground units, when people are mostly asking about ground units, and it's causing vast confusion.

I'm really hoping someone from 2b3 finally clears this up.

But, it appears to me, there's frankly no point to ground units to have any command HQ assigned other than the various restricted commands, or "general"....it's irrelevant if their SE Asia, SWPAC, SOPAC, CENPAC, etc.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Nikademus »

ORIGINAL: Black Cat

PS: Very cool Banner Nik[X(]

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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?

Post by Nikademus »

ORIGINAL: Pappy

I'm not sure just how much of that problem is really addressed since the base a unit occupies still has to be within the HQ radius.

Thats also why there's a supply rule to. If the base the unit is sitting at has 20000+K of supply, the game assumes that the replacements were auto directed to the location thus no need for a sub unit to be created. This too cuts down on the player being overwhelmed with dozens of little replacement sub units.
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