Observations on HQ & Replacements effects

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
User avatar
fbastos
Posts: 827
Joined: Fri Aug 06, 2004 11:05 pm

Observations on HQ & Replacements effects

Post by fbastos »

Folks,

Spent the last several hours running several tests on the effects that a unit HQ and base HQ have on replacements. In summary, it seems to me that:

(a) The HQ that the unit is attached to doesn't have any noticeable effect
(b) Generic command HQ and Corps HQ doesn't have any noticeable effect
(c) Command radius doesn't matter for replacements
(d) The distance between the base and the HQ the base is attached to have a **DRAMATIC** effect
(e) The distance between the unit and the base have a **DRAMATIC** effect
(f) Enemy units can completely block replacements
(g) The High Command HQ leader doesn't seem to have any significant effects, even if he's completely dumb
(h) Replacements are sporadic; several days you'll get nothing at all, then on some days you'll get some troops. Best case scenario you'll get replacements 50% of the days.

Some suggestions:

(a) Don't keep your High Command HQ on the road - you'll get no replacements
(b) The High Command HQ needs lots of supplies (not sure if 20,000, 25,000 or 2x required supplies)
(c) Put the High Command HQ close to the bases it controls - bases need a LAND SUPPLY PATH TO THEIR HQ
(d) Keep the land units close to bases - units need a LAND SUPPLY PATH TO THE BASE
(e) Garrisons on islands are screwed - they will get very few replacements. Send them to the rear to get to full strength, as soon as you can.
(f) Malaya is screwed - they will get very few replacements, unless you ship the Southeast Asia HQ to Singapore (at your risk)
(g) Units at 2 cross-crountry hexes from a base will get no replacements - get them closer
(h) Units at 3 trail hexes from a base will get no replacements - get them closer
(i) If your High Command HQ is isolated by enemy units, you're screwed
(j) You will get lots and lots of replacements on an almost daily bases for units that sit on the High Command HQ base
(k) Move your badly hit units to the base where ANY High Command HQ is; a US unit will be very happy and will get back to full strength in a Soviet base, no problems
(l) Colombo is a horrible place for Southeast Asia HQ, as it will not help the land bases - move it close to the troops at India/Burma asap

Corrections and remarks are welcome. Some raw data is listed below; I'm not listing all of the tests as that would be a _big_ listing.

Regards!
F.

TEST 1
Corps HQ at Okha
Generic Command HQ at Okha
High Command HQ at Okha
Unit at Okha
All leaders with 99 on all stats
Unit, base and HQ all attached to the same high command HQ (Far East Command)

8/9 (9) 1x Rifle Sqd
100,000 supplies; requires 5

8/10 (9) 2x Rifle Sq
1x 76mm AT gun
5x Support
99487 + 15 supplies; requires 5

8/11 (8) 3x Rifle
1x 76mm AT gun
5x support
99496 + 12; requires 12

8/12 (7) 4x Rifle
1x 76mm AT
5x support
99430 + 23; requires 13

8/13 (4) 11x Rifle
1x Engineer
2x 76mm AT gun
3x 76mm field gun
6x support
99336 + 13; requires 13

8/14 (3) 12x Rifle
1x Engineer
2x 76mm AT gun
3x 76mm field gun
6x support
99256 + 35; requires 25

Net result: obtained 17 replacement troops


TEST 2
Corps HQ at Okha
Generic Command HQ at Okha
High Command HQ at Okha
Unit at Okha
All leaders with 99 on all stats
Base and HQ all attached to the same high command HQ (Far East Command)
Unit attached to a foreign command HQ (West Coast)

8/9 (9) 1x Rifle Sqd
100,000 supplies; requires 5

8/10 (9) 6x Rifle
3x 76m AT gun
99527 + 13 supplies; requires 13

8/11 (8) 7x Rifle
3x 76m AT gun
99533 + 13 supplies; requires 13

8/12 (5) 10x Rifle
3x 76mm AT gun
99466 + 24 supplies; requires 14

8/13 (3) 13x Rifle
1x Engineer
5x 76mm AT gun
1x 76mm field gun
3x support
99371 + 15 supplies; requires 15

8/14 (3) 13x Rifle
1x engineer
5x 76mm AT gun
1x 76mm field gun
3x support
99296 + 34 supplies; requires 24 supplies

Net result: obtained 16 replacement troops


TEST 3
Corps HQ at Okha
Generic Command HQ at Okha
High Command HQ on a road hex adjacent to Okha
Unit at Okha
All leaders with 99 on all stats
Base and HQ all attached to the same high command HQ (Far East Command)
Unit attached to a foreign command HQ (West Coast)

8/9 (9) 1x Rifle Sqd
100,000 supplies; requires 5

8/10 (9) 1x Rifle Sqd
99637 + 15 supplies; requires 5

8/11 (8) 2x Rifle Sqd
99650 + 5 supplies; requires 5

8/12 (6) 4x Rifle Sqd
99602 + 16 supplies; requires 6

8/13 (5) 5x Rifle
99616 + 7 supplies; requires 7

8/14 (4) 6x Rifle
99568 + 17 supplies; requires 7

Net result: no replacements


TEST 4
Corps HQ at Okha
Generic Command HQ at Okha
High Command HQ at High Command HQ is at a base with 100,000 supplies, connected by a road that gives supply cost = 50
Unit at Okha
All leaders with 99 on all stats
Base and HQ all attached to the same high command HQ (Far East Command)
Unit attached to a foreign command HQ (West Coast)

8/9 (9) 1x Rifle Sqd

8/10 (6) 3x Rifle Sqd

8/11 (5) 4x Rifle Sqd
1x 120mm mortar
2x 76mm AT gun
1x 76mm field gun
1x 122mm howitzer
1x support

8/12 (7) 2x Rifle Sqd

8/14 (1) 8x Rifle Sqd
1x 120mm mortar
2x 76mm AT gun
1x 76mm field gun
1x 122mm howitzer
1x support

Net result: 6 replacement


TEST 5
Corps HQ at Okha
Generic Command HQ at Okha
High Command HQ at High Command HQ is at a base with 100,000 supplies, connected by a road that gives supply cost = 50
Road is blocked by enemy unit
Unit at Okha
All leaders with 99 on all stats
Base and HQ all attached to the same high command HQ (Far East Command)
Unit attached to a foreign command HQ (West Coast)

8/9 (9) 1x Rifle Sqd
… etc…
8/14 (5) 5x Rifle Sqd

Net result: no replacements


TEST 6
Corps HQ at Okha
Generic Command HQ at Okha
High Command HQ is at a base with few supplies, connected by a road that gives supply cost = 50
Road is free
Unit at Okha
All leaders with 99 on all stats
Base and HQ all attached to the same high command HQ (Far East Command)
Unit attached to a foreign command HQ (West Coast)

Surprise: the HQ requested all the supplies from the nearby bases, got it to 96,000 supplies, and sent tons of replacements to the unit

Net result: tons of replacements, but that’s because the High Command HQ managed to sneak in lots of supplies


TEST 7
Corps HQ at Okha
Generic Command HQ at Okha
High Command HQ is at a base with few supplies
Okha is separated from High Command HQ by the sea
Okha is within command radius of the High Command HQ
Unit at Okha
Other unit is at a base separated by a road from the High Command HQ
All leaders with 99 on all stats
Base and HQ all attached to the same high command HQ (Far East Command)
Unit attached to a foreign command HQ (West Coast)
Other unit is attached to the same high command HQ (Far East Command)

Unit at Okha
8/9 (9) 1x Rifle Sqd
… etc…
8/14 (2) 8x Rifle Sqd

Net result: no replacements

Unit at base connected by road to a base within supply range of the base’s High Command HQ

8/9 4x 76mm AA gun
4x 37mm AA gun
4x Maxim (4)
(6) 54x Aviation Support
(5) 45x Support
(1) 9x Engineers
2x Engineer Vehicle

8/10 4x 76mm AA gun
4x 37mm AA gun
4x Maxim (4)
(6) 54x Aviation Support
(5) 45x Support
(0) 10x Engineers
2x Engineer Vehicle

8/11 4x 76mm AA gun
4x 37mm AA gun
4x Maxim (4)
(7) 53x Aviation Support
(4) 46x Support
(0) 10x Engineers
2x Engineer Vehicle
5x Rifle Sqd

8/12 4x 76mm AA gun
4x 37mm AA gun
4x Maxim (4)
(7) 53x Aviation Support
(3) 47x Support
(0) 10x Engineers
2x Engineer Vehicle
5x Rifle Sqd

8/13 =

8/14 4x 76mm AA gun
4x 37mm AA gun
4x Maxim (4)
(7) 53x Aviation Support
(3) 47x Support
(0) 10x Engineers
2x Engineer Vehicle
7x Rifle Sqd


TEST 8
Like test 7, but with High Command HQ leader with 1 on all stats

Lots of replacements…. That’s odd.
I'm running out of jokes...

Image
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: Observations on HQ & Replacements effects

Post by Mr.Frag »

(d) The distance between the base and the HQ the base is attached to have a **DRAMATIC** effect
(e) The distance between the unit and the base have a **DRAMATIC** effect

Been telling people that for a long time [;)]
l) Colombo is a horrible place for Southeast Asia HQ, as it will not help the land bases - move it close to the troops at India/Burma asap

Game start ... off to Diamond Harbour in those AP's sitting there. Faster you get it there, the better! Supplies from Karachi to Diamond Harbour a priority. Diamond Harbour has a huge port making unloading a dream.
(g) Units at 2 cross-crountry hexes from a base will get no replacements - get them closer
(h) Units at 3 trail hexes from a base will get no replacements - get them closer

Key to China ... get your units into Bases asap! They will recover in no time and be much more of a threat to Japan.

Good Post, lots of people seem to not get how important HQ positioning is. It will make or break you.
User avatar
Jaws_slith
Posts: 618
Joined: Fri Jan 11, 2002 10:00 am

RE: Observations on HQ & Replacements effects

Post by Jaws_slith »

Thanks, was already aware of some issues. Asia HQ is shipping now[;)]
Good Hunting
User avatar
LittleJoe
Posts: 610
Joined: Wed Aug 04, 2004 1:22 pm

RE: Observations on HQ & Replacements effects

Post by LittleJoe »

Just when you think you've learn all the basics to this game.. [:@]
Image
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”