Would you gamble $20MM on a project that you can't forecast your sales?
First of all it doesn't take 6 million dollars to make a great game. Plenty of games from 95 to 2000 were great games and 1/2 the mbs of games today. You could make a $100,000 game and put in a $1,000,000 worth of advertising and probably do better. I've found some great games that got little or no advertising and they could have been great sellers with some good PR work and advertising.
I've suggested to Matrix to not only show their products at conventions but hire some PR people at some major city areas to goto local software outlets and offer onsite demonstrations of the game. I even offered my services for a few grand a year and a company car and my own private(s) secretary. [:D]
Coming from a business atmosphere for the majority of my life, advertising is big business nowadays one should put at least 2% of their profits back into advertising if not more. I can sell you a can of worms if you give me the right advertising backing to go along with it, let me give demonstrations of how catfish love my worms over the next guys worms. [:D]
Your consumers out there aren't really thinking like developers and publishers are thinking, the consumer is looking for the best quality at the best price, but, in most cases price will always win out along with quantity.
Why is there a need to push for state of the art graphics, when the meat of the game is old? One could make a new and innovating game with 5 year old graphics and do better than some out there. I'll give Spartan as an example here. There's nothing really state of the art with that game, but, the gameplay is fun, the AI is challenging and there's a multiplayer feature that other games like this don't have (the total war series). Did Spartan cost 6mil to make? I hardly think so.
What has happened are developers have raced against one another to produce the latest greatest "looking" game at a cost of millions, attempting to compete with themselves and have priced themselves right out of the market, good, I'm glad, they deserve it for not thinking about the "consumer". I don't know of many people that can afford to rush out and buy a new $400 video card and upgrade their computer on the fly.
Many people I know have computers 3 to 5 years old and cannot afford to upgrade anything. Trying to stay up with Nvidia and ATI is causing much of their issues. The market size is declining because of costs to upgrade, not so much the cost of the games. By and by a console is the cheaper route to go in video gaming, because for approx 5 years that console will get games that will work on it, can't say that for the PC without major upgrades in many areas.
It's like was said at that meeting, when designers and developers go back to the garages again and make their games as they can, then the profits will come, but, selling out to big business over the years by many of these great designers and developers has led to where we are today. They now work under sweat factory conditions. They let their "hobby" turn into visions of grandeur that like most visions of such end up being just that, a vision with horrible outcomes. I support Schwerpunkt, mainly because they are an independent and I know they are taking their sweet time about producing a quality game, and also at a very resonable price of $29.99, now to me that is "value for my money". It may not have the perfect graphics, or UI, may not even have a great AI, but, it doesn't have to have any of that as long as it is challenging to play.
I feel people buy most of their games to be challenged, to tickle their grey matter, this for soloists of course, other people that are multiplayers play games for competition, I wonder how many would say GRAPHICS is the MOST IMPORTANT aspect of a game when they buy it?
I also feel what people don't want and it's pretty obvious if you read around several forums is "repeats" of the same old recent titles and same ole type of gameplay. Hell I've stated I'd buy an updated version of RoadWar 2000, mainly just to have it again that works on my latest computer that I've had to upgrade to be able to play these same ole games. Well that old dog don't bark anymore and I'm no longer going to do that either. Taking HOI and HOI 2 for example here, it's HOI nook crook and bounty, it's the same overall game that HOI is, with some refined gameplay and a few extra provinces, but, overall tit for tat it is merely HOI upgraded. I and many others are just not going to pay retail price for the same games anymore and I'm glad it's growing and too bad if companies fall because they don't want to take chances, if they can't make it in the big business world then well the garage is where they belong making games, if that's what they like to do as a "hobby".
I'm waiting with mouth agape and tongue hanging out for Master of Magic remake by the makers of Galactic Civilization. I don't mind buying a remake of a game if it's 10 or 15 years old, it's these games that come out every year or every other year of the same damn games. That's just milking the donkey to me.
At least Mr. Wright has the right idea, he's creating something new called SPORES and it sounds fantastic, a very godlike game and it sounds like its going to have unlimited content because the players create the content and not the designers, they merely give us the tools to do so, I've said this in another thread, we need more "construction set" type games and let us gamers use our own creative imaginations to create more content. "Wargame Contruction Set 2005" anyone?
The other thing I see is back in the 80's and early 90's there wasn't a glut of designers and developers and publishers, now just like every other business venture out there, there is a glut and the consumer base is not large enough to support them all, not at 20 million dollars a pop. So, they are either going to have to stick to a base price for the movie or go out of business, simple as that. Then they can go back to making moonshine in their backyards/garages again.
Trying to turn a "hobby" into big business was a mistake in my eyes. When it was a hobbist type game they were much more fun, had much more content and we all survived the graphics of them. I wonder how much Richart Garriot made off of the early ULTIMA series? Remember it, pure stickmen, 16 colors if that, some good music though, I still like the Ultima III & IV music, but, those games had meat my friend, lots of meat, I was just as immersed playing those if not moreso than playing Baldurs Gate or NWN's of today. Sometimes too much is too much, too much eye candy, too many frills and designers and developers forget about how much a consumer can take. None of the games today are any better than the games of yesterday, except for one thing and one thing only. GRAPHICS. For me DOOM origional is just as much fun as DOOM III, only the graphics makes any difference and it's not that important, mainly because my system will run DOOM origional much better than DOOM III, heh. See what I mean? Having to upgrade to play a silly game is rediculous and I and now I'm sure many others, just aren't going to do it.
I feel the independents can make money in this industry, but, they have to be realistic and realize they are not going to get rich doing so, not unless they discover something new and innovating that will knock peoples sox off like the ULTIMA series did in the 80's. Well up to about Ultima V anyways, that's when I started to feel it was getting old. Had nothing to do with the graphics, but, if you recall when ultima VI came out there was a big graphics change, but, I was tired of the "series" so the graphics didn't make a hill of beans to me.
BTW I can't wait for Ceasar you guys are making, is that going to cost you 6mil?
